As of right now, the team is composed of:
elfhelm: "leader", general newb, media guy.
Matias: skinner, modeller.
Lauri: one man army.
Here is the Dwarves' Tech Tree:
Heroes
Dain II Ironfoot.-Rank One: King Under the Mountain, leadership bonus to all nearby troops of +25% vision, +75% combat experience, +50% defence increase against missile weapons.
-Rank One: Dwarven Cleave, powerful attack against one enemy.
-Rank Three: Name Known Far, causes fear in enemy troops.
-Rank Five: Bombard, increases firing rate of targeted battalion by 65%.
-Rank Seven: Commanding Presence, grants experience to nearby units.
-Rank Ten: Fortifications, increases health and armor values of buildings within radius.
Gimli, Son of Gloin.
-Rank One: Axe Throw.
-Rank Two: Leap.
-Rank Five: Slayer.
-Rank Six: Veteran Fighter, +25% combat experience and +70% damage to nearby Dwarven Campaigners and Clansmen.
Hadhod, Dwarf of Fundin's Clan.
-Rank One: Toggle Weapons, swap between an axe with an AoE and a siege hammer.
-Rank Two: Crippling Smash, melee version of Cripple, only effects one enemy.
-Rank Four: Long Friendships, summons Elegost the Dunedain to fight for a short time.
-Rank Four: Journeyman, armor upgrade.
Elegost the Dunedain
-Rank One: Toggle Weapon, swaps between sword and bow.
-Rank One: Creature Bane, increases damage to Wargs, Trolls, and Mumaks. Passive.
-Notes: Summoned by Hadhod's, "Long Friendships" Power.
Gloin, Son of Groin.
Thorin III Stonehelm.
Bifur and Bofur.
Dori.
Dwalin, of the Blue Mountains.
-Rank One: Lord of the Ered Luin, leadership to nearby Ered Luin Pikes.
-Rank Three: Traveler, temporarily increases move speed of target battalion.
-Rank Three: For Balin!, increased damage to Trolls and Goblins.
-Rank Seven: Pike Master, singel powerful attack that does knockback to rest of target horde.
Bard II.
-Rank One: Toggle Weapon, swap between bow and sword.
-Notes: Summoned from the "Summon Dale Allies" Power.
Units.
Dwarven Clansmen.
-Upgrades: Heavy Armour, Dragon Helms, Throwing Axes.
-Trained From: Halls of Our Fathers.
Dwarven Archers.
-Upgrades: Heavy Armour, Flaming Arrows.
Trained From: Halls of Our Fathers.
-Notes: Fire very slowly, have limited range. Come in battalions of eight members.
Campaigners.
-Upgrades: Dragon Helms, Throwing Axes.
Trained From: Halls of Our Fathers, Rank Two.
-Ability: Veterancy, immune to Fear from Rank One, +15% attack bonus to Clansmen and Archers.
-Note: Gimli is a Dwarf Campaigner, so expect them to resemble him a little bit.
Ered Luin Pikes.
-Upgrades: Heavy Armour, Dragon Helms.
Trained From: Halls of Our Fathers, Rank Two.
-Notes: Anti-cavalry and -monster of Erebor, wield "Great Tridents."
Khazad Guard.
Upgrades: Hammers.
Trained From: Halls of Our Fathers, Rank Three.
Archers of Dale.
-Notes: Summoned from the "Summon Dale Allies" Power. Have a high attack rate, range, and power.
Buildings.
Dwarven Quarry.-Notes: Settlement Resource building. Reduces cost of buildings.
Dwarven Smithery.
-Notes: Standard resource building. Purchases upgrades at Rank Two, reduces cost of upgrades.
Halls of Our Fathers.
-Notes: Trains Clansmen and Archers at Rank One, Campaigners and Pikes at Rank Two, and Khazad Guard at Rank Three. Heals nearby units at Rank Two.
Stealthed Lookout.
-Notes: Alternate Settlement building, stealthed (codeable?), reduces cost of Campaigners, reveals large portion of shroud around it.
Monument to Aule.
-Notes: Provides leadership to nearby troops. Reduces cost of heroes.
Upgrades.
Throwing Axes.Purchasable From: Dwarven Smithery.
Applies To: Dwarven Clansmen, Campaigners.
Dragon Helms.
Purchasable From: Dwarven Smithery, unlocked once Power "Craft Long Lost" is purchased.
Applies To: Dwarven Clansmen, Campaigners, Ered Luin Pikes.
Flaming Arrows.
Purchasable From: Dwarven Smithery.
Applies To: Dwarven Archers.
Heavy Armour.
Purchasable From: Dwarven Smithery.
Applies To: Dwarven Clansmen, Dwarven Archers, Ered Luin Pikes.
Powers.
Tier 1:Heal, 1 PP.
Baruk Khazad!, 1 PP.-Increases unit attack power by +45%, unit move speed by 30%.
Tier 2:
Summon Elven Allies, 3 PP.
Barzanthul, 2 PP.
-Notes: Anduril/Gandalf the White rip-off for Dain.
Like Water on a Rock, 3 PP.
-Notes: Destroys all trees and places "gravelly" ground texture within Area of Effect. Negates Enemy Leadership bonuses, and reduces enemy movement speed by 85%.
Tier 4:
Reclaimation, 6 PP.
-Notes: Increases resource production of all buildings, and reduces cost of all upgrades, units, and buildings -15%. Enables purchase of Dragon Helms from Dwarven Smitheries, and Postern Gates buildable for Wall Upgrades. Resources are generated by all slain enemies.
Summon Allies of Dale, 6 PP.
-Notes: Summons Bard II and three battalions of Archers of Dale.
Tier 4:
Summon Gandalf the Grey, 14 PP.
-Notes: Summons a Rank 10 Gandalf for one minute.
Renders, Screenshots, Etcetera.
Dwarven Campaigner, front.
Dwarven Campaigner, back.
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That's all I've got for now, will update very soon!
Cheers,
-mike
Edited by elfhelm.., 21 January 2008 - 08:06 PM.