Eclipse Issue
Started by anakinskysolo, Nov 12 2007 11:47 PM
15 replies to this topic
#1
Posted 12 November 2007 - 11:47 PM
I was recently reading the no hardpoints thread and even though I agree with PR when he says hardpoints give too much advantage to fighters, I also think that important parts of the ships have to be put as hardpoints. This is the case of the Eclipse: it is way too powerful because of the superlaser. I once took a fleet of two Independence, 11 New Republic Star Destroyer, 10 Liberty class cruisers, and a lot of squadrons with just the Eclipse and a couple of Star Destroyers! You have to make the superlaser a hardpoint, maybe difficult to destroy, but a hardpoint. Also, I noticed that the guns do not fire, why is this happening? Finally, I think that you should put a unit maximum for the Eclipse, maybe two, because if not you can have as many as you want!
#2
Posted 13 November 2007 - 12:13 AM
The guns don't fire because the PG model has no bones for them . But to be honest, the Executor does more damage per second by my calculations. The Eclipse is only more devastating because it does most of its damage in a single shot. There will be no artificial build limits though. The cost alone is enough (200k).
#4 Guest_StarWars_*
Posted 13 November 2007 - 10:23 PM
In the mini-mod it was 60k so I don't know how long it would take for 200k cost, probably a couple of days, 200k would take a lot of time, plus, there is always avoiding the Eclipse in till you have a strong enough fleet, that's what the Rebellion did, they got ships at less cost, but had to flee many times from the Empire.Build time is proportional to cost right? So that means it also takes like forever to build one.
I havn't tried the empire team so i don't really know how long it takes
#5
Posted 14 November 2007 - 03:57 AM
It's just over half an hour without any bonuses. So I figure you can build as many as you want without it becoming unbalanced... it's probably better to spend the money on more practical ships anyways, but the idea was that, well, it has the best SBD/RU values of any ship ever (directly converted from d6) - it's actually significantly better than the Sovereign, but more importantly, I just don't want a lot of star dreadnoughts roaming the galaxy - the battles to kill them are just too long and get tedious if fought too often.
#7
Posted 14 November 2007 - 03:28 PM
The executor should definitely be cheaper, as the Eclipse actually wasn't built until the time of the reborn emperor. And it was built in secret (wounder how they manage to keep something that big a secret?) It was also meant to be the ultimate warship of the time, so you can expect that it was rather pricey.
#11 Guest_StarWars_*
Posted 15 November 2007 - 04:33 AM
So wait, price goes up on upgrades now????Or for the Executor-class Star Destroyer is it 125k including fighters that come with it, or did you add more to the 125k with the higher level fighters in later upgrades? Or did i just misunderstand???No, the fighter part. 200k plus whatever else.
Reply to this topic
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users