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Adding heroes to fort.


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#1 Deathbringer

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Posted 07 November 2007 - 04:17 PM

Hi i have added a new faction and i would like to add some heroes at my fort.how can i add them?I think i can do that at command set.but how exaxtly?

Thx

#2 thekiller11

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Posted 07 November 2007 - 04:18 PM

In playertemplate edit the BuildableHeroesMP line
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#3 Deathbringer

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Posted 07 November 2007 - 04:29 PM

thx. i will check it out now

It didn't work.I have added IsengardLurts and MordorGothmog and they are not there.But to be sure i added MordorGothmog at men too and he is there.Well i am sure i must do something else.I cannot choose CAH too.does this has to do with my problem?

#4 thekiller11

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Posted 07 November 2007 - 04:44 PM

It's IsengardLurtz, for CaH you have to add something in createaherosystem archer/dwarf etc.
Have you given the fortress a commandset?
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#5 Deathbringer

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Posted 07 November 2007 - 04:46 PM

No i haven't given command set.idk what to do there.i am confused a little.

Edited by Deathbringer, 07 November 2007 - 04:50 PM.


#6 lycan

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Posted 07 November 2007 - 07:03 PM

then dont attempt it ^_^

how advanced are u in coding? do u know what commandsets are?

Edited by elvenfury, 07 November 2007 - 07:04 PM.


#7 Deathbringer

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Posted 07 November 2007 - 09:27 PM

very funny elven, i am newbie but i know someone who is newbie too and has done it.it is easy i know.and PLZ if you won't help do not post.And i know what command sets are.

Edited by Deathbringer, 07 November 2007 - 09:28 PM.


#8 lycan

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Posted 07 November 2007 - 10:00 PM

i always help :p

i was just wondering because you dont know what to do i answer most newb questions,

hmm can you post the template ini and the hero in so i can see?

#9 Deathbringer

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Posted 07 November 2007 - 10:40 PM

Here is the template of the faction and what hero do you mean?i just want my fort to train heroes.



PlayerTemplate FactionSacrommandos ;
Side = Sacrommandos ;
PlayableSide = Yes ;
Evil = Yes ;
StartMoney = 0 ;
MaxLevelMP = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_DEFAULT PLAYER_PURCHASE_POINTS_GRANTED ); j
MaxLevelSP = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_GOOD PLAYER_PURCHASE_POINTS_GRANTED );
PreferredColor = R:43 G:150 B:179; the preferred color of your faction.
StartingBuilding = IsengardFortress ;
;------------- NO STARTING UNITS FOR YOU -------
;StartingUnit0 = GondorFighterHorde ; this would normally be the units your faction starts off with, but when any code line has a ';' in it, that usually means it will be ignored.
;StartingUnitOffset0 = X:-60 Y:185 Z:0;

StartingUnit7 = WildPorter ;.
StartingUnitOffset7 = X:29 Y:180 Z:0
StartingUnit6 = WildPorter ;.
StartingUnitOffset6 = X:30 Y:185 Z:0
StartingUnit5 = IsengardPorter ;.
StartingUnitOffset5 = X:30 Y:197 Z:0
StartingUnit4 = AngnarPorter ;.
StartingUnitOffset4 = X:30 Y:190 Z:0
StartingUnit3 = DwarvenPorter
StartingUnitOffset3 = X:1 Y:130 Z:0
StartingUnit2 = MenPorter ;.
StartingUnitOffset2 = X:25 Y:285 Z:0
StartingUnit1 = ElvenPorter ;.
StartingUnitOffset1 = X:30 Y:200 Z:0
StartingUnit0 = MordorPorter
StartingUnitOffset0 = X:1 Y:130 Z:0

StartingUnitTacticalWOTR = MenPorter ;
StartingUnitTacticalWOTR = MenPorter ;
IntrinsicSciences = SCIENCE_GOOD ;
IntrinsicSciencesMP = SCIENCE_SACROMMANDOS;
SpellBook = GoodSpellBook ;
SpellBookMp = SacrommandosSpellBook;
PurchaseScienceCommandSet = GoodSpellStoreCommandSet
PurchaseScienceCommandSetMP = MenSpellStoreCommandSet
DisplayName =Sacrommandos ; this is referencing to the lotr.str. It will be explained when we come to it.
DefaultPlayerAIType = MenSkirmishAI; I'm not 100% sure, but i'd guess that it is the strategic AI that the faction uses. But again that will have to be added.
BeaconName = MultiplayerBeacon
LightPointsUpSound = GondorLightPointsUp
ObjectiveAddedSound = Gui_MissionObjectiveNew
ObjectiveCompletedSound = Gui_MissionObjectiveCompleted
InitialUpgrades = Upgrade_MenFaction ; Any upgrades this player template is born with.

