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Dreaded ZOOM question...


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#1 Guest_Guest_tyberis_*_*

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Posted 11 November 2007 - 12:52 AM

Hey all, new to forums but been playing BFME series couple years now. messed around with ini files with the game with great success, but.....still can't figure out how to increase camera height in game. Out of all things that have bugged me over the last couple years is the max zoom of the camera. I'm not looking to see the whole friggin map but just a few more feet up would be perfect.

Anyone know where to point me on adjusting that setting in the files? Thanks in advance.

#2 Guess Who

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Posted 11 November 2007 - 01:46 AM

Hmm, i can't seem to find this either.

Edited by Guess Who, 11 November 2007 - 01:51 AM.

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#3 lacrossman930

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Posted 11 November 2007 - 02:30 AM

you can do it sepratley for each map inside worldbuilder
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#4 thekiller11

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Posted 11 November 2007 - 08:20 AM

Or in gamedata.ini
There is a MaxCameraHeight block I believe.
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#5 Lord of the Rings Junkie

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Posted 16 November 2007 - 05:08 AM

Or in gamedata.ini
There is a MaxCameraHeight block I believe.

Yep, this works.

Default camera height cap of 300.
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Modified height cap of 350. Note: The camera starts out at its maximum height when the map is loaded.
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Edited by Lord of the Rings Junkie, 16 November 2007 - 09:25 PM.

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#6 Sûlherokhh

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Posted 16 November 2007 - 10:55 PM

Did you now mod the gamedata.ini or the map-settings or both?

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#7 ambershee

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Posted 16 November 2007 - 11:01 PM

Gamedata.ini covers most maps. Some maps have it in their map ini which overwrites it. It's a really, really simple thing to do.

#8 Sûlherokhh

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Posted 16 November 2007 - 11:21 PM

I don't see it in any map.ini. Care to elaborate on the code?
I mean is it gonna be

gamdata
  camera_blah
end

inside the map.ini file?

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#9 Nazgûl

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Posted 17 November 2007 - 01:01 AM

A typical Map.ini consists of nothing more than:

- WaterTransparency
- Weather
- AIData


Are you sure you're not refering to map scripts Amber? :blink:

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#10 Lord of the Rings Junkie

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Posted 17 November 2007 - 02:17 AM

I only modified Gamedata.ini.
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#11 lacrossman930

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Posted 17 November 2007 - 02:58 AM

I disagrey with you nazgul (sorry dont want to offend you) mabey for basic ini writting but you can edit command sets player templates objects and more with a map.ini. You dont see weather changes that much because some of the new mappers dont care are lazy or dont understand ini files.
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#12 m@tt

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Posted 17 November 2007 - 03:11 AM

Wha...? Map zooms can be set in maps with Map Settings in WB. That's how it's done.
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#13 lacrossman930

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Posted 17 November 2007 - 04:10 AM

Thats what I said but I think also people can change th zoom level for the whole game by editing gamedat.ini
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#14 Losing Solace

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Posted 17 November 2007 - 07:13 AM

It's in gamedata.ini It changes for everything in my game...



;MaxCameraHeight = 750.0 ;230.0
 ;MinCameraHeight = 430.0

Copy pasted. Hope it helps :p
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#15 m@tt

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Posted 17 November 2007 - 11:43 AM

You need to uncomment them for it to work though.
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#16 Sûlherokhh

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Posted 17 November 2007 - 12:17 PM

Suppose i set them both in gamedata.ini AND in the map's WB-map settings, which one would take precedence?

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#17 Lord of the Rings Junkie

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Posted 17 November 2007 - 02:17 PM

It's in gamedata.ini It changes for everything in my game...



;MaxCameraHeight = 750.0;230.0
;MinCameraHeight = 430.0

Copy pasted. Hope it helps :p

I never had to uncomment anything.
;------------------------------------------------------------------------------------------------------------
;These are the primary camera settings
;****CHANGING ANY OF THESE VALUES WILL AFFECT CINEMATICS*****
;------------------------------------------------------------------------------------------------------------
	DefaultCameraMinHeight			= 10.0;The minimum height of the camera relative to the terrain.
	DefaultCameraMaxHeight			= 350.0;The maximum height of the camera relative to the terrain.
	DefaultCameraPitchAngle			= 37.5;The pitch angle of the camera off top down view.
	DefaultCameraYawAngle			= 0.0;The direction the camera faces by default.
	DefaultCameraScrollSpeedScalar	= 1.0;How much faster or slower all scrolling is.
;------------------------------------------------------------------------------------------------------------
;****DO NOT CHANGE ABOVE VALUES *********
;****PS: These values haven't been changed since original Generals anyways, this is an educational message.
;------------------------------------------------------------------------------------------------------------
;------------------------------------------------------------------------------------------------------------
Despite the warnings, I suppose it's ok if it's just a skirmish mod.
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#18 Nazgûl

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Posted 17 November 2007 - 02:56 PM

I disagrey with you nazgul (sorry dont want to offend you) mabey for basic ini writting but you can edit command sets player templates objects and more with a map.ini. You dont see weather changes that much because some of the new mappers dont care are lazy or dont understand ini files.

lol, don't be silly. Why would I be offended just cause you disagre with me? :p However, that's not what I said. I know some map.ini contain a lot of coding, especially campaign maps, but the TYPICAL map ini, like skirmish maps, does not. Editing the zoom in Gamedata is something most modders learn to do in a very early stage, incl me. I guess that the editing of the map itself in WB take precedence though, since all my experience from this game says that the change of zoom in gamadata ini only works on some maps... :D

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#19 lacrossman930

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Posted 17 November 2007 - 03:40 PM

ahhh ok and i didnt want to offend you because ur doing on of the best mods out there and you know a lot more than me but i get now but still on over half the skirmish custom maps ive played contain inis changing spell books and command sets.

Edited by lacrossman930, 17 November 2007 - 06:25 PM.

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#20 Sûlherokhh

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Posted 17 November 2007 - 05:52 PM

I guess that the editing of the map itself in WB take precedence though, since all my experience from this game says that the change of zoom in gamadata ini only works on some maps...


I was thinking along those lines. But here is the thing. ALL maps have camera settings. That would mean the gamedata.ini entries will ALWAYS be superceded. Since they don't, either the reverse is true, or there is some secret setting in WB that makes the map's camera settings take precedence. :p

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