Only War 2: Space
#101
Posted 23 July 2008 - 08:52 PM
Now, the problem that I can see with space warfare is that the maps will pretty much all be the same but varying in size. To counter this, I have come up with a few ideas which would manifest as scenery possibly using a development on the code used for random crates. For example, instead of making a map in an asteroid belt, you make a map which has a number of possible loacations for a cluster of asteroids, which are then placed at the game start. This would also allow for a possible tool for the player to alter terrain density on a map, leading to a vast number of possible permutations.
Alternatively, a more traditional map making system could be implemented but with a number of locations implanted which may or may not have a special structure or thing associated with them. In all cases there would be a large number of asteroids in the area to mask any hostile elements (more on that in a minute). A good example of a possible structure is an abandoned mining complex on an asteroid. This would have to be quite a large installation to be easily seen and would be captured either by an engineer-type craft (if you are going to have such things) or an escort getting close and launching boarding craft. The actual structure would work in the same way as a tiberium spike. Another possible thing to have there are some pirates. These could be ork pirates, human pirates or whatever. The point is they would be small ships either alone or in small groups (2or 3) which hide in these clumps of asteroids and engage passing ships (as long as they aren't too big). This would satisfy the background in 40k which suggests that space is a dangerous place where one is likely to be attacked at any time. There are plenty of possibilites and I have a fair few ideas but I'll wait for a positive response before I elaborate further. If you like the idea I would be happy to draw up some concept art for you.
-Cheers, Dynamic Echo.
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#102
Posted 24 July 2008 - 02:16 PM
We've touched on the idea of having hostile npc controlled units in space, such as ork pirates and the likes we've also thought about adding some sort of warp storm that moves randomly over the map..
My Wii code: 6472 3114 4930 8707
"Om du kan stå, när alla andra sviktar
och sen klandras du för att just du står rak
Om du kan tro på ditt när andra riktar
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min vän, som jordens konung ska du hyllas
men du är också man, och det är mer."
#103
Posted 26 July 2008 - 02:46 PM
also what if it hits one side's base? that's a rotten way to lose a match.
i think he means random asteroid fields. but yes, there are plenty of ways to spruce space maps up. EAWs maps were all rather open, but a combination of nebulas, asteroid belts and capturables made them all play very differently.
#104
Posted 26 July 2008 - 09:05 PM
Abandoned mining station
Adeptus Mechanicus Installation - You receive an adeptus mechanicus repair ship that repairs nearby ships if Imperial. If Orks/Chaos you get some extra funds due to either daemonic sacrifice or increased output due to extra slaves. Necrons would get some souls or something, I don't know.
Space Hulk - Lots of possibilities, could get more resources, could be boarded by genestealers etc.
Research/Oservation outpost - grants line of sight in a large area around it.
Abandoned defence station - capturable turret basically.
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#105
Posted 27 July 2008 - 06:56 PM
My Wii code: 6472 3114 4930 8707
"Om du kan stå, när alla andra sviktar
och sen klandras du för att just du står rak
Om du kan tro på ditt när andra riktar
sitt välbekanta tvivel mot din sak
Om var minut av nitti sen kan fyllas
med verk av dig som giltigt räknats ner
min vän, som jordens konung ska du hyllas
men du är också man, och det är mer."
#106
Posted 28 July 2008 - 04:59 PM
Also what will the pacing be like for space in OW2? Will it be the near-manic gameplay of CNC 3 or something more sedate in its' own way. Personally I think ti should be somewhat slower as that discourages rushing and spam. I say this as rushing doesn't really fit in with 40k space combat background - they generally prepare a fleet instead of rushing in straight away.
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#107
Posted 28 July 2008 - 05:54 PM
My Wii code: 6472 3114 4930 8707
"Om du kan stå, när alla andra sviktar
och sen klandras du för att just du står rak
Om du kan tro på ditt när andra riktar
sitt välbekanta tvivel mot din sak
Om var minut av nitti sen kan fyllas
med verk av dig som giltigt räknats ner
min vän, som jordens konung ska du hyllas
men du är också man, och det är mer."
#108
Posted 28 July 2008 - 10:35 PM
i mean, we know there are a million and 10 ways but have you got one working yet?
#109
Posted 29 July 2008 - 06:32 PM
but im 80% sure it'll work nicely
will probably start focusing a bit more on space after the first-second alpha release
Edited by Boomerang Python, 29 July 2008 - 06:33 PM.
My Wii code: 6472 3114 4930 8707
"Om du kan stå, när alla andra sviktar
och sen klandras du för att just du står rak
Om du kan tro på ditt när andra riktar
sitt välbekanta tvivel mot din sak
Om var minut av nitti sen kan fyllas
med verk av dig som giltigt räknats ner
min vän, som jordens konung ska du hyllas
men du är också man, och det är mer."
#110
Posted 30 July 2008 - 03:49 PM
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#111
Posted 30 July 2008 - 04:44 PM
their objective? kill.
resources? souls.
but as a secondary we'll probably have to add some "soul" inflow from some crystal like structure to balance things out
Edited by Boomerang Python, 30 July 2008 - 04:46 PM.
My Wii code: 6472 3114 4930 8707
"Om du kan stå, när alla andra sviktar
och sen klandras du för att just du står rak
Om du kan tro på ditt när andra riktar
sitt välbekanta tvivel mot din sak
Om var minut av nitti sen kan fyllas
med verk av dig som giltigt räknats ner
min vän, som jordens konung ska du hyllas
men du är också man, och det är mer."
#112
Posted 30 July 2008 - 11:42 PM
Save the environment, use green text
Some Bullshit Somewhere
#113
Posted 31 July 2008 - 12:06 AM
I do recall some unit having the bounty logic
My Wii code: 6472 3114 4930 8707
"Om du kan stå, när alla andra sviktar
och sen klandras du för att just du står rak
Om du kan tro på ditt när andra riktar
sitt välbekanta tvivel mot din sak
Om var minut av nitti sen kan fyllas
med verk av dig som giltigt räknats ner
min vän, som jordens konung ska du hyllas
men du är också man, och det är mer."
#114
Posted 03 August 2008 - 08:31 AM
Moving onwards...what about unit caps? I do believe that some quite, well, restricting restrictions should be put in place to prevent the untold horror that would be Emperor class battleship spam. Basically a very strict limit (1-3) should be placed upon battleships, with up to around 10-15 cruisers allowed and then limitations blooming out from there. Further, for balancing fighters and bombers I think looking to Homeworld 2 would be a good idea...basically you control all of them. They are reasonably expensive (a squadron of bombers is about 500, and a torpedo frigate is 800). The relatively high price prevents spam and is counter-acted by their power. Large ships simply cannot combat them, or so innefectively they are effectively not combatting them. This means that one needs to build a balanced force to win and means that in a large battle fighters and small ships in general don't simply get annihilated in the opening seconds.
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#115
Posted 03 August 2008 - 10:57 AM
My Wii code: 6472 3114 4930 8707
"Om du kan stå, när alla andra sviktar
och sen klandras du för att just du står rak
Om du kan tro på ditt när andra riktar
sitt välbekanta tvivel mot din sak
Om var minut av nitti sen kan fyllas
med verk av dig som giltigt räknats ner
min vän, som jordens konung ska du hyllas
men du är också man, och det är mer."
#116
Posted 22 May 2009 - 01:21 PM
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