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Corruption Of Power [RA2YR]


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#1 partyzanPaulZy

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Posted 25 December 2007 - 08:19 PM

I am in troubles with creating drone, which is controlled by GAROBO, can hover, teleport and causes big prism shrapnel explosion when is destroyed.
1.It can't teleport.
Like old Phalanx tank.
2.No destructive explosion appears when destroyed.

; Fighting Landing Craft
[PHAL]
UIName=Name:PHALX
Name=Phalanx Drone
Prerequisite=GAWEAP,GAROBO
PrerequisiteOverride=GAWEAP2,GAWEAP3,GAWEAP4
Primary=Phalprism
Strength=120
MoveToShroud=no;yes
Teleporter=yes
;UseNewUpgradeSystem=yes
;NextStage=PHALX
Category=AFV
Armor=heavy
Turret=no
IsTilter=no
TechLevel=8
Sight=8
Speed=8
;;;CanBeach=yes
Weight=1
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=800
Points=15
ROT=7
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=RobotTankSelect
VoiceSelectDeactivated=RobotTankSelectDeactivated
VoiceMove=RobotTankMove
VoiceAttack=RobotTankAttackCommand
VoiceFeedback=
DieSound=RobotTankDie
DeactivateSound= RobotTankOffline
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
PoweredUnit=yes;powered by presence of building
Maxdebris=3
;;;;;SpeedType=Amphibious
;;;;;Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;;;;;MovementZone=AmphibiousCrusher
;;;Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
;;;;SpeedType=FloatBeach
;;;;MovementZone=WaterBeach
SpeedType=Hover
;Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
ThreatPosed=15; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
MoveSound=LandingCraftMoveStart
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
SpecialThreatValue=1
ZFudgeColumn=7
ZFudgeTunnel=13
SizeLimit=6
Size=16
TooBigToFitUnderBridge=true
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=PhalprismE
;Bombable=no
Trainable=no
DeathWeapon=PrismOverload
Explodes=yes
Bunkerable=no; Units default to yes, others default to no


[PrismOverload]
Projectile=PhalCometP;modified SuperCometFragment
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true; this flag tells the game to use the special laser draw effect
Damage=100
ROF=10;80
Range=1
Speed=100
;Suicide=yes

[PhalprismE]
Damage=20
ROF=20
Range=6
Projectile=Invisible3;AA, AG yes, inviso
Speed=10
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true; this flag tells the game to use the special laser draw effect
Burst=2

[Phalprism]
Damage=10
ROF=30
Range=5
Projectile=Invisible3
Speed=10
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true; this flag tells the game to use the special laser draw effect
Burst=2

[PhalprismD];attached to another vehicle (non-playable vehicle)
Damage=20
ROF=20
Range=6
Projectile=InvisibleLow
Speed=10
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true; this flag tells the game to use the special laser draw effect
Burst=2

I spent around 2 hours of trying to solve this problem. :thumbsupsmiley:

Edited by partyzanPaulZy, 05 March 2009 - 12:02 AM.

Posted Image
"Soviet Union was a superpower and each superpower needs at least 1 war at 5 years to keep army in a good condition." ... my grandpa. USA create wars more frequently.

#2 Allied General

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Posted 25 December 2007 - 09:08 PM

1) u have no locomotor?

Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} is used on [CLEG] i.e. chrono legionnaire so you need that for one

2) Don't think its possible with that type of sharpnel, if use explosive pieces thats fine, but prism sharpnel needs a specific target in order to spilt.

Suicide=yes is useful for deathweapons as well and remove any ; commented out crap
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#3 SSTG

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Posted 25 December 2007 - 11:41 PM

Good god what have I unleashed?! :thumbsupsmiley:
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#4 partyzanPaulZy

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Posted 26 December 2007 - 11:42 AM

I've tried CLEG's Locomotor and... nothing. Still going like a normal tank, no hovering, no teleporting. :ninja:
Locomotor= ; LINK That's what I had to do, but there are no results either.
But what if that's NPSE bug?

Good god what have I unleashed?! crazed.gif

Don't take it personally. :thumbsupsmiley:

Edited by partyzanPaulZy, 26 December 2007 - 11:51 AM.

Posted Image
"Soviet Union was a superpower and each superpower needs at least 1 war at 5 years to keep army in a good condition." ... my grandpa. USA create wars more frequently.

