Jump to content


Photo

Tell me, what do you see..


  • Please log in to reply
39 replies to this topic

#21 Master Windu

Master Windu

    The Master.

  • Advisors
  • 2,150 posts
  • Location:Houston, Texas
  • Projects:Galaxy at War, Rhovanion Alliance
  •  T3A Team Chamber Member

Posted 24 February 2008 - 08:57 PM

It's a new engine, which is good, however, IMO, the graphics look worse than CNC3's. The tanks look like they were made the year Generals was made in, not 2008.

Edited by Master Windu, 24 February 2008 - 08:58 PM.

Posted Image
Posted Image

#22 ambershee

ambershee

    Nimbusfish Rawks

  • Hosted
  • 3,114 posts
  • Location:Derby, UK
  • Projects:Mutator Week & Unreal 3 Projects
  •  Mad Mod Boffin

Posted 25 February 2008 - 11:42 AM

I reckon 'RNA' is just a new name for 'SAGE'.

#23 Solinx

Solinx

    .

  • Undead
  • 3,101 posts
  • Location:The Netherlands
  • Projects:Real Life
  • Division:Revora
  • Job:Retired Leader / Manager

Posted 25 February 2008 - 06:58 PM

They've changed part of the engine. It was either 40 or 60 percent that they've changed. The other part is still SAGE as we know it.

Solinx
Posted Image

"An expert is a man who has made all the mistakes which can be made in a very narrow field." - Niels Bohr


#24 Bart

Bart

  • Network Admins
  • 8,524 posts
  • Location:The Netherlands
  • Division:Revora
  • Job:Network Leader

Posted 26 February 2008 - 12:21 AM

Well of course, I wouldn't build a completely new engine from scratch if I were EA, if I could use perfectly fine bits from what I already had :ohmy:

I don't really know what your problems with SAGE are, but know that programming an engine is not...easy.
bartvh | Join me, make your signature small!
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."

#25 JEV3

JEV3

    Mighty Armadillo

  • Hosted
  • 719 posts
  • Location:Pennsylvania
  • Projects:Game Enhancement Mod
  •  Coder, Skinner, Graphics, GEM Mod Leader
  • Job:T3A Chamber Member

Posted 26 February 2008 - 03:22 AM

I have no problem with SAGE, its just nice to see something new.
He who bears skill but lacks effort, makes himself inferior to those who have no skill but try nonetheless.
Posted Image
Posted Image
"There is some good in this world, and its worth fighting for!"
J.M.J.

#26 ambershee

ambershee

    Nimbusfish Rawks

  • Hosted
  • 3,114 posts
  • Location:Derby, UK
  • Projects:Mutator Week & Unreal 3 Projects
  •  Mad Mod Boffin

Posted 26 February 2008 - 10:53 AM

Well of course, I wouldn't build a completely new engine from scratch if I were EA, if I could use perfectly fine bits from what I already had :xcahik_:

I don't really know what your problems with SAGE are, but know that programming an engine is not...easy.


SAGE is dated, inefficient and has always been behind the times. If I were EALA, I'd use that Unreal 3 license I have sitting around and drop SAGE completely. Why use SAGE, when I have an extremely robust, totally next-generation middleware solution sat right in front of me? Ok, so the developers are familiar with SAGE - they'll get used to the new engine. It's just being held onto for stubborness, because the majority of the RTS team have likely ever actually worked with anything else.

I'm also a games programmer by trade - I work with bleeding edge at an engine level :xcahik_:

#27 Dain Ironfoot

Dain Ironfoot

    No sex please, we're Dwarves

  • Hosted
  • 1,655 posts
  • Projects:The Peninsular War
  •  I aten't dead.

Posted 26 February 2008 - 11:25 AM

Unreal 3 for an RTS? Y'sure?

Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?


#28 cahik_

cahik_

    Sage engine ruler

  • Project Team
  • 1,896 posts
  • Location:Czech Republic
  • Projects:Rhovanion Alliance
  •  T3A Team Chamber Member and Crazy animator

Posted 26 February 2008 - 02:45 PM

i belive that the engine itself is mainly the way how the program handles models, textures, lights, camera and stuff. the rest is pretty different for varied games using the same engine. i am i right?

Posted Image

Posted Image
Posted Image


#29 Bart

Bart

  • Network Admins
  • 8,524 posts
  • Location:The Netherlands
  • Division:Revora
  • Job:Network Leader

Posted 26 February 2008 - 06:25 PM

in a way, it really depends on what kind of engine you have. there are engines which handle just graphics, but also very specific ones like SAGE. those pieces of software are all called game engines though.

Unreal 3 for an RTS? Y'sure?


unreal is a very flexible engine. games like harry potter and splinter cell have been made with it, and endwar (which is an rts) is also being developed on it.
in fact, i myself am working with unreal at school
bartvh | Join me, make your signature small!
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."

