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#1 VK

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Posted 17 December 2007 - 08:37 PM

NPatch Autumn Edition

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Current revision: #0008
Internal version: 1.07

Features:
  • no 200 AI select unit limit
  • Fourth, fifth and six side support!
  • some improvements in code

All mods, which have fourth side, are NOT compatible with NPAE!

Please test NPatch Autumn Edition, it's in your hands to make it better!

If you have error, please describe it detailed.
if you have IE (Internal Error) please upload EXCEPT.TXT.

***************************************************************************

Feedback about NPAE

Feedback about NPAEMDK

***************************************************************************

Download NPatch Autumn Edition

Download NPatch Autumn Edition Mod Development Kit

Edited by VK, 17 December 2007 - 08:49 PM.

My site here: http://www.vk.cncguild.net - RP / NP / ETS / TOOLS.
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#2 Guest_Skunk_*

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Posted 17 December 2007 - 08:54 PM

WOHO :p :) :) :) :) <^_^ <^_^ :lol: :p
Good work awsome work

#3 SSTG

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Posted 18 December 2007 - 03:35 AM

Hmm may have to consider to create a 4th side so I can get my AI working!
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#4 Romanul

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Posted 18 December 2007 - 06:26 AM

still you should rename it to winter edition
in my zone allready is snow :crazed:

#5 Guest_Guest_*

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Posted 18 December 2007 - 11:37 AM

... Few features... But hey, news and update :crazed:

#6 raminator

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Posted 18 December 2007 - 01:07 PM

still you should rename it to winter edition
in my zone allready is snow :crazed:


it´s still autumn...
winter starts december 21st...
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#7 Guest_Holy_Master [lazy login]_*

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Posted 18 December 2007 - 01:14 PM

Thank! VK for 6th side support,that's completely solve problem in my mod plan.

#8 Guest_Botrast_*

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Posted 18 December 2007 - 02:10 PM

Thank! VK for 6th side support,that's completely solve problem in my mod plan.

Like you are going to release your mod anyway.

What about deploy Logic, will we se it in NPAE SE?

#9 Mig Eater

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Posted 18 December 2007 - 02:21 PM

Have you completely removed the unit limit now or is it set to something really high like 9999?


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#10 Romanul

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Posted 18 December 2007 - 03:20 PM

no its 999999999999999999

#11 partyzanPaulZy

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Posted 18 December 2007 - 03:22 PM

Did you try it? :crazed:
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#12 VK

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Posted 18 December 2007 - 04:31 PM

Have you completely removed the unit limit now or is it set to something really high like 9999?

dependent on available memory :crazed:
My site here: http://www.vk.cncguild.net - RP / NP / ETS / TOOLS.
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#13 Guest_Guest_AprilWar_*_*

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Posted 18 December 2007 - 05:33 PM

OmG! 6 sides! INcrediblee! Youre a hero :crazed:

#14 OmegaBolt

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Posted 18 December 2007 - 06:45 PM

Now lets see if anyone makes 6 good new sides. :crazed:

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#15 VK

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Posted 18 December 2007 - 08:20 PM

In reallity it support 32 sides, but I don't test it.
My site here: http://www.vk.cncguild.net - RP / NP / ETS / TOOLS.
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#16 MCV

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Posted 18 December 2007 - 10:48 PM

You wouldn't mind telling us the tag-names would you? I mean, is it "ThirtyFirst," "Thirtyfirst" or "31st."
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#17 OmegaBolt

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Posted 18 December 2007 - 11:14 PM

Might be "ThirtyOne". :crazed:

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#18 VK

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Posted 19 December 2007 - 12:21 AM

hehe:)
I see what you didn't download MDK and didn't read it :crazed:
There NO name dependent stuffs (except original Allied, Soviet, Yuri).
All tags have a side number, which is zero-based or one-based (see documentation for details).
My site here: http://www.vk.cncguild.net - RP / NP / ETS / TOOLS.
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#19 L0N3 W0LF

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Posted 19 December 2007 - 08:06 AM

from what i've seen.. we can give new sides whatever names we can think of.. (i think)

What Do You Do When Your Crush Diches You?.. I Punched a Brick Wall With My Fist... Cracked The Wall... Also... I Cracked My Fist..
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#20 gordon-creAtive

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Posted 19 December 2007 - 09:06 AM

Did YOU read your documentation VK?




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