#5 SSTG

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Posted 26 December 2007 - 12:06 PM

MovementRestrictedTo=Clear try that if it does'nt I'll paste my chrono tank ini

as for that prism blast thing are you wanting a explosion with a shrapnel logic added

I would try the death weapon tag or I could add the logic I made for my abrams cannon which fires a sheel and explodes a shrapnel blast only thing I've noticed the shrapnel effect only happens when hitting tanks or troops
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#6 partyzanPaulZy

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Posted 26 December 2007 - 12:13 PM

I abandoned that shrapnel logic, instead use conventional explosion.
Teleporting solved:
Locomotor=;{4A582747-9839-11d1-B709-00A024DDAFD1}
teleporter=yes tag removed

Anyways, thanks for help. :thumbsupsmiley:

Edited by partyzanPaulZy, 26 December 2007 - 12:19 PM.

Posted Image
"Soviet Union was a superpower and each superpower needs at least 1 war at 5 years to keep army in a good condition." ... my grandpa. USA create wars more frequently.

#7 partyzanPaulZy

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Posted 26 December 2007 - 03:17 PM

Added phal recolor drone into my mod (Messiah's return).
Added Universal Soldier - Marine SHP from RA2 Halo:Age of Apocalypse mod.

Recolored phal for download + Universal soldier cameos (Van Dame photos :thumbsupsmiley: ):

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  • Clipboard01.png

Attached Images

  • unisold1_0000.png
  • unisold_0000.png

Attached Files


Edited by partyzanPaulZy, 26 December 2007 - 03:18 PM.

Posted Image
"Soviet Union was a superpower and each superpower needs at least 1 war at 5 years to keep army in a good condition." ... my grandpa. USA create wars more frequently.

#8 partyzanPaulZy

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Posted 26 December 2007 - 03:50 PM

some eye-candy:
Allied ready to rush
older picture with Yuri's army

Humvee will be replaced for CnC3 GDI style (closed-top) buggy,
Allied will have new arty and Yuri's large tank will be biped mech (with unchanged turret).

Edited by partyzanPaulZy, 26 December 2007 - 03:52 PM.

Posted Image
"Soviet Union was a superpower and each superpower needs at least 1 war at 5 years to keep army in a good condition." ... my grandpa. USA create wars more frequently.

#9 partyzanPaulZy

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Posted 05 January 2008 - 04:51 PM

Added new cameo for SHK (parasite), I made.
If you want, you can download it, but credit me!

Attached Images

  • shockie_0000.png
  • shockiev_0000.png

Attached Files


Edited by partyzanPaulZy, 05 January 2008 - 04:51 PM.

Posted Image
"Soviet Union was a superpower and each superpower needs at least 1 war at 5 years to keep army in a good condition." ... my grandpa. USA create wars more frequently.

#10 partyzanPaulZy

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Posted 05 January 2008 - 05:17 PM

"You know, it's only Easy AI..."
Easy AI Image
Posted Image
"Soviet Union was a superpower and each superpower needs at least 1 war at 5 years to keep army in a good condition." ... my grandpa. USA create wars more frequently.

#11 Romanul

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Posted 05 January 2008 - 05:57 PM

errr sory to dissapoint you but i think that the grand cannon there aint quite nice.

#12 OmegaBolt

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Posted 05 January 2008 - 06:18 PM

Eww... proper black and eww funky big cannon thing. Use RS 1.99's Hellstorm or something, if Apollo permits.

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#13 Aro

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Posted 05 January 2008 - 08:45 PM

The best thing in that screenshot is the Sniper cameo. That Cannon thing isn't very nice to look at.
Aro - Leader of Twisted Insurrection and Evolution.

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#14 SSTG

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Posted 05 January 2008 - 10:54 PM

Whats that pad thing near the service deport?
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#15 Allied General

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Posted 05 January 2008 - 11:24 PM

Never use 0,0,0 as that black is hard to see, when messages displayed from other players, when shroud is on map and it looks like too "solid" a colour.

RGBtoHSV tool which comes with the MDK should be used.

AI not too impressive as anyone can make clone war factories and tweak [AI] section

Also Spetznaz is GDI trooper? :mellow:

You can use certain images from other games for cameos to certain limits (hell I used Killzone, Bioshock, even references to Warhammer 40000) but you need to make it look more "ra2" or at least not so easily recognisable e.g. concept art, fanart to avoid making it stick out like a sore thumb, same with realistic cameos.

Also his power armour, visor looks way to advanced for spetsnaz as I am sure there is plenty of decent free source for them, image resize, edits.

The cannon I kinda like but as others said, a bit too rough in looks to be honest.

I like the parasite cameo though.

Edited by Allied General, 05 January 2008 - 11:26 PM.

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#16 partyzanPaulZy

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Posted 06 January 2008 - 01:58 PM

Yeah, that cannon,... :crazed:
I will change it. It will have new short barl, because it uses concentrated X-rays at wavelength very close to gama...
It fires green "laser" with leaving some radiation around. Maybe something like old long-range Yuri's cannon from MO 1.24.

