NPAEMDK feedback thread
#1
Posted 17 December 2007 - 08:34 PM
#2
Posted 18 December 2007 - 07:58 AM
#3
Posted 18 December 2007 - 04:33 PM
#4
Posted 18 December 2007 - 10:55 PM
I'm guessing "FifthSide=" and "SixthSide=" but it doesn't explicitly say, which may be confusing.[Sides]
GDI=British,French,Germans,Americans,Alliance
Nod=Russians,Africans,Confederation,Arabs
ThirdSide=YuriCountry
;New Side, it's important that your fourth side is also 4th in the list!; Fifth side should be 5th in the list. other sides the same.
FourthSide=NewCountry ;you can use any name for the side and add any country to it
Civilian=Neutral
Mutant=Special
#5
Posted 19 December 2007 - 12:19 AM
#6
Posted 19 December 2007 - 01:25 PM
Wrong topic but anyway might help fix the MDK if thats whats wrong so not really the wrong topic, here's the except.txt
Attached Files
Edited by Black Temple Gaurdian, 19 December 2007 - 01:33 PM.
according to our determinedly dopey Prime Minister Mr Brown, Obama also has a beach in Normandy named after him. If that can't win you an election, what can?
#7
Posted 19 December 2007 - 01:31 PM
#8
Posted 19 December 2007 - 02:24 PM
(soviet EVA filename)
Fixed in Revision #0009.
download it here
Edited by VK, 19 December 2007 - 02:26 PM.
#10
Posted 20 December 2007 - 06:24 AM
Game use S[XX][SideName].WAV file for voice, while [XX] is NOT 0-based side number, but 1-based..
So, we should use s04xxxx.wav for 4TH side, s05xxxx.wav for 5TH.......
#11
Posted 20 December 2007 - 04:09 PM
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