Edited by Nazgûl, 27 July 2008 - 08:14 PM.
WOTR in SEE?
#1
Posted 29 November 2007 - 09:24 PM
#2
Posted 29 November 2007 - 09:35 PM
Quote:
I never bothered with it mainly because when i joined there already was no support. To include WotR would mean adding relevant code to all units, objects and heroes, mainly the new units, but the old units would need to get a rework as well. Then is the issue of the autoresolved battles. They should have a very similiar balance as actual gameplay units but that is pretty hard to tackle. Then there is the WotR-coding in general, which i haven't done before and although i am sure it is doable i just have my hands full with stuff that i am much more interested in than that. Then there is the fact that the WotR-AI just sucks. I heard it got better with RotWK but i can't tell for sure. If i start on that, ever, than only after porting to the Add-on, which i am not sure is going to happen. And THAT would be such a big amount of work that i rather not think about it now.
#3
Posted 30 November 2007 - 03:20 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#4
Posted 30 November 2007 - 05:24 AM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#6
Posted 19 February 2009 - 09:54 AM
And there you have it. Most likely we won't ever get to WotR. But I realize that it's a bit sad off course since we're aiming for a Campaign, and in the end we would have it all BUT this mode. But, I don't think the work load is something that appeals to anyone of us since we never play WotR... so it's highly unlikely we would ever do it. We have so many other things to do before that anyways, like EvilMen faction and Campaign being the two biggest ones.
I play WotR!.. Almost daily!.. Matter of fact, I've alreadly been playing with the idea of modding WotR just for me and my friends. I'd definately be interested in porting S.E.E. to the WotR game mode. This would be one area of coding that I could happily contribute to Nazgul. Although it would have to come second to any assignments you gave me for getting S.E.E. up to a "release" version, but I'd be happy to help WotR be included.
Now I want you to remember, no one has ever won a war, by nerfing the enemy.
Wars are won, when the other poor bastard gets beat so bad, he has to go and nerf YOUR army!
-Patton (I think)
#9
Posted 22 February 2009 - 08:44 PM
Now I want you to remember, no one has ever won a war, by nerfing the enemy.
Wars are won, when the other poor bastard gets beat so bad, he has to go and nerf YOUR army!
-Patton (I think)
#10
Posted 22 February 2009 - 08:54 PM
If it works, you got to tell me all about it.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#12
Posted 22 February 2009 - 09:32 PM
Edited by Sûlherokhh, 26 February 2009 - 01:34 AM.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#14
Posted 23 February 2009 - 07:09 AM
So maybe no autoresolve and no comp players.
I wasn't even thinking about AI. I gave up trying to lose to the comp a looong time ago (and I have to be trying really hard in order to lose to AI).
I've never even tried to mess with the AI scripts either. So yeah Slayer, it wouldn't have all the features (at least not by my hand), but at least it would be available for multiplayer. So we'd have the kick-ass SEE single player campaign that's being made, and my WoTR contribution would function as a kind of SEE multiplayer campaign (I hope).
Now I want you to remember, no one has ever won a war, by nerfing the enemy.
Wars are won, when the other poor bastard gets beat so bad, he has to go and nerf YOUR army!
-Patton (I think)
#16
Posted 23 February 2009 - 05:07 PM
... how about adding an AI which knows how to build the new units and heroes on the world map? Ain't that necessary ?
No. In my mod, I added some new units, and IA builds them normally. I think the way IA recruits is depending from autoresolve data (in RotWK at least, I don't know for BFME2).
And Chewy, if you need any help, just ask me. I wish you good luck.
#17
Posted 17 April 2009 - 06:18 PM
We must rule the world
#18
Posted 06 May 2009 - 05:12 PM
Sorry I've been away for a little while... RL and all.
I noticed upon my return to these forums that someone else (Guest_Mouth of Sauron_* ) has addressed this issue as well. Since RL is likely to continue limiting my time here and Guest_Mouth of Sauron_* is considerably further along than I got previously, I'm going to bow out of this endevour. If any one hasn't seen his work yet, here's a bump, http://forums.revora...showtopic=69580.
Awesome work man! More power to ya! If I become more available again, I'll offer you my help (if you need any). In the mean time, I'm really looking forward to playing this. I'm sorry I wasn't able to follow up on this like I wanted to, but I'm thrilled that someone is. Thank you.
Now I want you to remember, no one has ever won a war, by nerfing the enemy.
Wars are won, when the other poor bastard gets beat so bad, he has to go and nerf YOUR army!
-Patton (I think)
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