Adding heroes to fort.
#1
Posted 07 November 2007 - 04:17 PM
Thx
#2
Posted 07 November 2007 - 04:18 PM
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature
Gandalf: "Look to my coming at first light on the fifth day. At dawn look to the east."
#3
Posted 07 November 2007 - 04:29 PM
It didn't work.I have added IsengardLurts and MordorGothmog and they are not there.But to be sure i added MordorGothmog at men too and he is there.Well i am sure i must do something else.I cannot choose CAH too.does this has to do with my problem?
#4
Posted 07 November 2007 - 04:44 PM
Have you given the fortress a commandset?
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature
Gandalf: "Look to my coming at first light on the fifth day. At dawn look to the east."
#5
Posted 07 November 2007 - 04:46 PM
Edited by Deathbringer, 07 November 2007 - 04:50 PM.
#6
Posted 07 November 2007 - 07:03 PM
how advanced are u in coding? do u know what commandsets are?
Edited by elvenfury, 07 November 2007 - 07:04 PM.
#7
Posted 07 November 2007 - 09:27 PM
Edited by Deathbringer, 07 November 2007 - 09:28 PM.
#8
Posted 07 November 2007 - 10:00 PM
i was just wondering because you dont know what to do i answer most newb questions,
hmm can you post the template ini and the hero in so i can see?
#9
Posted 07 November 2007 - 10:40 PM
PlayerTemplate FactionSacrommandos ;
Side = Sacrommandos ;
PlayableSide = Yes ;
Evil = Yes ;
StartMoney = 0 ;
MaxLevelMP = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_DEFAULT PLAYER_PURCHASE_POINTS_GRANTED ); j
MaxLevelSP = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_GOOD PLAYER_PURCHASE_POINTS_GRANTED );
PreferredColor = R:43 G:150 B:179; the preferred color of your faction.
StartingBuilding = IsengardFortress ;
;------------- NO STARTING UNITS FOR YOU -------
;StartingUnit0 = GondorFighterHorde ; this would normally be the units your faction starts off with, but when any code line has a ';' in it, that usually means it will be ignored.
;StartingUnitOffset0 = X:-60 Y:185 Z:0;
StartingUnit7 = WildPorter ;.
StartingUnitOffset7 = X:29 Y:180 Z:0
StartingUnit6 = WildPorter ;.
StartingUnitOffset6 = X:30 Y:185 Z:0
StartingUnit5 = IsengardPorter ;.
StartingUnitOffset5 = X:30 Y:197 Z:0
StartingUnit4 = AngnarPorter ;.
StartingUnitOffset4 = X:30 Y:190 Z:0
StartingUnit3 = DwarvenPorter
StartingUnitOffset3 = X:1 Y:130 Z:0
StartingUnit2 = MenPorter ;.
StartingUnitOffset2 = X:25 Y:285 Z:0
StartingUnit1 = ElvenPorter ;.
StartingUnitOffset1 = X:30 Y:200 Z:0
StartingUnit0 = MordorPorter
StartingUnitOffset0 = X:1 Y:130 Z:0
StartingUnitTacticalWOTR = MenPorter ;
StartingUnitTacticalWOTR = MenPorter ;
IntrinsicSciences = SCIENCE_GOOD ;
IntrinsicSciencesMP = SCIENCE_SACROMMANDOS;
SpellBook = GoodSpellBook ;
SpellBookMp = SacrommandosSpellBook;
PurchaseScienceCommandSet = GoodSpellStoreCommandSet
PurchaseScienceCommandSetMP = MenSpellStoreCommandSet
DisplayName =Sacrommandos ; this is referencing to the lotr.str. It will be explained when we come to it.
DefaultPlayerAIType = MenSkirmishAI; I'm not 100% sure, but i'd guess that it is the strategic AI that the faction uses. But again that will have to be added.
BeaconName = MultiplayerBeacon
LightPointsUpSound = GondorLightPointsUp
ObjectiveAddedSound = Gui_MissionObjectiveNew
ObjectiveCompletedSound = Gui_MissionObjectiveCompleted
InitialUpgrades = Upgrade_MenFaction ; Any upgrades this player template is born with.
// NOTE: It is very important that the create-a-hero be the first buildable hero, to ensure that the create-a-hero and the ring hero are always
// attached to the first two buttons in the command set.
BuildableHeroesMP = CreateAHero IsengardLurtz GondorBoromir MordorGothmog GondorFaramir GondorGandalf DwarvenGimli ElvenLegolas ElvenGlorfindel ElvenHaldir ArnorCaptainStealthless AngmarWitchKing
BuildableRingHeroesMP = ElvenGaladriel_RingHero ; the ring hero for your faction.
SpellStoreCurrentPowerLabel = APT:SpellStoreCurrentEvenstarPower
SpellStoreMaximumPowerLabel = APT:SpellStoreMaximumEvenstarPower
ResourceModifierObjectFilter = RESOURCE_MODIFIER_OBJECT_FILTER
ResourceModifierValues = 100 100 100 100 90 85 80 75 71 68 66
MultiSelectionPortrait = UPGondor_Army
LoadScreenMusic = Shell2MusicForLoadScreen
END
At the buildable heroes MP line some of them were ready from the tutorial.
Edited by Deathbringer, 07 November 2007 - 10:53 PM.
#10
Posted 08 November 2007 - 06:31 AM
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature
Gandalf: "Look to my coming at first light on the fifth day. At dawn look to the east."
#11
Posted 08 November 2007 - 10:50 AM
#12
Posted 08 November 2007 - 08:26 PM
very funny elven, i am newbie but i know someone who is newbie too and has done it.
If you mean me... I'm not that newbie as you think. mlk...
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature
.:.('.').:.
I was born to be the best, No1 and nothing less...
Jobs in modelling and skinning availlable in Battle for Heaven and Hell.Click here to join.
#13
Posted 08 November 2007 - 09:25 PM
Edited by Deathbringer, 08 November 2007 - 09:26 PM.
#14
Posted 09 November 2007 - 09:15 AM
Και γιατί δεν το βρίσκουν ούτε οι υπόλοιποι?
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature
.:.('.').:.
I was born to be the best, No1 and nothing less...
Jobs in modelling and skinning availlable in Battle for Heaven and Hell.Click here to join.
#15
Posted 09 November 2007 - 09:19 AM
#16
Posted 09 November 2007 - 09:45 AM
#17
Posted 09 November 2007 - 10:01 AM
INI:FactionSacrommandos
"Sacrommandos"
End
And in playertemplate change the DisplayName line to :
DisplayName = INI:FactionSacrommandos ; this is referencing to the lotr.str. It will be explained when we come to it.
That should work
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature
Gandalf: "Look to my coming at first light on the fifth day. At dawn look to the east."
#18
Posted 09 November 2007 - 10:21 AM
#19
Posted 09 November 2007 - 10:35 AM
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