Kane's Wrath subfactions revealed.
Started by Banshee, Nov 19 2007 01:24 AM
7 replies to this topic
#1
Posted 19 November 2007 - 01:24 AM
EALA has recently revealed the subfactions of Kane's Wrath through many magazine articles around the world. The information about GDI and Nod seem to be official, while Scrin subfactions are still speculation. Here's what we know so far:
Global Defense Initiative
Subfaction: Steel Talons
Specialty: Armored Assault
Background: Favoring Steamroller tactics, the Steel Talons rely on brute force and relatively conventional forces. Coming from the Tiberian Sun era, they don’t have access to sonic technology. Upgraded Juggernauts can garrison infantry, allowing for better defense; old favorites such as the Titan and Wolverine are back exclusively for the Talons; vehicles roll out with veterancy. The only downside is that they are less effective with infantry and air units.
Subfaction: ZOCOM (aka Zone Operations Command)
Specialty: Area-of-effect attacks; suppression
Background: ZOCOM are the sci-fi trooper equipped for the red zones. Based off the C&C3 era and beyond, their advanced sonic technology is a great mob-attack deterrent. Shatterer tanks and ORCAs come armed with more powerful sonic attacks. Zone Troopers upgrade to Zone raiders with and area-of-effect sonic cannon and anti-air defenses, but they are less effective against conventional vehicles.
Brotherhood of Nod
Subfaction: Black Hand
Specialty: Aggressive Infantry
Background: Kane’s elite guard forgoes stealth in favor of heavily armed –and aggressive--infantry. The result: more powerful Black Hand units, upgraded confessors, and an upgraded Avatar Warmech that starts with flame throwing ability.
Small note: At an old episode of the BattleCast Primetime, we've been informed that Slavick would return and I sense he would command this faction, of course.
Subfaction: The Marked of Kane
Specialty: Stealth Assault
Background: Kane’s “Chosen,” modified through technology and Tiberium to the point that they are barely human. Tiberium troopers (who can damage and slow down targets) replace Black Hand units. They’re not tough, but they rely on stealth and finesse to win the fight.
The Scrin
(Note: this information is unconfirmed and bound to design changes)
Subfaction: “Stalker-17”
Specialty: Troop Suppression
Background: Possibly the remnants of the first invasion force, fighting off whomever they can and adapting their tactics to compete on Earth. New units like the Ravager show an emphasis on softening ground troops with hit-and-run strategies.
Subfaction: “Reaver-43”
Specialty: Ground Pounding
Background: This subfaction seems to represent “big gun” support troops sent from the Scrin home world, as evidenced by the new Mechapede, and insectiod biomech unit that starts with only a head (though you can order up as many as eight segments during battle). Spot an incoming air force? Create an AA segment.
At this article on GameSpot, you can find more information about the Talons and ZOCOM, as well as few screenshots of these factions, although we've seen ZOCOM ingame in the Leipzig videos.
Global Defense Initiative
Subfaction: Steel Talons
Specialty: Armored Assault
Background: Favoring Steamroller tactics, the Steel Talons rely on brute force and relatively conventional forces. Coming from the Tiberian Sun era, they don’t have access to sonic technology. Upgraded Juggernauts can garrison infantry, allowing for better defense; old favorites such as the Titan and Wolverine are back exclusively for the Talons; vehicles roll out with veterancy. The only downside is that they are less effective with infantry and air units.
Subfaction: ZOCOM (aka Zone Operations Command)
Specialty: Area-of-effect attacks; suppression
Background: ZOCOM are the sci-fi trooper equipped for the red zones. Based off the C&C3 era and beyond, their advanced sonic technology is a great mob-attack deterrent. Shatterer tanks and ORCAs come armed with more powerful sonic attacks. Zone Troopers upgrade to Zone raiders with and area-of-effect sonic cannon and anti-air defenses, but they are less effective against conventional vehicles.
Brotherhood of Nod
Subfaction: Black Hand
Specialty: Aggressive Infantry
Background: Kane’s elite guard forgoes stealth in favor of heavily armed –and aggressive--infantry. The result: more powerful Black Hand units, upgraded confessors, and an upgraded Avatar Warmech that starts with flame throwing ability.
Small note: At an old episode of the BattleCast Primetime, we've been informed that Slavick would return and I sense he would command this faction, of course.
Subfaction: The Marked of Kane
Specialty: Stealth Assault
Background: Kane’s “Chosen,” modified through technology and Tiberium to the point that they are barely human. Tiberium troopers (who can damage and slow down targets) replace Black Hand units. They’re not tough, but they rely on stealth and finesse to win the fight.
The Scrin
(Note: this information is unconfirmed and bound to design changes)
Subfaction: “Stalker-17”
Specialty: Troop Suppression
Background: Possibly the remnants of the first invasion force, fighting off whomever they can and adapting their tactics to compete on Earth. New units like the Ravager show an emphasis on softening ground troops with hit-and-run strategies.
Subfaction: “Reaver-43”
Specialty: Ground Pounding
Background: This subfaction seems to represent “big gun” support troops sent from the Scrin home world, as evidenced by the new Mechapede, and insectiod biomech unit that starts with only a head (though you can order up as many as eight segments during battle). Spot an incoming air force? Create an AA segment.
At this article on GameSpot, you can find more information about the Talons and ZOCOM, as well as few screenshots of these factions, although we've seen ZOCOM ingame in the Leipzig videos.
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#3
Posted 19 November 2007 - 03:04 AM
Hmm... Very interesting. I wonder what else they'll have if anything. Guess we'll just have to wait and see.
#6
Posted 21 November 2007 - 11:22 AM
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#7
Posted 21 November 2007 - 12:48 PM
Well, I can't blame them. The logos are cool and already done...
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#8
Posted 24 November 2007 - 07:34 PM
Subfactions in C&C3 = yum!!! Well done EA.. more branches to pick your customized method of doling out "THE DEATH" is surely beyond welcome!
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