NEW FIRE DRAGON! ON MAP INI
#21
Posted 19 November 2007 - 07:24 PM
#22
Posted 19 November 2007 - 07:56 PM
#23
Posted 20 November 2007 - 06:21 AM
You could do a map.ini reskin... They aren't as pretty as making a real skin, but it can be fun to do. I have made some Demon Uruks and even a Demon Troll by using a costume change. I'll post the code needed later, I simply don't have enough time to dig it all up at this very moment.
Hehe... here it is
AddModule Behavior = GrantUpgradeCreate ModuleTag_UpgradeCostume UpgradeToGrant = Upgrade_GandalfWhite End End AddModule Behavior = SubObjectsUpgrade Costume_2 TriggeredBy = Upgrade_GandalfWhite UpgradeTexture = iuurukahi.tga 0 mubalrog.tga RecolorHouse = No End End
If you remember Fin, you gave me a beta version of the map a long time ago. As for the upgrade texture, the first texture is the old one and the second is the new one
Edited by Rob38, 20 November 2007 - 06:21 AM.
#24
Posted 20 November 2007 - 05:25 PM
Edited by elvenfury, 20 November 2007 - 05:25 PM.
#25
Posted 21 November 2007 - 12:43 AM
Speaking of my old beta, want to beta test again? New beta is out, and I followed most of your suggestions [/offtopic]If you remember Fin, you gave me a beta version of the map a long time ago. As for the upgrade texture, the first texture is the old one and the second is the new one
@Elvenfury: Yes, it was for the Demon Uruk. Nasty little monsters when it comes down to killing them, but they look really cool!
#26
Posted 21 November 2007 - 03:43 AM
Of course I do I really liked it and I was hoping you would work on it again You were an inspiration for me when I first started modding and you've helped me out when I was trying to learn map.ini. The least I can do is beta test your mapSpeaking of my old beta, want to beta test again? New beta is out, and I followed most of your suggestions
Edited by Rob38, 21 November 2007 - 03:44 AM.
#27
Posted 21 November 2007 - 04:56 PM
can someone at least give me a tutorial
#28
Posted 21 November 2007 - 09:43 PM
Rob already gave you everything you need... Just replace the names of the skins. For instance, your code would look sorta like this:AddModule Behavior = GrantUpgradeCreate ModuleTag_UpgradeCostume UpgradeToGrant = Upgrade_GandalfWhite End End AddModule Behavior = SubObjectsUpgrade Costume_2 TriggeredBy = Upgrade_GandalfWhite UpgradeTexture = iuurukahi.tga 0 mubalrog.tga RecolorHouse = No End End
AddModule Behavior = GrantUpgradeCreate ModuleTag_UpgradeCostume UpgradeToGrant = Upgrade_GandalfWhite End End AddModule Behavior = SubObjectsUpgrade Costume_2 TriggeredBy = Upgrade_GandalfWhite UpgradeTexture = mubalrog.tga 0 iuurukahi.tga;Replace iuurukahi.tga with the skin of your choice. RecolorHouse = No End End
#29
Posted 22 November 2007 - 04:42 PM
#33
Posted 22 November 2007 - 08:05 PM
the button pic is see through when i want to select it
here is my commad button though
CommandButton Command_ConstructFireDrakeLair Command = DOZER_CONSTRUCT Object = FireDrakeLair TextLabel = CONTROLBAR:WildFireDrakeLair ButtonImage = BPCDrakeLair ButtonBorderType = BUILD DescriptLabel = CONTROLBAR:ToolTipConstructFireDrakeLair Radial = Yes InPalantir = Yes End
also for the lotr.str do i put
CONTROLBAR:ToolTipConstructFireDrakeLair "Construct Fire Drake Lair" End
? i have no idea how map ini str's go
Solinx: Added code tags
Edited by Solinx, 26 November 2007 - 11:34 AM.
#34
Posted 22 November 2007 - 08:20 PM
#35
Posted 22 November 2007 - 08:22 PM
#36
Posted 22 November 2007 - 08:49 PM
CommandButton Command_ConstructGondorFighterHorde Command = SPELL_BOOK SpecialPower = SpellBookTomBombadil Object = None Options = NEED_TARGET_POS TextLabel = MAP:SummonSoldiers ButtonBorderType = ACTION DescriptLabel = MAP:ToolTipSummonSoldiers RadiusCursorType = DunedainAlliesRadiusCursor EndAs you can see, the command button itself is the same one that is used to construct soldiers at a barracks. However, all the internal code has been changed to suit my needs. Hope this explains it
-Fin
#37
Posted 22 November 2007 - 08:52 PM
#39
Posted 23 November 2007 - 09:51 AM
#40
Posted 08 December 2007 - 02:13 PM
also how do i take those stupid fx stuff of him i now theres a particle system bone but i dont know it in map.ini
ChildObject AngmarShadeWolfChild AngmarShadeWolf RemoveModule ModuleTag_LifetimeUpdate AddModule Behavior = GrantUpgradeCreate ModuleTag_UpgradeCostume UpgradeToGrant = Upgrade_GandalfWhite End End AddModule Behavior = SubObjectsUpgrade Costume_2 TriggeredBy = Upgrade_GandalfWhite UpgradeTexture = KUWWolf.tga 0 IUWargSntryA.tga; now he is warg skinned RecolorHouse = No End End BuildCost = 10 BuildTime = 10 CommandPoints = 80 End
Edited by elvenfury, 08 December 2007 - 02:14 PM.
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