If you found the models, how would you incorporate gun emplacements, and shown in the link on the repair yard?
I appreciate the desire to have realistic repair yards that are just shielded and armor plated, but how do you plan to devise defense systems for them as just having the Golan platforms is expensive and limited, while you run into massive problems trying to incorporate 'personalised' defenses, such as gun emplacements, laser satellites and so on.
While the vanilla stations are not perfect, I think they give a reasonable range of defensive and offensive armaments, that effectively simulates the unique layout and defenses for each space station. While caonoical space stations will be customised and unique to each planet, how in hell do you plan to turn this into game mechanics - without some nerd like me spamming gun emplacements all over the place and making it defended to the point when you couldn't actually build ships becuase the defenses get in the way!
For example, in Thrawn 2, the rebels attack one of the imperial shipyards (Bilbringi??), and Thrawn gets the General in Charge to totally redesign the entire defense network. You couldn't have a system this flexible.
My view of the vanilla stations has always been to treat them as a resonable simulation of a complete shipyard, and not worrying too much about the actual placement of shield generatiors and weapon systems.
You know, like a
statistical average of defenses rather than a real space station!Lets face it the shipyards at Kuat are going to have a completely different look to the ones at say, Bilbringi or Mon Calamari, and they won't be based on a single complex - but you can't possibly come up with a uniqe construction yard design PER PLANET!
I think that to introduce a 'new spaceship construction concept' would run into massive problems with the original EAW code, would be cumbersome and not-user-friendly to use and would waste too much of your time better spent on other things!
However, I think that what you have done with the other models could be adapted to space stations as follows:
Modify shield strengths and armor plate and downgrade some weapon systems.
Modify the number and type of weapon systems - I.e. light or heavy, quads or dual etc.
I think the real problem with the vanilla stations is that they try to defend against EVERYTHING, and have all weapon systems, which give no real protection and is decidedly odd
I think they would be
much better designed if the defenses were aimed at
particular threats only.
For example:
Level 1 and 2: Designed against starfighter and corvette only
Level 3: Protect vs Starfighter with heavy corvette escort
Level 4 and 5: Designed against capital attack with heavy starfighter support.
So - increase shielding on all stations, decrease the range of armaments.
Level 1 and 2 get laser defences only (possibly with concussion missile launchers only)
Level 3 adds some turbos into the mix
Level 4 and 5 get heavy turbos to simulate the layered defenses from outer perimiter to fixed central emplacements, together with heavy proton launchers to kill capitals.
I look forward to what you end up doing, so keep us posted!
Edited by Ghostrider, 26 November 2007 - 11:13 AM.