And that GDI cameo. My mod is dated around year 2015 and Spetznaz has hypermodern equipment, but I'll think about it.

The pad thing is concrete airport, I am thinking about adding some airport tower to it, but don't know.

Edited by partyzanPaulZy, 06 January 2008 - 02:01 PM.

Posted Image
"Soviet Union was a superpower and each superpower needs at least 1 war at 5 years to keep army in a good condition." ... my grandpa. USA create wars more frequently.

#17 partyzanPaulZy

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Posted 14 January 2008 - 03:46 PM

The school leaving exam draws near ...
But what really bother's me, I released MY, yes MY voxel of Tu-22 M3, Mig Eater accused me, I stole it from his comp.
I don't know any ways of hacking. I only did after I read his tutorial.
So MigEater says "You can't create your own voxels. If you do, you will be blacklisted.".

Now I am working on Fafnir tank voxel.
Maybe I will release it public..."

EDIT:Read end of this: TU 22 M3 thing
=>So you can use it, but you can credit MigEater somewhere in section "also thank to".
BTW: I should take better cover what I says, especially in English. :)

Can someone unlock that topic on Revora, please ?

Attached Thumbnails

  • fafnir.jpg

Edited by partyzanPaulZy, 14 January 2008 - 04:14 PM.

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"Soviet Union was a superpower and each superpower needs at least 1 war at 5 years to keep army in a good condition." ... my grandpa. USA create wars more frequently.

#18 Romanul

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Posted 14 January 2008 - 08:10 PM

I KNEW IT!I knew you are not that bad.
Also Migs method makes miracles.

#19 partyzanPaulZy

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Posted 05 February 2008 - 06:19 PM

1.New screenshots:
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There are few retextured vehicles and some new cameos (you can also use Spetznaz one if you can rip it off, but give me some small credit then).
That RASER turret will be totally redone, I also put in new Fafnir destroyer tank for Germans, but it's too bright now. And that harvester is free for download.

2. I have also one problem.
Spawned rocket don't hit target on a upper level than launcher is, it's too fast and doesn't turn enough. Can someone help me?
V3RocketPauseFrames=0   ; How many frames the rocket pauses on the launcher before tilting
V3RocketTiltFrames=30   ; How many frames it takes for the V3 rocket to tilt to firing position
V3RocketPitchInitial=0.21; Starting pitch of the rocket before tilting up (0=horizontal,1=vertical)
V3RocketPitchFinal=0.5  ; Ending pitch of the rocket after tilting up; now it fires
V3RocketTurnRate=0.05   ; Pitch maneuverability of rocket in air.  Adjust by trial and error.
V3RocketRaiseRate=1	;GEF How much the missile will raise each turn on the launcher (for Cruise Missile only)
V3RocketAcceleration=0.4; This much is added to the rocket's velocity each frame during launch
V3RocketAltitude=768	; Cruising altitude in leptons: at this height rocket BEGINS leveling off
V3RocketDamage=100	 ; Exploding V3 does this much damage (at center of explosion, presumably).
V3RocketEliteDamage=200	  ; Exploding V3 does this much damage (at center of explosion, presumably).
V3RocketBodyLength=128  ; The body of the rocket is this many leptons long
V3RocketLazyCurve=no  ; The rocket's path is a big, lazy curve.  V3 yes.  DMisl no.
V3RocketType=V3ROCKET

[V3ROCKET]
UIName=Name:Small Missile
Name=Small Missile
Image=SMISL
FireAngle=1
Strength=50
Category=AirPower
Armor=special_2
Spawned=yes
MissileSpawn=yes
TechLevel=-1
Sight=1
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1;Aircraft are hard wired to require ammo
Speed=20
PitchSpeed=1.1
PitchAngle=1
Owner=Russians,Confederation,Africans,Arabs
Cost=50
Points=20
ROT=5
Crewed=no
Explodes=no
GuardRange=30
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10; This value MUST be 0 for all building addons
DamageParticleSystems=SmallGreySSys; Sparks don't work well here.  SJM
AuxSound1=V3Attack;Taking off
;AuxSound2=DROPDWN1;Landing
ImmuneToPsionics=yes
;VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NoShadow=yes
Selectable=no
Trainable=no
DontScore=yes

Posted Image
"Soviet Union was a superpower and each superpower needs at least 1 war at 5 years to keep army in a good condition." ... my grandpa. USA create wars more frequently.

#20 partyzanPaulZy

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Posted 07 February 2008 - 04:30 PM

Some ideas what to do with that missile? Someone help me please. :wink_new:
Posted Image
"Soviet Union was a superpower and each superpower needs at least 1 war at 5 years to keep army in a good condition." ... my grandpa. USA create wars more frequently.




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