Object LothhlorienTreeHouse2 Side = Neutral RadarPriority = STRUCTURE KindOf = STRUCTURE IMMOBILE CAN_CAST_REFLECTIONS SELECTABLE End CommandSet LothyCommandSet 1 = Command_GenericReviveSlot1 //Revives any hero. Use Slot1-Slot8 and keep them UNIQUE within the same commandset! 2 = Command_GenericReviveSlot2 3 = Command_GenericReviveSlot3 4 = Command_GenericReviveSlot4 5 = Command_GenericReviveSlot5 6 = Command_Sell End
Fortress .ini
#1
Posted 28 November 2007 - 10:10 PM
#2
Posted 28 November 2007 - 10:15 PM
#4
Posted 07 December 2007 - 05:37 PM
CommandSet = LothyCommandSet
You also need to add this to KindOf:
COMMANDCENTER CASTLE_KEEP VITAL_FOR_BASE_SURVIVAL MP_COUNT_FOR_VICTORY
Either of the 1st two, not quite sure which, allows it to act as a fortress and so allow the spellbook. The Vital part shows importance, I think. And the MP_COUNT bit shows that if it still exists the player cannot die.
Edited by Puppeteer, 07 December 2007 - 10:49 PM.
#5
Posted 07 December 2007 - 07:04 PM
Object LothhlorienTreeHouse2 Side = Neutral RadarPriority = STRUCTURE KindOf = COMMANDCENTER CASTLE_KEEP VITAL_BASE_SURVIVAL MP_COUNT_FOR_VICTORY CommandSet = LothyCommandSet End CommandSet LothyCommandSet 1 = Command_GenericReviveSlot1 //Revives any hero. Use Slot1-Slot8 and keep them UNIQUE within the same 2 = Command_GenericReviveSlot2 3 = Command_GenericReviveSlot3 4 = Command_GenericReviveSlot4 5 = Command_GenericReviveSlot5 6 = Command_Sell End
Edited by elvenfury, 07 December 2007 - 07:04 PM.
#7
Posted 07 December 2007 - 09:49 PM
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#9
Posted 07 December 2007 - 10:48 PM
Oh and elven's code won't work either. Put the commandset FIRST.
CommandSet LothyCommandSet 1 = Command_GenericReviveSlot1 //Revives any hero. Use Slot1-Slot8 and keep them UNIQUE within the same 2 = Command_GenericReviveSlot2 3 = Command_GenericReviveSlot3 4 = Command_GenericReviveSlot4 5 = Command_GenericReviveSlot5 6 = Command_Sell End Object LothlorienTreeHouse2 Side = Neutral RadarPriority = STRUCTURE KindOf = COMMANDCENTER CASTLE_KEEP VITAL_FOR_BASE_SURVIVAL MP_COUNT_FOR_VICTORY CommandSet = LothyCommandSet End
Edited by Puppeteer, 07 December 2007 - 10:57 PM.
#10 Guest_Guest_lacrossman930_*_*
Posted 08 December 2007 - 04:03 AM
whoops forgot to sign in <_<
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users