1.It can't teleport.
Like old Phalanx tank.
2.No destructive explosion appears when destroyed.
; Fighting Landing Craft [PHAL] UIName=Name:PHALX Name=Phalanx Drone Prerequisite=GAWEAP,GAROBO PrerequisiteOverride=GAWEAP2,GAWEAP3,GAWEAP4 Primary=Phalprism Strength=120 MoveToShroud=no;yes Teleporter=yes ;UseNewUpgradeSystem=yes ;NextStage=PHALX Category=AFV Armor=heavy Turret=no IsTilter=no TechLevel=8 Sight=8 Speed=8 ;;;CanBeach=yes Weight=1 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=1000 Soylent=800 Points=15 ROT=7 Crusher=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=RobotTankSelect VoiceSelectDeactivated=RobotTankSelectDeactivated VoiceMove=RobotTankMove VoiceAttack=RobotTankAttackCommand VoiceFeedback= DieSound=RobotTankDie DeactivateSound= RobotTankOffline ImmuneToVeins=yes ImmuneToPsionics=yes ImmuneToRadiation=yes PoweredUnit=yes;powered by presence of building Maxdebris=3 ;;;;;SpeedType=Amphibious ;;;;;Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} ;;;;;MovementZone=AmphibiousCrusher ;;;Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1} ;;;;SpeedType=FloatBeach ;;;;MovementZone=WaterBeach SpeedType=Hover ;Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousDestroyer ThreatPosed=15; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys MoveSound=LandingCraftMoveStart ChronoInSound=ChronoLegionTeleport ChronoOutSound=ChronoLegionTeleport SpecialThreatValue=1 ZFudgeColumn=7 ZFudgeTunnel=13 SizeLimit=6 Size=16 TooBigToFitUnderBridge=true VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ElitePrimary=PhalprismE ;Bombable=no Trainable=no DeathWeapon=PrismOverload Explodes=yes Bunkerable=no; Units default to yes, others default to no [PrismOverload] Projectile=PhalCometP;modified SuperCometFragment Report=PrismTankAttack Warhead=CometWH Bright=yes ;LaserInnerColor = 216,0,184 ;LaserOuterColor = 80,0,88 IsHouseColor=true LaserOuterSpread= 0,0,0 LaserDuration = 15 IsLaser=true; this flag tells the game to use the special laser draw effect Damage=100 ROF=10;80 Range=1 Speed=100 ;Suicide=yes [PhalprismE] Damage=20 ROF=20 Range=6 Projectile=Invisible3;AA, AG yes, inviso Speed=10 Warhead=CometWH Bright=yes ;LaserInnerColor = 216,0,184 ;LaserOuterColor = 80,0,88 IsHouseColor=true LaserOuterSpread= 0,0,0 LaserDuration = 15 IsLaser=true; this flag tells the game to use the special laser draw effect Burst=2 [Phalprism] Damage=10 ROF=30 Range=5 Projectile=Invisible3 Speed=10 Warhead=CometWH Bright=yes ;LaserInnerColor = 216,0,184 ;LaserOuterColor = 80,0,88 IsHouseColor=true LaserOuterSpread= 0,0,0 LaserDuration = 15 IsLaser=true; this flag tells the game to use the special laser draw effect Burst=2 [PhalprismD];attached to another vehicle (non-playable vehicle) Damage=20 ROF=20 Range=6 Projectile=InvisibleLow Speed=10 Warhead=CometWH Bright=yes ;LaserInnerColor = 216,0,184 ;LaserOuterColor = 80,0,88 IsHouseColor=true LaserOuterSpread= 0,0,0 LaserDuration = 15 IsLaser=true; this flag tells the game to use the special laser draw effect Burst=2
I spent around 2 hours of trying to solve this problem.
Edited by partyzanPaulZy, 05 March 2009 - 12:02 AM.