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Optimized Fortress-Map AI and Wallbuilding AI


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Poll: Your Choice

Which fortress-maps should have AI-bases and Gate/Defense AI first?

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Which standard maps should have adjusted WallBuilding and EconomyBuilding AI first?

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#1 Sûlherokhh

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Posted 13 December 2007 - 04:56 PM

So, which adjusted maps/factions would you prefer to be included in the next beta?
NOTE: I will adjust BfMe2 maps in preference to BfMe1 maps, except where it regards bugfixing.
The results of the poll will direct the order i will work on the maps, which will be released, once done, in subsequent beta releases.

Edit: If you prefer other factions on the specific fortress-maps, make it known in a post.

Edited by Sûlherokhh, 13 December 2007 - 04:58 PM.

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#2 Rob38

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Posted 13 December 2007 - 10:03 PM

Well I voted Helm's Deep for obvious reasons :sad: I also am interested and am eager to learn how you approach the AI for this map. I also voted 4 player maps as I like them and I think they are the most balanced and fun to play both AI and multiplayer battles with.

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#3 Guest_Jonasking_*

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Posted 15 December 2007 - 02:42 PM

Mordor map , with Barad dur like fotress . 2 player map. One start outsie Mordor (They must come thought Black Gate ).Gullum is outside , and they who not in Mordor have to kill Gollum , take the ring and take to Mount Doom.Like you take the ring to a fotress. And if you succed the Barad dur tower fallen , and Mordor defeat . That can be the last mission in the campaign.And to smash the Black Gate , the god faction must have something really big . Ents cannot proberly smash Black Gate.I know. Before Black Gate mission the god faction must take over a camp , and in that camp take controll of a Grond , Kill the trolls moving the grond , and Ents can move the Grond and smash the gate . Or take controll of 4-5 Gronds , what you think ? Is this possible ?

#4 Sûlherokhh

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Posted 15 December 2007 - 02:53 PM

You better read the following link before posting anything:

HOW TO POST SUGGESTIONS! (click me)

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#5 Lord of Mordor

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Posted 21 December 2007 - 09:54 PM

Well, Minas Morgul, of course :p

I'd script Dol Guldur for Mordor instead of Moria, though - it was Saurons second great fortress, after all.

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#6 Sûlherokhh

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Posted 21 December 2007 - 09:59 PM

Yeah, but which fortress should be optimized for Moria?

Anyway, i already made the base-files for both. ^^

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#7 Mordor Slayer

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Posted 21 December 2007 - 10:42 PM

Helm's Deep! Seems epic =). I also prefer 4 player maps, this way I can always have at least one ally while fighting some AI factions.
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#8 charmander0822

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Posted 12 January 2008 - 02:29 AM

I voted for Minas Tirith because whenever I fight an AI who is inside Minas Tirith...they never shut the front gate. Even when me and my AI allies are amassed right outside it. Thats how I normally end up winning.

I also voted for 3 player maps to have Wall building AI, because I normally play on the 3 player maps. :)

#9 pf7612

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Posted 29 January 2008 - 09:16 PM

With njm's super minas tirith coming out, I'd much like to see that or helms deep for fortress ai in skirmishes and campaign (or wherever you plan to include it).

4 players because I play on those the most.
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#10 Grubbo

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Posted 30 January 2008 - 08:14 AM

Pretty obvious that Minas Tirith and Helms Deep should be the most popular....everyone wants to relive those epic movie sieges. Kinda surprised that people want to see 4 player maps first, I usually play 2 player maps or 5 or more (multi comp battles).

#11 Guest_s00ty_*

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Posted 25 March 2008 - 01:10 PM

I agree Helms Deep and Minas Tirith would be the best maps to add AI as otherwise when playing them by yourself they are pointless

#12 Hoarmûrath of Dír

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Posted 26 May 2008 - 09:50 PM

well yea helms deep and 8 players (cause i play alot of me vs 7 ai's and cause helms deep ai thats assaulting shouldnt really get walls XD)

#13 Sûlherokhh

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Posted 20 July 2008 - 05:39 PM

Gee, i gotta work on this one. Well, Dol Guldur is basically done, i started with Minas Tirith many months back. When MT is done, Helms Deep will surely be the next. This will not be finished soon i am afraid. ;)

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#14 Nazgûl

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Posted 20 July 2008 - 07:40 PM

Take whatever time you need... I'm just happy that you're "back", in whatever extent that may be :)
I'd prefer to prioritize MT, secondly HD, and from there, any way is fine by me... :p

Btw... won't you need NJM's latest version of MT map to be able to work on it? I think that Rob fixed all the geometry as well... :p

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#15 njm1983

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Posted 20 July 2008 - 11:13 PM

That is correct Naz the Minas Tirith map has been finshed 100% and all the geometry problems have been sorted out, I believe that Rob mentioned some time ago that he would have to make an entirely different fix for the map specifically to work in SEE. I told him he didnt need to rush it, as SEE had stalled. But Ive recently Pm'd him about it, and as of today still no response. Im sure he is super busy and thats all the hold up.

#16 Nazgûl

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Posted 20 July 2008 - 11:15 PM

Allright, thanks for the update :p
I'll ask him on MSN - he's usually in quite often =)

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