#30 ambershee

ambershee

    Nimbusfish Rawks

  • Hosted
  • 3,114 posts
  • Location:Derby, UK
  • Projects:Mutator Week & Unreal 3 Projects
  •  Mad Mod Boffin

Posted 27 February 2008 - 02:34 PM

Unreal's modular nature and flexibility allows it to produce pretty much anything in the hands of a developer. There are multiple RTSs, MMOGs, Simulations and all sorts being thrown out with it. That's why it's adoption rate is so high compared to other engines. It's handle an RTS with ease.

Engines which just handle visuals are called graphics engines :shiftee: (Physics engines are physics engines, sound engines are sound engines).

#31 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 27 February 2008 - 03:15 PM

ah...

so, car engines are for cars then?

anyways, there are a few things that IMO are good about SAGE... I personally don't know about what certain engies' advantages is, but I have a clue... which goes around the fact that some handle things better, some can do the impossible possible, ect...

But, if they would've switched to Unreal... they could make the game itself (in-game) very similiar as before, aye?

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#32 ambershee

ambershee

    Nimbusfish Rawks

  • Hosted
  • 3,114 posts
  • Location:Derby, UK
  • Projects:Mutator Week & Unreal 3 Projects
  •  Mad Mod Boffin

Posted 29 February 2008 - 01:46 AM

I can't name a redeeming feature of SAGE ;)

If they switched to Unreal, the only difference you'd notice is the marked improvement of the visuals and the performance. Moddability would also potentially be stupendously improved if they let loose an UnrealScript / UnrealEd based toolset like most moddable Unreal tools do.

#33 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 29 February 2008 - 03:11 PM

hm.. sounds nice enough ;)

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#34 ambershee

ambershee

    Nimbusfish Rawks

  • Hosted
  • 3,114 posts
  • Location:Derby, UK
  • Projects:Mutator Week & Unreal 3 Projects
  •  Mad Mod Boffin

Posted 02 March 2008 - 08:46 PM

Think of it as an RTS, where you could write in any feature you wanted. Or if you got bored, you could write a FPS with it instead...

#35 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 02 March 2008 - 10:35 PM

aye, that's pretty neat :popcorn:
So it's like, a free for all genres? :popcorn:
and SAGE is RTS limited?

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#36 Bart

Bart

  • Network Admins
  • 8,524 posts
  • Location:The Netherlands
  • Division:Revora
  • Job:Network Leader

Posted 02 March 2008 - 11:36 PM

and SAGE is RTS limited?

limited to specific games in fact, because there are many hardcoded elements in the games made with it (likehow you can't enable CaH for new factions in BFME 2). every game uses a slightly different version of the engine with modifications in it's core.

anyone mind this topic being moved to the developer's corner?
bartvh | Join me, make your signature small!
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."

#37 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 02 March 2008 - 11:51 PM

if that makes me look like a fool...

Then no :popcorn: I don't mind :popcorn:

Edited by Lauri, 02 March 2008 - 11:51 PM.

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#38 Master Windu

Master Windu

    The Master.

  • Advisors
  • 2,150 posts
  • Location:Houston, Texas
  • Projects:Galaxy at War, Rhovanion Alliance
  •  T3A Team Chamber Member

Posted 04 March 2008 - 02:06 AM

I wouldn't be surprised if EA bought an Unreal 3 license solely for the purpose of studying it and with no intention of using it. They would then take what they learned from Unreal3 and use it to make their own newer engine, which I'm speculating is this new RNA engine, a combination of SAGE and what they learned from Unreal3.
Posted Image
Posted Image

#39 Bart

Bart

  • Network Admins
  • 8,524 posts
  • Location:The Netherlands
  • Division:Revora
  • Job:Network Leader

Posted 04 March 2008 - 09:19 AM

Well, can't blame em. I'm learning a lot from Unreal which I can implement in my own stuff as well :xcahik_:
bartvh | Join me, make your signature small!
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."

#40 ambershee

ambershee

    Nimbusfish Rawks

  • Hosted
  • 3,114 posts
  • Location:Derby, UK
  • Projects:Mutator Week & Unreal 3 Projects
  •  Mad Mod Boffin

Posted 17 March 2008 - 09:09 AM

I wouldn't be surprised if EA bought an Unreal 3 license solely for the purpose of studying it and with no intention of using it. They would then take what they learned from Unreal3 and use it to make their own newer engine, which I'm speculating is this new RNA engine, a combination of SAGE and what they learned from Unreal3.


I doubt that enormously. EALA's FPS games are built using Unreal (Medal of Honour, Tiberium) , and I doubt they decided to 'study it' when they could use it. 'Features' from one engine would not likely carry over happily into the other. I expect RNA really is just SAGE under a different name to differentiate it from it's older versions.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users