Sorry I didn't realize. I don't own the game but I own the demo and I've played the full game on PC. It is much more of a X-Box 360 game. The factions are creative but there is such a small amount of buildings and units that you don't get to explore that much of them. You can't room out enough which can be a bit weird. Plus when u click on a unit it ussually doesn't click on him the first time. Then when you ask them to move sometimes they don't move. Some units have really cool extra features like sprinting and stuff but it doesn't make up for the lack of them.
That UI issue on clicking on units was addressed in both patch 1 and upcoming patch 2 further enhances responsiveness
I'm not sure what you mean by you can't room enough.
Well lastly, lack of them. Why do you need 10 artillery units and 3 anti fighter planes? I rather have an unit have a defined distinct role, that I can easily use it for. Universe at War does that well. The limited number of units also give a nice feeling of personality with each unit as its role is unique. I'll admit due to the small amounts of units, it definitely gives a spammy feeling when you only use 10 of a given unit which could easily take up your full pop cap.
UaW reminds me a lot about Starcraft, in it's ultra simplistic style, but the more you play it the more fine details you notice and tend to enjoy.