Tell me, what do you see..
#1
Posted 08 November 2007 - 10:20 PM
#3
Posted 08 November 2007 - 10:59 PM
so you think it's not ditched? Or perhaps just the internal name for CNC3?
#4
Posted 08 November 2007 - 11:03 PM
Either way, I'm trying to get custom shaders into BfME 2. I get the feeling noone else has ever succeeded in that, or perhaps even attempted such lunacy.
Edited by ambershee, 08 November 2007 - 11:09 PM.
#6
Posted 08 November 2007 - 11:30 PM
#8
Posted 09 November 2007 - 02:46 AM
Save the environment, use green text
Some Bullshit Somewhere
#9
Posted 09 November 2007 - 08:35 AM
this RA3 thing isn't at all surprising
http://en.wikipedia...._3_.28T.B.C..29
Well, it is a little peculiar, because the announcement for it came before the release of BfME - and therefore 2-3 years before the 'SDK'.
Not that I'm expecting to see it, I just thought it was interesting. As it happens, EALA already announced a CnC based FPS (using CryEngine 2 I believe, which is retarded seeing as they already have a license for Unreal 3, which is far more versatile and they have a team with the experience for..).
i belive that it works. seing the fact that i worked in w3d viewer
Care to elaborate?
Edited by ambershee, 09 November 2007 - 08:36 AM.
#10
Posted 09 November 2007 - 08:56 AM
Care to elaborate?
i try to get some of those normal maps that were there for some buildings in bfme2 working. so i try to set it up using Directx 9 Shader. Through in w3d viewer there was no visible difference between the version with and without normal maps ( might be by some my mistake, i am not really expert when it cames to materials in max). so i try if the specular maps are working and those were working fine ( at least on those 2 models that i try ). those are all my experiences with that stuff...
#11
Posted 09 November 2007 - 10:08 AM
Then those peeps are probably already working on another game that is based on the Unreal 3 engine.Not that I'm expecting to see it, I just thought it was interesting. As it happens, EALA already announced a CnC based FPS (using CryEngine 2 I believe, which is retarded seeing as they already have a license for Unreal 3, which is far more versatile and they have a team with the experience for..).
Solinx
"An expert is a man who has made all the mistakes which can be made in a very narrow field." - Niels Bohr
#12
Posted 09 November 2007 - 10:29 AM
Then those peeps are probably already working on another game that is based on the Unreal 3 engine.Not that I'm expecting to see it, I just thought it was interesting. As it happens, EALA already announced a CnC based FPS (using CryEngine 2 I believe, which is retarded seeing as they already have a license for Unreal 3, which is far more versatile and they have a team with the experience for..).
BUT
With a UE3 license, they didn't need to cough up the $300k per license fee for Crysis.
AND
Staff on board the teams had worked with the Unreal toolset before, meaning there's always someone to ask if something is proving tricky; unlike working with something completely new.
Care to elaborate?
i try to get some of those normal maps that were there for some buildings in bfme2 working. so i try to set it up using Directx 9 Shader. Through in w3d viewer there was no visible difference between the version with and without normal maps ( might be by some my mistake, i am not really expert when it cames to materials in max). so i try if the specular maps are working and those were working fine ( at least on those 2 models that i try ). those are all my experiences with that stuff...
Ah, you see that's the difference. BfME 2 already has a normal map shader; that part is easy, because all you have to do to use it is apply it in Max and it's ready to go if you want to use it. I'm talking about creating new shaders, for completely new graphical effects
I don't think the w3d viewer shows most shader effects, so no, the normal mapping wouldn't be visible.
Edited by ambershee, 09 November 2007 - 10:31 AM.
#13
Posted 09 November 2007 - 12:48 PM
Edited by cahik_, 09 November 2007 - 12:48 PM.
#15
Posted 13 February 2008 - 11:13 AM
#16
Posted 13 February 2008 - 03:39 PM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#17
Posted 13 February 2008 - 05:33 PM
#20
Posted 24 February 2008 - 07:30 PM
And urm... wait anime weather wielders? Does the third faction always have to be mysterious, I doubt that that was any serious information.
"There is some good in this world, and its worth fighting for!"
J.M.J.
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