Khazâd ai-mênu!
#81 Guest_Guest_*
Posted 13 December 2007 - 09:31 PM
#82
Posted 13 December 2007 - 10:56 PM
For right now, we plan on only having this topic to post updates in - but that may change, but that's fairly far in the distance as of yet.
Cheers,
-mike
#83
Posted 14 December 2007 - 06:19 PM
#85
Posted 15 December 2007 - 02:13 AM
Cheers,
-mike
#86
#87
Posted 15 December 2007 - 01:22 PM
#88
Posted 15 December 2007 - 04:19 PM
The Dwarf imo is very cute.
#89
Posted 15 December 2007 - 04:59 PM
-mike
#90
Posted 17 December 2007 - 02:27 AM
A mod all about our Little bearded friends
Oh how i love dwarfs! I wanted to give some input on the Dwarven spear. What about a halberd? they look like an axe but much longer and given some thought im sure you guys could make a really cool one.
here is an image of one I found.
Now if you ask me that is a cool looking spear is it not?
Good work on all the mods guys.
-Yurval
#91
Posted 17 December 2007 - 01:04 PM
But, we might implement those somewhere, so who knows?
Cheers,
-mike
#92
Posted 21 December 2007 - 03:26 PM
@2Playgames Good idea to add the mod to the site.
@Elfhelm Khazad Guards realistically wouldnt carry spears as they probably wouldnt be on the frontline of the battle: They would be guarding their leader somewhere in the middle or at a vantage point.
Edited by CNCM_BLITZ, 21 December 2007 - 03:29 PM.
#93
Posted 21 December 2007 - 03:59 PM
Cheers,
-mike
#94
Posted 21 December 2007 - 05:49 PM
what does khazad ai menu mean (dwarven menu?)
has any coding been done yet ?
and lastly why dont you call it dwarven alliance
#95
Posted 21 December 2007 - 06:26 PM
That, and I there's far too many "something Alliance" Mods as it is, so we like this better
As for coding, not much to my knowledge. Last I heard, Matias is working on some things to send to Lauri, where they'll get coded and all, then sent to me to get put ingame.
Cheers,
-mike
#96
Posted 21 December 2007 - 09:29 PM
all the bloody buildings are in the game already!
Coded in... But, they aren't very customized yet... But that's a quick commandset switch when there's something to build, or something...
So, Erebor is indeed a playable faction... without units, a spellbook, heroes and upgrades... want a beta?
The 4th Age version 0.8 has been released: Link
#97
Posted 21 December 2007 - 09:46 PM
And yes, I would like a beta xP
#98
Posted 21 December 2007 - 11:33 PM
Can we see the buildings?
#99
Posted 22 December 2007 - 01:34 AM
There's not any actual, complete, Dwarven buildings ingame yet. Just placeholders.
Cheers,
-mike
#100
Posted 27 December 2007 - 07:28 PM
Feel free to suggest any ideas you have for them, so long as it's nothing unrealistic or foolish.
Here's the power tree, as it stands:
Tier One:
-Heal.
~Bit self-explainotory, eh?
-Baruk Khazad!
~A Dwarven "War Chant."
Tier Two:
-Barzanthul.
~Blatant Anduril/Gandalf the White rip-off for Dain Ironfoot.
-Like Water on a Rock.
~A hairier, axe-ier "Elven Wood."
-UNDECIDED.
~Summon Elven Allies?
Tier Three:
-An Age of Reclaimation.
~Increases resource production of all buildings, and reduces the costs of all upgrades, units, and buildings by -15%. Enables purchase of Dragon Helms from Dwarven Smitheries, and all Gates become stealthed. Resources are generated by all slain enemies.
-Reinforcements from the Lake-men.
~Summons four battalions of Dale Archers and Bard II for a short time.
Tier Four:
-Fair Tidings.
~Summons a large Dwarven Host to a selected area, heralded by a Raven. (Undecided?)
---
Cheers,
-mike
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