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1.05.06 FINAL Bug Reports


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#101 Guest_Guest_*

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Posted 29 January 2008 - 02:13 AM

Pink boxes in the main menu does anyone know how to fix it?

#102 Allathar

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Posted 29 January 2008 - 02:23 PM

Nope. Any pink-ness in-game?
It has been reported that some victims of rape, during the act, would retreat into a fantasy world from which they could not WAKE UP. In this catatonic state, the victim lived in a world just like their normal one, except they weren't being raped. The only way that they realized they needed to WAKE UP was a note they found in their fantasy world. It would tell them about their condition, and tell them to WAKE UP. Even then, it would often take months until they were ready to discard their fantasy world and PLEASE WAKE UP

#103 Devon

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Posted 29 January 2008 - 08:12 PM

Yeah, I'm pretty sure thats the reason. Play with CaH on but with a little - and they wont build I think.

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#104 Black Dragon

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Posted 30 January 2008 - 01:53 AM

I don't know if this was meant to be, but ive noticed that when playing Mordor the Slaughter houses sometimes all give +1 regardless of where you build them. This could just be on the Rhundar (sp) map...but all my slaughter houses gave +1 and so thought it was worth a mention.

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#105 Zyzzyva

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Posted 02 February 2008 - 12:13 AM

A few minor bugs:

-Harad Archers ocasionally fire poison arrows even when un upgraded
-Harad archers with poison arrows dont appear to fire them
-Harad warriors have little to no visible change with HA
-If a mumak pen is built too close to another building the mumak spawns with its feet in the building
-the mumak's lancer's leadership is way above their heads
-Harad watchtowers have two garrison spots although only one can be garrisoned
-The ring-is-here circle is waay above and is wider than the harad fortress

I dont think any of these have been posted before... :p

EDIT: A few more bugs

-easterling barracks has a wierd harad build up (at least on Arnor, which is a snow map)
-A bunch of upgrades for Rohan and MotE have the tooltip requirement Stonework Upgrade

Edited by Zyzzyva, 02 February 2008 - 06:01 PM.

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Despair is only for those who see the end beyond all doubt. We do not. It is wisdom to recognize necessity, when all other courses have been weighed, though as folly it may appear to those who cling to false hope. Well, let folly be our cloak, a veil before the eyes of the Enemy! For he is very wise, and weighs all things to a nicety in the scales of his malice. But the only measure that he knows is desire, desire for power; and so he judges all hearts. Into his heart the thought will not enter that any will refuse it, that having the Ring we may seek to destroy it. If we seek this, we shall put him out of reckoning.
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#106 Scryer

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Posted 02 February 2008 - 07:26 PM

MOTE:

-Have Mordor's Ring Powers.

-Once again, I think that the Mumakil are too big or their pathing needs to be edited. Moving around 4 Mumakil at once is a big thorn in the ass. They also seem a little slow for me - but that could be because I haven't noticed a difference.
-On the Mumakil, there are Haradrim Lancers instead of Haradrim Archers.
-Can't upgrade Mumakil with Banner Carriers - it says that you need to purchase the upgrade from an Orc Pit.
-Can't upgrade Mumakil with Fire Arrows.
-The amount of archers/lancers on the Mumakil seem too small compared to the Mumakil's size. Either that or there needs to be more (this could probably cause more issues...) because it kind of looks weird having a gigantic Mumakil with small haradrim on it.
-When you dismount the archers/spearmen off the Mumakil, you can't mount any other unit on it.
-Mumakil Captain and the Blue Wizards don't have any powers when I buy them.

-In the Harad foretress, there is this upgrade that when you purchase it, it builds a colourful Haradrim Palace. Well there is no description to it and it appears to have no function.
-The Oasis doesn't show up or take effect (I know that this is a WIP)
-Same with the other upgrade (forget what it's called).

Campaign:
-From what I've experienced, there is no way to check what your objectives are. Maybe I'm not looking in the right places?

Iron Hills:
-On the Iron Hills level, once the enemy has destroyed the gates or walls, you can't rebuild them.
-The Giants (and sometimes the trolls) on the Iron Hills level end up beneath the bridges or in the ditches.
-Catapults don't fire correctly on the bridges. The firestones go through the bridges - same with Catapults without the Firestone upgrades.
-Can't revive Gloin after he's been killed - was this intentional?
-Same with Dain. (Haha. You guys can probably tell, by now, that I suck at this game.)

Isengard:
-All of Isengard (basically) empties out and slaughters your ents. This could be due to the fact that they think that you're attacking them right away? There is no time to actually build an army and prepare to make an assault.
-Merry and Pippin's cloak powers wears off after a while, I don't know whether this was intentional or not though...
-No reinforcements timer, even when I put reinforcements to go to Isengard.

Edited by Scryer, 02 February 2008 - 07:30 PM.

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#107 Devon

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Posted 02 February 2008 - 10:36 PM

MotE is still pretty unfinished, it'll be finished up in future versions.

