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Fortress .ini


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#1 lacrossman930

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Posted 28 November 2007 - 10:10 PM

Ok so i got another fing fortress question here my .ini im trying to make the LothlorienTreeHouse2 in to a fort. I have no clue what im doin so... here you go and thx in advance. :mad2:

Object LothhlorienTreeHouse2
Side 				= Neutral	
RadarPriority	   = STRUCTURE
KindOf				= STRUCTURE IMMOBILE CAN_CAST_REFLECTIONS SELECTABLE

End


CommandSet LothyCommandSet
1	= Command_GenericReviveSlot1		//Revives any hero. Use Slot1-Slot8 and keep them UNIQUE within the same commandset! 
2	= Command_GenericReviveSlot2
3	= Command_GenericReviveSlot3 
4	= Command_GenericReviveSlot4
5	= Command_GenericReviveSlot5 
6	= Command_Sell
End

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#2 lycan

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Posted 28 November 2007 - 10:15 PM

i made a mistake on the map ini i left little cut and paste things at the button *me an idiot*

#3 lacrossman930

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Posted 28 November 2007 - 10:20 PM

it still wont make heros
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#4 Puppeteer

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Posted 07 December 2007 - 05:37 PM

You need to say what commandset the TreeHouse will use, so put the commandset before the object and put this line in the object section:
CommandSet = LothyCommandSet
You also need to add this to KindOf:
COMMANDCENTER CASTLE_KEEP VITAL_FOR_BASE_SURVIVAL MP_COUNT_FOR_VICTORY

Either of the 1st two, not quite sure which, allows it to act as a fortress and so allow the spellbook. The Vital part shows importance, I think. And the MP_COUNT bit shows that if it still exists the player cannot die.

Edited by Puppeteer, 07 December 2007 - 10:49 PM.


#5 lycan

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Posted 07 December 2007 - 07:04 PM

Object LothhlorienTreeHouse2

Side				 = Neutral	

RadarPriority	   = STRUCTURE

KindOf				= COMMANDCENTER CASTLE_KEEP VITAL_BASE_SURVIVAL MP_COUNT_FOR_VICTORY

CommandSet = LothyCommandSet

End





CommandSet LothyCommandSet

1	= Command_GenericReviveSlot1		//Revives any hero. Use Slot1-Slot8 and keep them UNIQUE within the same 

2	= Command_GenericReviveSlot2

3	= Command_GenericReviveSlot3

4	= Command_GenericReviveSlot4

5	= Command_GenericReviveSlot5

6	= Command_Sell

End

Edited by elvenfury, 07 December 2007 - 07:04 PM.


#6 lacrossman930

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Posted 07 December 2007 - 09:45 PM

hey thanks puppeteer but this error message pops up now :) error2.jpg
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#7 Phil

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Posted 07 December 2007 - 09:49 PM

Think creatively then. How about VITAL_FOR_BASE_SURVIVAL? :)

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#8 lacrossman930

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Posted 07 December 2007 - 10:37 PM

Sorry but that didnt work either. Thanks for the help so far. Are you sure i need that any way?
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#9 Puppeteer

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Posted 07 December 2007 - 10:48 PM

oh sorry my mistake Dark lord's right, it's VITAL_FOR_BASE_SURVIVAL
Oh and elven's code won't work either. Put the commandset FIRST.
CommandSet LothyCommandSet
1	= Command_GenericReviveSlot1		//Revives any hero. Use Slot1-Slot8 and keep them UNIQUE within the same 
2	= Command_GenericReviveSlot2
3	= Command_GenericReviveSlot3
4	= Command_GenericReviveSlot4
5	= Command_GenericReviveSlot5
6	= Command_Sell
End

Object LothlorienTreeHouse2
Side				 = Neutral	
RadarPriority	   = STRUCTURE
KindOf				= COMMANDCENTER CASTLE_KEEP VITAL_FOR_BASE_SURVIVAL MP_COUNT_FOR_VICTORY
CommandSet = LothyCommandSet
End

Edited by Puppeteer, 07 December 2007 - 10:57 PM.


#10 Guest_Guest_lacrossman930_*_*

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Posted 08 December 2007 - 04:03 AM

IT WORKED!!!!! :p thanks

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