Eject infantry when APC's are almost going to expire.
AI doesn't garrison infantry into APCs. I'd love to script that but have never seen it happen. There are no scripts right now to allow that action.
Btw.. WoW..
I think we need to organize that list like this..
GDI
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- Firehawks - use secondary function (you mean its Air-to-Air missiles?)
- Firehawks - should not use their instant move ability over to heavily defended areas.
- Firehawks - use a squadron of 4 primarily as enemy TechLab busters
NOD
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- Beam Cannons - focus energy to Obelisks from as far back as possible from enemy waves when idle.
- Vertigo Bombers - should focus on slow vehicles/structures instead of infantry and rapidly moving vehicles.
- Scorpions - when upgraded should recognize to squish infantry when necessary, such as Zone Troopers if the situation is appropriate.
- Flame Tank + 2 Tanks Stealthed Rush against enemy cranes/war factories.
- Bike Anti-Eco Rush against enemy miners (8+ bikes in squadron).
- Shadow team rush against enemy cranes and power early attack
- Vertigos x 2 against enemy Juggernauts
- Vertigos x 8 going enemy MCV busting! OUCH!!!!
- Vertigo squadron aggressively attacking enemy buildings and Superweapons relentlessly.
SCRIN
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- Should attack neutral buildings if it is to their disadvantage. This includes structures which are not available for garrison, and are in the way of weapon targeting.
- Corrupters - should force attack wounded infantry units/etc. when idle.
- SCRIPT THE IMPOSSIBLE - get Mastermind to capture enemy building, place Signal Transmitter beside it, create the Mother Ship and BAM !!!!!!!!!!!! gg.
General Gameplay
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- Eject infantry when APC's are almost going to expire (but AI cannot garrison into transports currently!)
- Sell buildings when they are almost going to expire.
- Assist teammates when under attack, although should not divert too much attention to them.
- When base is almost destroyed, and MCV is still active, start to plant buildings around surviving team territories.
- Get base patrols consisting of different units.
- Develop attacking directions similar to the Guerrilla type, while diverting attention to a main line, and send occasional forces through the sides/etc.
- Resist from sending artillery units alone toward enemy forces, especially the Scrin forces.
- Learn to retreat. Includes using the retreat direction control command.
- Squish infantry while firing at more important targets, such as tanks.
- Protect Heroic units when possible.
- Send critically damaged units back to base to recover if possible.
- Utilize air units more commonly.
- Send stealth detecting units to tiberium fields if facing against NOD occasionally.
- All AI's should always defend their bases if attacked with available units.
- Turtle should construct another MCV and place it somewhere further way safely.
- AI should focus on removing Superweapons with mass units if timer is approaching near to activation.
- All vehicles should squish infantry if they are able to kill over their own unit price.
Dies of exhaustion..