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#1 Spikey00

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Posted 12 November 2007 - 02:55 AM

Hello to everyone who is assisting Thudo create his AI mod.

Just wondering if you guys have made any progress towards this mod? I'm interested to see some kind of significant change towards the AI.

And I am also wondering if this can be easily transisted to Kane's Wrath when it is released?

Thank you!

#2 Hogo

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Posted 13 November 2007 - 04:24 PM

At the moment Thudo is busy and I have never Xml coded before so im waiting on thudo to give me the current progress so I can learn. At the moment we are still trying to get Opening build orders to work and I think thudo has dont it :cool2: Will give more feedback when possible.

#3 Spikey00

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Posted 14 November 2007 - 04:02 AM

Ah, I see.

'Dont' it? You mean done, hopefully?

Hopefully there will be more progress made when he's available. =]

#4 Hogo

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Posted 15 November 2007 - 04:14 PM

Ah, I see.

'Dont' it? You mean done, hopefully?

Hopefully there will be more progress made when he's available. =]


Yeah sorry typo. Will update when possible :thumbsupsmiley:

#5 Spikey00

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Posted 17 November 2007 - 12:23 AM

Haha. Sounds excellent. I'll do some testing if you want me to, although I'm inconsistent with my attendance on CNC3, although I always play with the AI when I am.

#6 Hogo

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Posted 21 November 2007 - 08:11 PM

Haha. Sounds excellent. I'll do some testing if you want me to, although I'm inconsistent with my attendance on CNC3, although I always play with the AI when I am.


Sounds fine to me :shiftee: I dont know where thudo is lately have not seen him for 2 weeks he better not leave too :dry:

#7 Spikey00

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Posted 24 November 2007 - 01:13 AM

I trust he won't leave this project behind. Perhaps he is busy with something. =X

#8 thudo

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Posted 24 November 2007 - 07:21 PM

Sorry guys I am still here..

Finally got the AI + major gamedata.ini configs to work in C&C3 1.09 so it now works like it did with the original C&C3 back in March. So essentially now I can..

o Get the AI to control ME properly again and without crashes (still has that slight issue at gamestart when it builds over top its own buildings if I force a build but it never really amounts to much anyway)
o Unlocked gamespeed so its running an insane 70fps @ 1600x1200xMax Everything. Game now runs stupidly fast even with 6 players. Esshh
o Camera kinda works now better - its totally map dependant though as on some maps its wonky.

I need to get back to the xml scripting part with base placements (all factions are done, building placement-related) but the most critical is the tactics (ie. how to get Rocket troops to garrison into an APC or how the Avatar to randomly grab its own vehicles to upgrade itself).

I also need a better method to pack the xmls so they are loadable in the game. Before, it was messy. The last thing I hate when modding is the time waiting between making a quick edit to the code and the time to see it in-game. I need a quick refresher if any new developments have occurred.

Again, I am not happy how C&C3 modding is so, cumbersome vs Dawn of War.

Query: anyone know when the next expansion is coming? Very much looking forward to it and would love to get some XML AI people on this project to code some tactics. There really isn't alot of work to do.
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#9 Spikey00

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Posted 24 November 2007 - 08:48 PM

Oh? Do the AI files not function anymore after 1.09? I haven't noticed.

Seems like you have a decent workload on you. =/

Well I'm still interested in any development. ;]

Good to hear from you again, I wish you good luck with your work, hopefully another patch update won't screw you up furtherly.

#10 Banshee

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Posted 24 November 2007 - 09:33 PM

Every time the development team releases a patch, they need to release a new set of XML files and the modders need to re-adapt their code into this new patch. It's a boring job, specially when the game is still being patched often.
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#11 thudo

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Posted 24 November 2007 - 10:16 PM

All is fine.. v1.09 of C&C3 works perfectly with the custom big file I have.

As for EA releasing new builds of the C&C3 release, bah.. when you have Total Commander.. nothing escapes me. :) Hell.. I deal with 30+ faction and 5+ balance mods in DoW and each build their I have to quickly go through to see whats been updated. What EA does in C&C3 is child's play.
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#12 Hogo

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Posted 25 November 2007 - 10:09 AM

Hey there Thudo nice to see you again. KW Expansion comes out in late March Im pertty sure so I cant wait for that either :popcorn: Nice progress report :thumbsupsmiley:

#13 thudo

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Posted 25 November 2007 - 01:49 PM

As of last night, I have now firmed up the building placements. Almost 90% of all buildings will be built around the HQ. The only exceptions are turrets, refineries, and Nod Disruption(Cloak) towers. I have found this works great as it keeps all important assets back while allowing expansions to collect tiberium while maintaining defences. the only way to keep things like tech centers or generator away from the battlefield is to use the placement designator "HOMEBASE". This simply allocates space in a concentric zone around the HQ. If I use instead "SIDE", "CENTER", "BACK", "FRONT" that simply includes not only the HQ area but also expansions which is NOT a good place for power gens/tech centers. "SPREAD" is a randomizer so the Nod Disruption Tower fits that bill well.

So tonight I will work on what order the AI builds to ensure its firmed up. Now that I can watch/observe what the AI builds using my modified gamedata.ini and skirmishai ini files things can move a little more smoothly.

However, I still need 1-2 XML scripters who can code tactics for each side.
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#14 Hogo

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Posted 25 November 2007 - 05:38 PM

Exellent Thudo :thumbsupsmiley: Now do you think you could pack the mod and send me it so I can have a look at teh coding and AI. Then I will start to have a look at some tactics :popcorn:

#15 thudo

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Posted 25 November 2007 - 05:53 PM

Yes. I'll discuss that on MSN. The AI mod works perfectly in CNC3 v1.09. No issues.
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#16 Spikey00

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Posted 25 November 2007 - 11:00 PM

Ah, well hopefully the transitions are smooth, and no work is lost due to it.

Still very excited for this. AI is my world for CNC3 :o.

#17 Hogo

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Posted 26 November 2007 - 04:23 PM

Well I was testing it last night and its Played pretty well :thumbsupsmiley: Brutal AI Ballanced 10000 K money Vs me nod mirror.

flat map and I countered everything it used :) but build order is good.

#18 thudo

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Posted 26 November 2007 - 04:27 PM

No clue how you guys can play HARD and up? It just utterly outproduces me with spam. Gawd! Feel like I'm gonna have to invest in a keyboard with the frustrated slams I'm giving it. Grrrrr.

Anyway, I'm working now on finalizing all buildorders for each faction. Only for BALANCED of course. Other personalities will get their due in time. :)

Also, working on Tactics for the APC.. trying to use the scripts which utilize Neutral Building garrisons.
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#19 Hogo

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Posted 26 November 2007 - 08:03 PM

Well if you still have the version you sent me I can send you a good replay of me owning the modified AI :)

#20 thudo

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Posted 26 November 2007 - 08:18 PM

Oh I don't like the AI being owned - I'd rather have thoughts of humans being severely and utterly expunged. Anyway, I'm more concerned about building placements right now. Buildorder I am completing. Then the hardest part - tactics! Esshh
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