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guide on editing rotwk campaigns


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#1 lycan

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Posted 13 November 2007 - 07:11 PM

i couldnt get it on T3A i ticked all the correct boxes still wouldnt work, anyway

this is a guide of how to put BFME2 missions on rotwk campaign, enjoy

step one

(go into final big open up mod)

data\ini\linearcampaign.ini

now scroll down to any mission and copy and paste it (for example blue mountains)

; /////////////////////////////// MISSION 4 ///////////////////////////////
; ////////////////////////// Never Trust a Dwarf //////////////////////////
Mission BlueMountains
Map = "MAP GOOD Blue Mountain"
IntroMovie = Blue_Mountains_Intro
LoadScreenImage = CampaignGood_BlueMountains_LoadScreen
LoadScreenMusicTrack = SX_BFME2_Ba1Dwarf02

MillisecondsAfterStartToStartFadeUp = 100

; List CarryoverUnits which we don't want to appear at the beginning of the map automatically
; These units don't spawn right away; save them until the scripts ask for them
DelayCarryoverSpawningOf = ElvenGlorfindel
DelayCarryoverSpawningOf = DwarvenGloin

; These units don't appear in this map as all; we're using this to hide their existence until later missions
DelayCarryoverSpawningOf = ElvenElrond
DelayCarryoverSpawningOf = ElvenArwen
DelayCarryoverSpawningOf = ElvenHaldir
DelayCarryoverSpawningOf = DwarvenDain
DelayCarryoverSpawningOf = ElvenThranduil
End

now take out the delaycarroverspawning stuff out (for me i renamed the mission 4 to mission 1 (easier to follow) )

; /////////////////////////////// MISSION 1 ///////////////////////////////
; ////////////////////////// Never Trust a Dwarf //////////////////////////
Mission BlueMountains
Map = "MAP GOOD Blue Mountain"
IntroMovie = Blue_Mountains_Intro
LoadScreenImage = CampaignGood_BlueMountains_LoadScreen
LoadScreenMusicTrack = SX_BFME2_Ba1Dwarf02

MillisecondsAfterStartToStartFadeUp = 100

; List CarryoverUnits which we don't want to appear at the beginning of the map automatically
; These units don't spawn right away; save them until the scripts ask for them

; These units don't appear in this map as all; we're using this to hide their existence until later missions

End


well then open up

data\ini\linearcampaignexpansion1.ini

take out whatever mission and replace with a bfme2 mission,


hope you enjoyed this very easy tutorial :cool2:

#2 lacrossman930

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Posted 14 November 2007 - 12:36 AM

Very helpful yet easy. :)
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#3 lycan

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Posted 14 November 2007 - 07:56 PM

yeap also one more thing

(to avoid getting the angmar heroes on the first mission map)

at the top there is

; This lists all the carryover heroes which can be carried from mission to mission.
; Anything which is ever carried from one mission to another needs to be in here, then
; some heroes are suppressed for individual missions
CarryoverUnit = AngmarHwaldar
CarryoverUnit = AngmarKarsh
CarryoverUnit = AngmarMorgramir
CarryoverUnit = AngmarRogash
CarryoverUnit = AngmarWitchking


delete the angmar heroes and the carry over bit and its that simple :p

Edited by elvenfury, 14 November 2007 - 07:56 PM.


#4 Guess Who

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Posted 14 November 2007 - 09:07 PM

And vice versa for bfme 2 missions on rotwk hmmm, il try this :p.
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#5 lycan

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Posted 15 November 2007 - 07:22 PM

omg i said that and u cannot put rotwk missions on bfme2 *sighs*]


also can u put this on T3A website saying i did this because when i try to make an article i always get the codes wrong which is crap :(

Edited by elvenfury, 15 November 2007 - 07:23 PM.


#6 Guess Who

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Posted 17 November 2007 - 02:28 AM

I know that, rotwk has new things.
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#7 lycan

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Posted 17 November 2007 - 12:18 PM

do you cannot put it in bfme2 like you said :p unless you export the map and do different units :D




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