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11/3/2007 RJ-RotWK Update


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#21 Gothmog14

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Posted 08 November 2007 - 09:29 PM

Spiders would never listen to goblins. The spiders of Mirkwood were the offspring of Shelob, they weren't just big spiders. So it is illogical that the Goblins rode them. Personally, I think the Spider Pit should be removed completely. Spiderlings can still stay as creeps, a power for Shelob, and a Fortress Expansion, and maybe even a "Southern Mirkwood" Inn-faction, while Spider Riders go to the Inn or possibly the creep lairs.

The Warg Pack should defiantly be moved to Goblins, and you should make a new building (personally I don't like that most mods just take the creep Warg Lairs and use them as a building, but it's an easy option) where you can buy the Warg Pack, Wolves (they are all over the Mountains and they work with the Goblins in The Hobbit), White Wolves (stronger, faster wolves) and Warg Riders. And possibly you can make an horde combo option where goblins combine with Wolves and mount them. That'd be kind of cool.

If you want a new unit for the Isenguard Warg Pit, you could make like Warg Spearmen. In the movies when one rode by it was carrying a huge halberd (sp?), you could add ones like those. They'd have much more trample damage and possibly an Area of Effect attack.

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#22 Grizzlez

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Posted 08 November 2007 - 09:41 PM

i reckon warg riders and not spiders-the idea of riding spiders was always wierd
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#23 Zyzzyva

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Posted 08 November 2007 - 09:46 PM

Hmm.. interesting points

Just as an add on to my previous post, I think a Southern Mirkwood Alliance might be a cool Idea. You could have Spiderlings, Spider Riders, Shelob's Offspring, and Webmakers. I think it would be cool to have "Shelobs" with no powers and a bit weaker (although this really isnt very original, I just can't think up a cool Spider unit right now :) ) and for the Webmakers, who have a spiderling range of power and attacks, who also have a power that allows them to slowly build a sort of weak wall. This could be a web that is able to be severly damaged by fire attacks and swordsman, but might catch and stick temeporarily if attacked by pikemen (as the pikes would not be able to generate the power to slice through the web). Perphaps the spears would work with forged blades. However, this could be the "walls" for goblins (if kept with the faction) making expensive and not to strong walls.

Again, just random brainstorming for cool units on my part. :)
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#24 Dangarello

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Posted 09 November 2007 - 03:33 PM

It would be so nice to buy som spdiers and make them build up a web wall against your enemies and see them get stuck at the web. Very good idea i hope you use it. But the web wall cannot be to bad it must be worth building it. Make so that catapults without fire damagecant attack it. The projectile would just get stuck at the web. But when you attack with fire damage catapult it will burn the web wall to the ground.
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#25 Black Dragon

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Posted 09 November 2007 - 07:14 PM

I had another idea, if Goblins have Wargs then it is making them a bit too much like Isengard, originallity of each faction should be an important factor...so, why dont you use Wargs in a different way...Heres my idea:

-Warg Scouts-
Rather than wargs being used in the same way as Isengard, why not create a Warg Scouting unit. Being very weak, the Warg scouts would simply be for that...scouting, running around the map as a kind of support unit and providing line of sight. The warg scout could be a single warg rider, or be a scouting party of about 3.

>Right now Goblins lack any fast heroes who can do something such as acquiring the ring if its dropped. Mordor have the fast Nazgul, Isengard has Gothmog, Rohan, Elves, Gondor, Angmar, Arnor but the Goblins don't have any fast heroes...so scouts could be the answer to this.

I think that people using cannoninity as a reason to remove spider riders is a bit wrong, while I somewhat prefer cannon, the game has already gone beyond this with the likes of the giant Werewolf and other units. Spider riders add to the diversity, and that is important so they should remain.

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#26 Gothmog14

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Posted 09 November 2007 - 08:48 PM

Maybe you can make the web wall invisible and therefore un-target-able until some units get stuck in it. Don't some spiders spin translucent webs that are difficult to see (I'm probably wrong, but it's an idea)? It could be really useful because if they don't know it's there and they send a whole lot of units into it at the same time they'd all get stuck. Also, maybe the web could drain their units' health or something, to make it more useful since it'd be easy to take down once you know where it is.

>Right now Goblins lack any fast heroes who can do something such as acquiring the ring if its dropped. Mordor have the fast Nazgul, Isengard has Gothmog, Rohan, Elves, Gondor, Angmar, Arnor but the Goblins don't have any fast heroes...so scouts could be the answer to this.

I think that people using cannoninity as a reason to remove spider riders is a bit wrong, while I somewhat prefer cannon, the game has already gone beyond this with the likes of the giant Werewolf and other units. Spider riders add to the diversity, and that is important so they should remain.


Since when does Isenguard have Gothmog? Don't you mean Sharku? :rolleyes: EA defiantly wasn't thinking when they decided to do so many idiotic things like giant blue wolves and spider riders, but I think Warg Riders ties into the Goblin army much more. They actually rode wargs in The Hobbit and the wolves and goblins were aligned in the War of Five Armies (because apparently, all animals could take in The Hobbit :shiftee: ). I think it would fit much better, and they could have spiders as extras or something.

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#27 King Trident

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Posted 09 November 2007 - 09:03 PM

Will Gil Galad be in this mod?

#28 Devon

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Posted 09 November 2007 - 09:43 PM

probably for arnor

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#29 Elrond

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Posted 10 November 2007 - 05:23 PM

i think the gobos are fine with the warg riders the spider jus seem so far fetched

i think the gobos are fine with the warg riders the spider jus seem so far fetched

#30 King Trident

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Posted 11 November 2007 - 12:26 AM

^_^ Hells yea!!!!!!!!! :ex:


Gil Galad Rocks.



and i agree

goblin riders are farfeched

#31 Elrond

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Posted 11 November 2007 - 06:32 AM

glad you agree My Humble King

imho spiders should be removed completly

#32 King Trident

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Posted 11 November 2007 - 11:55 PM

By the way

did Toliken Ever mention goblin spider riders in the books?


iknow there were wolf riders.

#33 Gothmog14

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Posted 12 November 2007 - 01:23 AM

Nope. In fact; the spiders that were large enough to ride were the offspring of Shelob (yes, the Mirkwood ones Bilbo met in the Hobbit). It doesn't make sense that Shelob's offspring would allow themselves to be ridden by Goblins, as, like Shelob, they could think freely for themselves.

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