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NEW FIRE DRAGON! ON MAP INI


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#41 Fingulfin

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Posted 08 December 2007 - 05:27 PM

You can't have moduletags named the same in two heros, but I may be mistaken. Just try renaming all the tags :) As for the particle system, you will probably have to re-do the entire draw module. I don't have RotWK Installed right now (but I have two copies of it sitting on the desk beside me :p), so I can't really help you on this one, sorry.
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#42 lycan

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Posted 08 December 2007 - 05:59 PM

IT WORKY :p

how do i make its white eyes go red i know fx. but idk how to make it in map.ini

also on my angmar werewolf i pit

Display Name = OBJECT:Werewolf

In map str

OBJECT:Werewolf
"Werewolf"
End

and ingame its missing :(

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i got bored coding my mod so i did some more map.ini

i revamped the gondor knights to arnor knights (i wonder why ea where so lazy not to do arnor knights)
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here is some ugly guardians i just like there shield though
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a complete werewolf just needs red eyes fx
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here is my rivendell archers
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edit: how do you make experiance levels is it the same as modding?

Edited by elvenfury, 09 December 2007 - 12:21 PM.


#43 lycan

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Posted 09 December 2007 - 05:18 PM

Doesn't anyone know why my map.str or experiance levels work?

Heres a new screen

Noldor Horsemen (they ride em like seabiscuit)
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Edited by elvenfury, 10 December 2007 - 06:21 PM.


#44 Grizzlez

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Posted 09 December 2007 - 06:24 PM

download the map coming of darkness, the map.ini is by me and i changed both of those so see how i did it there
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#45 lycan

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Posted 09 December 2007 - 06:44 PM

Ok :unsure:

Ok meet my new unit the Rivendell Warriors.

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Edited by elvenfury, 09 December 2007 - 07:57 PM.


#46 lacrossman930

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Posted 09 December 2007 - 08:15 PM

PREETY :unsure:
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#47 lycan

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Posted 09 December 2007 - 09:07 PM

Its Sexy.

Im going to try and make a elrond bow toggle like grizzles said :unsure:

Edited by elvenfury, 09 December 2007 - 09:37 PM.


#48 Fingulfin

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Posted 09 December 2007 - 10:08 PM

Cool looking mate!

map.str's are VERY picky little bastards, especially when working with map.ini's. Anyway, I don't know if this will work, but here is what I recommend: Overwrite an EXISTING string. There are TONS of strings in the normal lotr.str file that won't be used in your map, so give that a whirl :unsure:
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#49 lycan

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Posted 09 December 2007 - 10:14 PM

Ok thanks dude :unsure:

I Found a really cool building from wb in mordor section which im gonna use as a mordor fortress.

Edited by elvenfury, 09 December 2007 - 10:14 PM.


#50 lacrossman930

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Posted 10 December 2007 - 01:57 AM

lol you want me to send you that working ini file for fortresses?
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#51 thekiller11

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Posted 10 December 2007 - 06:39 AM

Looks good, is that all map.ini stuff?
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#52 lacrossman930

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Posted 10 December 2007 - 12:10 PM

yup
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#53 Nolis

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Posted 10 December 2007 - 12:38 PM

Can anybody explain why the title is sexy map.ini?
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#54 Nazgûl

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Posted 10 December 2007 - 01:04 PM

My thoughts too! ^

Could someone plz edit this topic to something more down to earth/normally named. I don't think anything "sexy" should be related to BFME modding...

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#55 lycan

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Posted 10 December 2007 - 04:42 PM

But its cool stuff.

Ill edit it to cool map ini

#56 Nolis

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Posted 10 December 2007 - 04:56 PM

I thought it would be a map.ini that makes the players naked but.........

Edited by Nolis, 10 December 2007 - 04:58 PM.

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#57 lycan

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Posted 10 December 2007 - 05:10 PM

Well thats a bit of a retarded question ;)

I have decided to make this ini into a basic expansion. (and no its not a mod for the slow people)

The New Mordor Fortress will look like this
(bad shot taken from the side ;))

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Edited by elvenfury, 10 December 2007 - 05:20 PM.


#58 lacrossman930

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Posted 10 December 2007 - 10:10 PM

Nice :thumbsupsmiley:

Edited by lacrossman930, 10 December 2007 - 10:20 PM.

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#59 lycan

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Posted 11 December 2007 - 07:43 PM

ok here it is ingame, special thanks to grizzles for helping me on this (posting the fixing codes)


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#60 Elrond99

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Posted 12 December 2007 - 02:12 PM

That model looks like it is not used in BFME2 or 1, so the door may cause a problem, it won´t open if the heros come out - that would look a bit strange, wouldn´t it




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