Nonlinear campaign does indeed prevent you from seeing objectives because it's wotr interface. Pay attention at the beginning :xcahik_:

Havn't played iron hills since .02, it was a tough one ^_^

Isengard, just don't let you ents into sight of the main walls. It shouldn't empty instantly. Also, it's an ent only mission, so no reinforcements :p

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#108 Scryer

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Posted 03 February 2008 - 01:59 AM

Sucks about the objectives thing. I guess I'm gonna have to write them down at the beginning of each cutscene.

I did end up winning the Iron Hills level. I did it on hard. I guess I was having too much fun with the new units ^_^

It did the same thing for me with Isengard, when I tried it again. It happens right at the beginning....I don't mean to sound whiney, but I suspect that it's Rohirrim that are getting too close to Isengard's walls because I did keep my ents right out of site.

I also did a 2v2. skirmish on the Mouths of Entwash-RJ as MOTE. This time I chose Rhun. I realize that this is kind of unfair because MOTE is still a WIP. Here's what I found:

-You can only upgrade your Rhun units by purchasing the upgrades from the Harad armoury.
-The Fell beast dying animation is awesome.
-Same hero issues.
-Ballistas 'could' use a slight speed boost... But this would be more of a personal preference.
-Chariot animations need to be cleaned up a bit more.
-Buildings are destroyed too fast (especially windmills).
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#109 Zyzzyva

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Posted 16 February 2008 - 01:20 AM

I think this is a bug, lol
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I bought Sauron, and then my fortress died, and this was the result
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Despair is only for those who see the end beyond all doubt. We do not. It is wisdom to recognize necessity, when all other courses have been weighed, though as folly it may appear to those who cling to false hope. Well, let folly be our cloak, a veil before the eyes of the Enemy! For he is very wise, and weighs all things to a nicety in the scales of his malice. But the only measure that he knows is desire, desire for power; and so he judges all hearts. Into his heart the thought will not enter that any will refuse it, that having the Ring we may seek to destroy it. If we seek this, we shall put him out of reckoning.
-Gandalf

#110 Gothmog14

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Posted 16 February 2008 - 01:44 AM

Hahaha nice, I want that lol.

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#111 mr_g

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Posted 16 February 2008 - 02:44 PM

I never see that before, but it's excellent, mega lol.
Great bug hrer from EA.
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#112 Shikari

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Posted 16 February 2008 - 03:34 PM

It would be interesting to see if anyone can recreate this bug...

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#113 shadowcreature

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Posted 17 February 2008 - 07:39 PM

yes indeed it would. :lol: i havent seen these through the posts so ill say it then.

mordor: something is wrong with gothmogs idle animations when hes on his warg. except when the animation of his warg taking a nap. they seem to go in a loop. ex. the warg doing his stretch.
gothmog's death animation is odd, his warg doesnt collapse.

when the ai is mordor i only see heroes recruited once, i dont see them again through the battle.
rj maps: ai doesnt build mordor armory

#114 Black Dragon

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Posted 25 February 2008 - 08:17 PM

Ents don't always throw rocks, you have to keep telling them to attack again and again but they usually move to hit a building with their hands.

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#115 Guest_Guest_*

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Posted 26 February 2008 - 11:52 PM

Elrond is still called a Hero Army Commander under Arnor in WotR

#116 Gothmog14

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Posted 27 February 2008 - 01:26 AM

Black Dragon, if you repeatedly click on your target, the animation resets. Just click once and they'll throw the rock. I think that's what you're talking about. It's been around since BFME.

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#117 shadowcreature

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Posted 27 February 2008 - 01:35 AM

Black Dragon, the Ents attacking close-range could be because of a certain amount of damage an Ent takes. When that happens, they get mad and attack close-range for a while. It can also happen when an ent sees another ent die. Does that happen for you?

#118 CIL

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Posted 27 February 2008 - 01:40 AM

There is also a bad thing in the Siege of Helm's Deep in campaign where Haldir walks in one direction only and will not change, even if you tell him to move at a different angle. In other words, he only switches the way he's facing when he attacks. This is in campaign only.
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#119 MorgoththeMight

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Posted 28 February 2008 - 10:26 AM

ok I got a very annoying bug here... When I try to play campaign or WOTR campaign thing, the screen turns red for a few seconds everytime I move a unit. And with red I mean totally red. It's impossible to win a campaign that way, since you can't see anything after you right clicked once, so I am stuck with moria here. Anyone knows how to fix this bug?

edit: ok I found it with support.. appears it cannot be played on high detail.. sorry for useless post

2nd edit: ok I finished moria, then lothlorien, and when I played Amon hen, my legolas died: lots of berserkers xD, so I wanted to try again, but now everytime I try to start RJ- War of the ring, I get a game.dat error.. Anyone knows how to stop this one?

Edited by MorgoththeMight, 28 February 2008 - 12:00 PM.


#120 Devon

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Posted 28 February 2008 - 09:26 PM

Are you trying to load a game or start over?

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