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Siege of Dol Amroth


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#1 lacrossman930

lacrossman930

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Posted 20 December 2007 - 03:56 AM

It will have three versions;
1) 2 Single palyer missions (good and evil)
2) Mulitiplayer 2v1

below is by: Turinturambar aka the hand of the valinor
This is the story for the siege of dol amroth, an important battle of the war of the ring that has received no attention from any media source. This map is brought to you by The Hand of Valinor, {IP}Servant of the Shadow (lacrossman930), and hopefully {IP}Lascar

Mission Title: The Siege of Dol Amroth
This is a dual side mission for the Wars of the East Mod and the cut scenes have only subtle differences
Mordor Campaign Version:
Opening cut scene: Corsair ships fighting the Men of the West ships and defeating them, then scrolls over to Mouth of Sauron and Corsair officer the Corsair king having a conversation:
Mouth of Sauron: that was the last of their ships Corsair officer now the city is defenseless from bombardment.
Corsair officer: Aye my Lord my forces will make short work of them
Mouth of Sauron: Do not fail me Corsair’s we must take out the city or else we can not aid our allies from Mordor at Minas Tirith
Corsair officer: It wont take long to defeat these foes my lord
Mouth of Sauron: very well, but you know the price you will pay if you lose
Mouth of Sauron walks off screen
Corsair officer: Alright forces of Mordor ATTACK
Big huzzah follows this announcement ((end of cut scene)
The fortress city of Dol Amroth is split into two sections, the elven sector and the Men of the West sector. (Note: this is not part of the multiplayer in which only one player is in the city while the others are on the other side of the river.)
Your first goal is to land at the elven sector and destroy the mallorn trees which are the source of the cities resources. After the trees are destroyed the Prince of Dol Amroth orders that the mithril gates in between the two sectors be closed.
Your second goal is to build a base to support your attack, via the bridge. You must gather enough forces on the main land and then break through the wall.
Once you break through the gate Aragorn Gimli and Legolas arrive (inside the city) along with warriors sent from the Elves(at your rear) to halt your advance.
After you overcome the reinforcements your final goal is to destroy the fortress of the map, the prince’s throne.
Men of the west Campaign Version:
Prince Barahir of Dol Amroth and two companies each of Men of the west Swordsmen and Bowmen enter the city, as the gate closes behind them the dialogue takes place.
Prince Barahir of Dol Amroth: The armies of mordor march this way, they are hot on our tail, this city must hold.
Peasant: my lord did you not encounter our riders that we sent to dispose of the army.
Prince Barahir of Dol Amroth: we found their horses as we were fleeing the armies of the enemy, they were dead.
Peasent: my lord, you must aid us in defending the princes throne from the enemy, we have no men left except for your forces.
Prince Barahir of Dol Amroth: yes, we shall defend this city!
(end of cutscene)
Resources take the form of outposts scattered around the city, your first goal is to capture these.
Once this is done you must build an army and a base.
You must defend Dol Amroth for twenty five minutes spanning a course of five increasingly large waves of Mordor troops, with the last one having corsair officer himself come to the battle.
Once twenty five minutes is up Aragorn, Legolas, and Gimli come to you with the aid of the Army of the Dead (actually they did use it here in the books) and the day is won.
Units used

We will be using a combination of Men and Elven units in the defense of the fortress city of Dol Amroth. The Mordor faction will be primarily left the same as in ROTWK.

The men faction will have reskined units to fit the royal theme of Dol Amroth and a new hero;

Prince Barahir of Dol Amroth
Wisdom of the Elves(passive)- All allied warriors surrounding the prince get twice as much experience from their kills

True shot- an extremely powerful bow attack for Barahir

staff of the dunedain (passive)- at level 8 Barahir's sword changes into the staff of the dunedain giving him increased damage

Song of the Sea- at level 10 Barahir gets this power which is similar to the word of power power destroys all enemies encircling the prince within a large area

Elven units that will be used.
• Lorien Archers
• Lorien Swordsmen
• Ents
• Noldorin Marshalls (new, serve as hero unit for elves on this map)
• Noldor warriors (now weakened and in battalions of ten)
• Singer of Ulmo- equivalent of a sorcerer with water based powers build at a cool looking structure,
-replenish health (standard)
- protection of the sea (standard, thirty second invincibility)
- Call of the sea (learned at a level two structure, summons three water elementals to fight for you)
- Rage of the Sea (learned at a level three structure, creates a whirlpool that instantly kills enemys that fall into it, could use an effect similar to angmar's wind one)


This map is being applyed for hosting at TBGforum and if everyone could place a vote that would be great also we will be posting regular updates if it becomes hosted.

here is the link to the TBGForums hosting section; TBGforums

thanks
{IP}SotS (lacrossman930)

Edited by lacrossman930, 20 December 2007 - 03:58 AM.

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#2 IthronAiwendil

IthronAiwendil

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Posted 20 December 2007 - 12:32 PM

Cool idea, I've always wanted to fight in Dol Amroth :crazed:

This is for WotE, right? If it is, I'd be happy to use it...

Edited by IthronAiwendil, 20 December 2007 - 12:33 PM.


#3 lacrossman930

lacrossman930

    Lacrosse is the gift of God! 0-----]::::::::::::>

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Posted 20 December 2007 - 08:42 PM

lol yeah you can use it :p but its a stand alone btw how is the dorwinion bug fix coming? I would like to start making my map into a campain map but i cant if i cant get the mod into world builder.
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