Hill of the Gods - Beta 3 Coming Soon.
#21
Posted 22 November 2007 - 04:25 PM
2: Indeed, still working on a workable substitute. Any suggestions?
3: What exactly do you mean? Like have yesterday's powers available the next day? Just wait until I program medium difficulty
4: Once again, wait till medium difficulty setting!
Only one week has been programmed so far, getting another week in is going to be a pain cause I am out of summon Enums :(
#22
Posted 22 November 2007 - 04:56 PM
#23
Posted 22 November 2007 - 05:04 PM
2). The fire demons didn't work so well. They were hard to fight against, but when I summoned them, they were a big dissapointment. They didn't burn anybody.
3.) The sentinels were highly overpowered. Even though they saved my life against the troll, none of them even died, they just left. They completely owned the waves.
Edited by Beleg, 22 November 2007 - 05:04 PM.
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#24
Posted 22 November 2007 - 05:10 PM
Sorry, but all 6 beta testing positions have been taken. If one of my testers drops out, I will PM youi dont mind testing this out or where can i download it?!
1: Already fixed!1). The wraith (same as Nolis)
2). The fire demons didn't work so well. They were hard to fight against, but when I summoned them, they were a big dissapointment. They didn't burn anybody.
3.) The sentinels were highly overpowered. Even though they saved my life against the troll, none of them even died, they just left. They completely owned the waves.
2: They work fine for me What about them is wrong? They attack and kill for me just fine...
3: They are supposed to be extremely over powered Basically it is like "Lets skip the next day". They are also supposed to simply "leave". There were only designed to help you for one wave, although if you are tricksy enough you can get them to stay for one and a half...
#25
Posted 22 November 2007 - 05:26 PM
maybe you can fix the bug XD
#27
Posted 22 November 2007 - 05:31 PM
i hope the map goes well im looking forward to the release
#28
Posted 22 November 2007 - 05:42 PM
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#29
Posted 22 November 2007 - 06:36 PM
#30
Posted 22 November 2007 - 06:43 PM
this map sounds awesome
#31
Posted 22 November 2007 - 06:59 PM
Not really relevant, but even with the new changes I still finish the map with an army like this:Beta Version 2.2 Changelist:
BLESSING CHANGES:
-Number of Archers summoned moved to 6 (From 8)
-Number of Soldiers summoned moved to 7 (From 8)
UNIT CHANGES:
-Wraith Health moved to 350 (From 800)
-Wraith Armor Reduced Drastically
NOTES: The wraith still takes a bit to kill him, but note that he CANNOT be healed
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#32
Posted 22 November 2007 - 07:37 PM
1) sentianls owned all way to stong mabey make weeker and move them in some
2)Veterancy power is pointless mabey replace it with like some leadership thing like warcry
3)was kinda difficult but it was still fun mabey make more waves like another week and after week one you get better powers if thats possible
Edited by lacrossman930, 22 November 2007 - 07:40 PM.
#34
Posted 22 November 2007 - 09:29 PM
[Beta Version 2.2 Changelist:
BLESSING CHANGES:
-Number of Archers summoned moved to 6 (From 8)
-Number of Soldiers summoned moved to 7 (From 8)
UNIT CHANGES:
-Wraith Health moved to 350 (From 800)
-Wraith Armor Reduced Drastically
NOTES: The wraith still takes a bit to kill him, but note that he CANNOT be healed
Maybe why I'm having so musch trouble is because I choose the knights. Perhaps they should summon 5-6 instead of just 4
#35
Posted 22 November 2007 - 09:46 PM
What wave do you lose the majority of your forces? BTW, add me to messenger. I can probably help you out a bit more in there
EDIT: BTW, my messenger is "ulairemapping@yahoo.com", with no quotes.
Edited by Fingulfin, 22 November 2007 - 09:46 PM.
#36
Posted 25 November 2007 - 06:38 PM
Awesome map fin! Even though it did defeat me I found a way to kill the troll without any casualties, but the fire uruks owned all of my soldiers. several times my only unit at the end was the op wraith uts a very good map
1. Maybe make it easier for units to level up. the veterenct upgrade is worthless, and the only unit that actually leveled up for me was the archer that killed the troll. He got heavy armor, but it didn't help much maybe increase the bonuses?
2. sentinels are very op, especially since you can get them for almost two waves if you purchase the spell at the very last second before the timer goes out.
3. if a unit gets directly behind the wraith, it can't be damaged i tried every thing. he took out like half the health before i somehow got him. not sure how.
thats all for now
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