// NOTE: It is very important that the create-a-hero be the first buildable hero, to ensure that the create-a-hero and the ring hero are always
// attached to the first two buttons in the command set.

BuildableHeroesMP = CreateAHero IsengardLurtz GondorBoromir MordorGothmog GondorFaramir GondorGandalf DwarvenGimli ElvenLegolas ElvenGlorfindel ElvenHaldir ArnorCaptainStealthless AngmarWitchKing
BuildableRingHeroesMP = ElvenGaladriel_RingHero ; the ring hero for your faction.
SpellStoreCurrentPowerLabel = APT:SpellStoreCurrentEvenstarPower
SpellStoreMaximumPowerLabel = APT:SpellStoreMaximumEvenstarPower
ResourceModifierObjectFilter = RESOURCE_MODIFIER_OBJECT_FILTER
ResourceModifierValues = 100 100 100 100 90 85 80 75 71 68 66
MultiSelectionPortrait = UPGondor_Army
LoadScreenMusic = Shell2MusicForLoadScreen
END



At the buildable heroes MP line some of them were ready from the tutorial.

Edited by Deathbringer, 07 November 2007 - 10:53 PM.


#10 thekiller11

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Posted 08 November 2007 - 06:31 AM

Can you see some heroes or can't you see them at all?
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92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature

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#11 Deathbringer

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Posted 08 November 2007 - 10:50 AM

Nothing i can see no hero.

#12 Nolis

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Posted 08 November 2007 - 08:26 PM

very funny elven, i am newbie but i know someone who is newbie too and has done it.


If you mean me... I'm not that newbie as you think. mlk...
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#13 Deathbringer

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Posted 08 November 2007 - 09:25 PM

i mean you and idk how good you are at this.i know you as a newbie in a way.mlk λούσερ.now can anyone help?Και αφού δεν είσαι τόσο newbie και το ξέρεις why you δεν μου λες?

Edited by Deathbringer, 08 November 2007 - 09:26 PM.


#14 Nolis

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Posted 09 November 2007 - 09:15 AM

I see nothing wrong.
Και γιατί δεν το βρίσκουν ούτε οι υπόλοιποι?
Cower at the Arrival of Death

92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature

.:.('.').:.

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#15 Deathbringer

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Posted 09 November 2007 - 09:19 AM

I wish i knew.any way i will check again the tutoril in case i might have missed something.

#16 Deathbringer

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Posted 09 November 2007 - 09:45 AM

Hi, i changed the spellbook at my faction from good to evil as i have defined my faction to be evil and now i can train heroes form my fort.Yo.Can anyone tell me now how can i get rid of the missing thing near my factions name?I did what the tutorial says but still..........Thx for your time

#17 thekiller11

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Posted 09 November 2007 - 10:01 AM

You should put a copy of your lotr.str in your data folder, put:

INI:FactionSacrommandos
"Sacrommandos"
End

And in playertemplate change the DisplayName line to :

DisplayName = INI:FactionSacrommandos ; this is referencing to the lotr.str. It will be explained when we come to it.

That should work
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92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature

Gandalf: "Look to my coming at first light on the fifth day. At dawn look to the east."


#18 Deathbringer

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Posted 09 November 2007 - 10:21 AM

Well it doesn't work.i must have done something wrong.anyway thx for your help i will try to figure that out myself.

#19 Deathbringer

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Posted 09 November 2007 - 10:35 AM

Hey i managed to get rid of the missing.I had made a mistake at the disply name at template.I didn't change to this INI:FactionSacrommandos but to this INI:Sacrommandos. thx

#20 thekiller11

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Posted 09 November 2007 - 02:35 PM

No problem, all working fine now?
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92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature

Gandalf: "Look to my coming at first light on the fifth day. At dawn look to the east."





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