guide on editing rotwk campaigns
Started by
lycan
, Nov 13 2007 07:11 PM
6 replies to this topic
#1
Posted 13 November 2007 - 07:11 PM
i couldnt get it on T3A i ticked all the correct boxes still wouldnt work, anyway
this is a guide of how to put BFME2 missions on rotwk campaign, enjoy
step one
(go into final big open up mod)
data\ini\linearcampaign.ini
now scroll down to any mission and copy and paste it (for example blue mountains)
; /////////////////////////////// MISSION 4 ///////////////////////////////
; ////////////////////////// Never Trust a Dwarf //////////////////////////
Mission BlueMountains
Map = "MAP GOOD Blue Mountain"
IntroMovie = Blue_Mountains_Intro
LoadScreenImage = CampaignGood_BlueMountains_LoadScreen
LoadScreenMusicTrack = SX_BFME2_Ba1Dwarf02
MillisecondsAfterStartToStartFadeUp = 100
; List CarryoverUnits which we don't want to appear at the beginning of the map automatically
; These units don't spawn right away; save them until the scripts ask for them
DelayCarryoverSpawningOf = ElvenGlorfindel
DelayCarryoverSpawningOf = DwarvenGloin
; These units don't appear in this map as all; we're using this to hide their existence until later missions
DelayCarryoverSpawningOf = ElvenElrond
DelayCarryoverSpawningOf = ElvenArwen
DelayCarryoverSpawningOf = ElvenHaldir
DelayCarryoverSpawningOf = DwarvenDain
DelayCarryoverSpawningOf = ElvenThranduil
End
now take out the delaycarroverspawning stuff out (for me i renamed the mission 4 to mission 1 (easier to follow) )
; /////////////////////////////// MISSION 1 ///////////////////////////////
; ////////////////////////// Never Trust a Dwarf //////////////////////////
Mission BlueMountains
Map = "MAP GOOD Blue Mountain"
IntroMovie = Blue_Mountains_Intro
LoadScreenImage = CampaignGood_BlueMountains_LoadScreen
LoadScreenMusicTrack = SX_BFME2_Ba1Dwarf02
MillisecondsAfterStartToStartFadeUp = 100
; List CarryoverUnits which we don't want to appear at the beginning of the map automatically
; These units don't spawn right away; save them until the scripts ask for them
; These units don't appear in this map as all; we're using this to hide their existence until later missions
End
well then open up
data\ini\linearcampaignexpansion1.ini
take out whatever mission and replace with a bfme2 mission,
hope you enjoyed this very easy tutorial
this is a guide of how to put BFME2 missions on rotwk campaign, enjoy
step one
(go into final big open up mod)
data\ini\linearcampaign.ini
now scroll down to any mission and copy and paste it (for example blue mountains)
; /////////////////////////////// MISSION 4 ///////////////////////////////
; ////////////////////////// Never Trust a Dwarf //////////////////////////
Mission BlueMountains
Map = "MAP GOOD Blue Mountain"
IntroMovie = Blue_Mountains_Intro
LoadScreenImage = CampaignGood_BlueMountains_LoadScreen
LoadScreenMusicTrack = SX_BFME2_Ba1Dwarf02
MillisecondsAfterStartToStartFadeUp = 100
; List CarryoverUnits which we don't want to appear at the beginning of the map automatically
; These units don't spawn right away; save them until the scripts ask for them
DelayCarryoverSpawningOf = ElvenGlorfindel
DelayCarryoverSpawningOf = DwarvenGloin
; These units don't appear in this map as all; we're using this to hide their existence until later missions
DelayCarryoverSpawningOf = ElvenElrond
DelayCarryoverSpawningOf = ElvenArwen
DelayCarryoverSpawningOf = ElvenHaldir
DelayCarryoverSpawningOf = DwarvenDain
DelayCarryoverSpawningOf = ElvenThranduil
End
now take out the delaycarroverspawning stuff out (for me i renamed the mission 4 to mission 1 (easier to follow) )
; /////////////////////////////// MISSION 1 ///////////////////////////////
; ////////////////////////// Never Trust a Dwarf //////////////////////////
Mission BlueMountains
Map = "MAP GOOD Blue Mountain"
IntroMovie = Blue_Mountains_Intro
LoadScreenImage = CampaignGood_BlueMountains_LoadScreen
LoadScreenMusicTrack = SX_BFME2_Ba1Dwarf02
MillisecondsAfterStartToStartFadeUp = 100
; List CarryoverUnits which we don't want to appear at the beginning of the map automatically
; These units don't spawn right away; save them until the scripts ask for them
; These units don't appear in this map as all; we're using this to hide their existence until later missions
End
well then open up
data\ini\linearcampaignexpansion1.ini
take out whatever mission and replace with a bfme2 mission,
hope you enjoyed this very easy tutorial
#3
Posted 14 November 2007 - 07:56 PM
yeap also one more thing
(to avoid getting the angmar heroes on the first mission map)
at the top there is
; This lists all the carryover heroes which can be carried from mission to mission.
; Anything which is ever carried from one mission to another needs to be in here, then
; some heroes are suppressed for individual missions
CarryoverUnit = AngmarHwaldar
CarryoverUnit = AngmarKarsh
CarryoverUnit = AngmarMorgramir
CarryoverUnit = AngmarRogash
CarryoverUnit = AngmarWitchking
delete the angmar heroes and the carry over bit and its that simple
(to avoid getting the angmar heroes on the first mission map)
at the top there is
; This lists all the carryover heroes which can be carried from mission to mission.
; Anything which is ever carried from one mission to another needs to be in here, then
; some heroes are suppressed for individual missions
CarryoverUnit = AngmarHwaldar
CarryoverUnit = AngmarKarsh
CarryoverUnit = AngmarMorgramir
CarryoverUnit = AngmarRogash
CarryoverUnit = AngmarWitchking
delete the angmar heroes and the carry over bit and its that simple
Edited by elvenfury, 14 November 2007 - 07:56 PM.
#4
Posted 14 November 2007 - 09:07 PM
And vice versa for bfme 2 missions on rotwk hmmm, il try this .
My current projects: Wars of The East, Project Siege
--------------------------------------
99% Fat Free.
#5
Posted 15 November 2007 - 07:22 PM
omg i said that and u cannot put rotwk missions on bfme2 *sighs*]
also can u put this on T3A website saying i did this because when i try to make an article i always get the codes wrong which is crap :(
also can u put this on T3A website saying i did this because when i try to make an article i always get the codes wrong which is crap :(
Edited by elvenfury, 15 November 2007 - 07:23 PM.
#6
Posted 17 November 2007 - 02:28 AM
I know that, rotwk has new things.
My current projects: Wars of The East, Project Siege
--------------------------------------
99% Fat Free.
#7
Posted 17 November 2007 - 12:18 PM
do you cannot put it in bfme2 like you said unless you export the map and do different units
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