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NEW FIRE DRAGON! ON MAP INI


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#61 lycan

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Posted 12 December 2007 - 04:25 PM

Yes but oh well its map.ini expect things to be like that :)

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#62 lycan

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Posted 12 December 2007 - 06:42 PM

the map.str doesnt work

i tried

OBJECT:ElvenRivendellLancer
"Noldorian Horsemen"
End

it had no effect whatsoever

#63 Elrond99

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Posted 12 December 2007 - 06:59 PM

I think you have to do some scripting that map.str works but i don´t know

#64 lycan

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Posted 12 December 2007 - 07:03 PM

Great even more news :)

i did manage to make dark dunedain knights ;)

#65 Rob38

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Posted 13 December 2007 - 03:19 AM

You can't change the name of units with a map.str. The only things you can change with a map.str are things in the commandbutton and upgrade code. It is also used to display text in a map with scripting. If you want to change the name of an actual unit, find the DisplayName in its code and change it there. The only problem with that is it will say Missing before your name but that's the best you're going to get.

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#66 lycan

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Posted 15 December 2007 - 04:14 PM

Well that sucks.

Over the past few day's i've been doing new fx and units.

Here is a couple of new stuff

A new Inn Unit for Men

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2 new dragons for the wild.

here is the first one.

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the new mordor and gondor fort & dark numenorain cavalry screens will be taken in a second i just got back from shopping

Edited by elvenfury, 15 December 2007 - 04:15 PM.


#67 lycan

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Posted 15 December 2007 - 06:06 PM

I have Done Arnor walls now there fully functionable :p

its gone a bit wrong though

the only bit thats right is the gate (not in pic)

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Edited by elvenfury, 15 December 2007 - 10:39 PM.


#68 lycan

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Posted 15 December 2007 - 10:39 PM

Hello All.

Im taking Beta Tester spots now.

Id like about 3-5 people to beta test

#69 lacrossman930

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Posted 16 December 2007 - 12:52 AM

you already have at least 2 :p
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#70 lycan

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Posted 16 December 2007 - 11:53 AM

Yeah i need 1 more :rolleyes:

heres some more screenshots

Heres the new Gondor Barracks a very nice building.

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heres the fort

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you should be able to spot the bug :grin: ill take that away if i can.

Edit: Thanks to Grizzlez the fortress is fully functionable.

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Edited by elvenfury, 16 December 2007 - 12:26 PM.


#71 thekiller11

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Posted 16 December 2007 - 01:00 PM

Can I Beta test?
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#72 lycan

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Posted 16 December 2007 - 01:03 PM

Sure :rolleyes:

ill pm when its done :grin:

#73 lycan

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Posted 23 December 2007 - 07:59 PM

today im going to repatch my expansion ini to 0.2

it will include this new HERO!

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thanks to wombat for showing me how the secrets of this model :p


you have to admit - this is some pretty hot ini file :p

please share you comments :p

Edited by elvenfury, 23 December 2007 - 09:31 PM.


#74 Guest_khamûl the second naz-gûl_*

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Posted 27 December 2007 - 02:55 PM

that´s what i say a good map

#75 lycan

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Posted 27 December 2007 - 03:35 PM

lol its not my map. its my map.ini i made.

#76 ILUTAVAR

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Posted 03 January 2008 - 12:10 AM

WOW i have to download it where how i can´t waith anymore :)

#77 lycan

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Posted 03 January 2008 - 02:47 PM

erm its release is unknown


werewolf is fully complete

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ol look closly and it looks like he has some hairy brown schlong lolz or a big turd coming out.

#78 ILUTAVAR

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Posted 03 January 2008 - 06:11 PM

i need to beta tes i need to beta test :ohmy:

#79 lycan

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Posted 03 January 2008 - 08:10 PM

maybe all the slots are filled and my cd drive just broke so i am unable to do anything until its fixed.




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