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Chopping the YR engin


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#1 Dupl3xxx

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Posted 20 December 2007 - 08:00 PM

Is it possible to extrackt the voxel engin? With two pre-named voxels, like 1tnk and 2tnk? 1tnk=NoTurret and 2tnk=Turret? Would be great to check new voxels, without haveing to get threw the menus each time, just stright into the game :p

Or perhaps remake the voxel-engin? Just ideas :crazed: Oh, and good work with the removal of max 200units, great!

#2 Blade

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Posted 21 December 2007 - 08:29 AM

Or maybe just rely on the voxel viewer to get a good idea what a voxel looks like...

#3 Dupl3xxx

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Posted 23 December 2007 - 12:56 PM

But the VV doesn't give a perfect veiw of how it will look in-game! Some units that have looged great in VV looks crappy in VV, and the other way around... Hovever, zooming to -48 in VSE III and make two SS of it, one only color, and the other only normals, and put it into a image-editor, and take the narmals layer on overlay two times gives a closer ingave view than the VV, but it is way slover to get a 360 :eyesroll:

#4 OmegaBolt

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Posted 23 December 2007 - 03:42 PM

Or just test ingame then... takes less than a minute to have your voxel overwrite HTNK or something then you will see it on startup...

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#5 Guest_Guest_*

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Posted 23 December 2007 - 11:49 PM

I know that, but the time from after you hit the "start battle" button and the unit is ingame is.... 15+ sec? And it would also be useful to get a 100% flh if that would be intergraated, along with scale :p




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