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Hill of the Gods - Beta 3 Coming Soon.


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#21 Fingulfin

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Posted 22 November 2007 - 04:25 PM

1: Already being addressed :spam:
2: Indeed, still working on a workable substitute. Any suggestions?
3: What exactly do you mean? Like have yesterday's powers available the next day? Just wait until I program medium difficulty :p
4: Once again, wait till medium difficulty setting!

Only one week has been programmed so far, getting another week in is going to be a pain cause I am out of summon Enums :(
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#22 lycan

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Posted 22 November 2007 - 04:56 PM

i dont mind testing this out or where can i download it?!

#23 Beleg

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Posted 22 November 2007 - 05:04 PM

1). The wraith (same as Nolis)

2). The fire demons didn't work so well. They were hard to fight against, but when I summoned them, they were a big dissapointment. They didn't burn anybody.

3.) The sentinels were highly overpowered. Even though they saved my life against the troll, none of them even died, they just left. They completely owned the waves.

Edited by Beleg, 22 November 2007 - 05:04 PM.

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#24 Fingulfin

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Posted 22 November 2007 - 05:10 PM

i dont mind testing this out or where can i download it?!

Sorry, but all 6 beta testing positions have been taken. If one of my testers drops out, I will PM you :p


1). The wraith (same as Nolis)

2). The fire demons didn't work so well. They were hard to fight against, but when I summoned them, they were a big dissapointment. They didn't burn anybody.

3.) The sentinels were highly overpowered. Even though they saved my life against the troll, none of them even died, they just left. They completely owned the waves.

1: Already fixed!
2: They work fine for me :spam: What about them is wrong? They attack and kill for me just fine...
3: They are supposed to be extremely over powered :) Basically it is like "Lets skip the next day". They are also supposed to simply "leave". There were only designed to help you for one wave, although if you are tricksy enough you can get them to stay for one and a half...
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#25 lycan

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Posted 22 November 2007 - 05:26 PM

i searched ur site and you can download the beta map aready :O:!:\ there seems to be a bug on ur fingulfin site.

maybe you can fix the bug XD

#26 Fingulfin

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Posted 22 November 2007 - 05:29 PM

I don't think so mate... I already fixed that three days ago.
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#27 lycan

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Posted 22 November 2007 - 05:31 PM

ok then its done :spam:

i hope the map goes well :p im looking forward to the release

#28 Nolis

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Posted 22 November 2007 - 05:42 PM

For veterancy I suggest as I said before to make all units level 2 or not being spread all over the area cause I didn't have time to collect 'em.
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#29 Fingulfin

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Posted 22 November 2007 - 06:36 PM

Thats the kind of feedback I want :p I moved them closer to the hill since beta 1, I guess they are still too far. The making all units lvl two sounds like a good idea, and I could probably work it with a Player-wide upgrade. Good feedback :spam:
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#30 lycan

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Posted 22 November 2007 - 06:43 PM

i really wanna beta test this :(

this map sounds awesome :spam:

#31 Fingulfin

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Posted 22 November 2007 - 06:59 PM

OK, so far here is the changlog for the next beta release. If all goes well, I should be able to get it out in a few hours :spam:

Beta Version 2.2 Changelist:
BLESSING CHANGES:
-Number of Archers summoned moved to 6 (From 8)
-Number of Soldiers summoned moved to 7 (From 8)
UNIT CHANGES:
-Wraith Health moved to 350 (From 800)
-Wraith Armor Reduced Drastically
NOTES: The wraith still takes a bit to kill him, but note that he CANNOT be healed

Not really relevant, but even with the new changes I still finish the map with an army like this:
CLICK ME!

If there are any changes that you REALLY want to see in this next beta release, speak soon or forever (or at least until next beta release) hold your peace.
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#32 lacrossman930

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Posted 22 November 2007 - 07:37 PM

Ok well ill post my list but it will be alike the rest so...
1) sentianls owned all way to stong mabey make weeker and move them in some
2)Veterancy power is pointless mabey replace it with like some leadership thing like warcry
3)was kinda difficult but it was still fun mabey make more waves like another week and after week one you get better powers if thats possible

Edited by lacrossman930, 22 November 2007 - 07:40 PM.

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#33 Fingulfin

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Posted 22 November 2007 - 07:41 PM

More weeks ARE being planned, however I am going to work on medium difficulty first. Before I can do anything though I have to think of a good way to fix the veterancy power...
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#34 Rob38

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Posted 22 November 2007 - 09:29 PM

[Beta Version 2.2 Changelist:
BLESSING CHANGES:
-Number of Archers summoned moved to 6 (From 8)
-Number of Soldiers summoned moved to 7 (From 8)
UNIT CHANGES:
-Wraith Health moved to 350 (From 800)
-Wraith Armor Reduced Drastically
NOTES: The wraith still takes a bit to kill him, but note that he CANNOT be healed


Maybe why I'm having so musch trouble is because I choose the knights. Perhaps they should summon 5-6 instead of just 4 :)

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#35 Fingulfin

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Posted 22 November 2007 - 09:46 PM

I've beat it many a time with the knights... The entire point of this map is to emphasize on Micro. Do you normally get your knights pwned by the enemy Pikes? Consider mapping them to certain army keys, and focusing on keeping them alive during the fight. Or are the enemies simply too overwhelming? If so, I might consider increasing the number of knights.

What wave do you lose the majority of your forces? BTW, add me to messenger. I can probably help you out a bit more in there :)

EDIT: BTW, my messenger is "ulairemapping@yahoo.com", with no quotes.

Edited by Fingulfin, 22 November 2007 - 09:46 PM.

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#36 Devon

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Posted 25 November 2007 - 06:38 PM

I came. I was conquered.

Awesome map fin! Even though it did defeat me :popcorn: I found a way to kill the troll without any casualties, but the fire uruks owned all of my soldiers. several times my only unit at the end was the op wraith :wub: uts a very good map :thumbsupsmiley:

1. Maybe make it easier for units to level up. the veterenct upgrade is worthless, and the only unit that actually leveled up for me was the archer that killed the troll. He got heavy armor, but it didn't help much ^_^ maybe increase the bonuses?

2. sentinels are very op, especially since you can get them for almost two waves if you purchase the spell at the very last second before the timer goes out.

3. if a unit gets directly behind the wraith, it can't be damaged :p i tried every thing. he took out like half the health before i somehow got him. not sure how.

thats all for now :blink:

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#37 Grizzlez

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Posted 25 November 2007 - 06:53 PM

sorry to be a pain but i really dont think ill have time to test, i have a lot of stuf going on at the moment and even though i know it wont take long i doubt ill find the time sorry
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