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Top 100 And A Date


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#41 Dane Kiet

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Posted 30 December 2007 - 03:07 PM

wow, i go to bed and about 10 new posts are added :thumbsupdrool: Anyways, I need to see the new units, but i'll be here all day
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One choice can change a life..........
One choice can change many lives.........
What's your choice?

#42 Theempirewins

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Posted 30 December 2007 - 03:37 PM

wow, i go to bed and about 10 new posts are added :umad: Anyways, I need to see the new units, but i'll be here all day




Count me in also !

Been here all day, checking forum often..

Yep, making some time for this is worthwhile :thumbsupdrool:

so, i join the queue :evgr:

Meanwhile sending some mails to friends to get their friends to VOTE !

#43 Guest_jhovall_*

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Posted 30 December 2007 - 05:43 PM

Any progress? :-/

#44 JediKnight

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Posted 30 December 2007 - 06:20 PM

Hey Phoenix just a thought, in addition to the units for space and land (when you get to that) why not have a heroes tab as well that way people new the mod can see all of the new (well old but cannon) heroes that you have put into this mod.

#45 Decay

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Posted 30 December 2007 - 06:30 PM

I don't like to sound whiny but.......



WHERE IS IT!?!?

:(

FF needs to hurry up :thumbsupdrool:

#46 Dane Kiet

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Posted 30 December 2007 - 06:35 PM

Has PR even uploaded it yet?
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One choice can change a life..........
One choice can change many lives.........
What's your choice?

#47 Decay

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Posted 30 December 2007 - 06:40 PM

Dunno

I hope so, but if he hasn't, then.... I shall remain vigilant!

#48 Phoenix Rising

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Posted 30 December 2007 - 06:43 PM

Sorry for the delay; there was a nasty bug that broke the Rebel tech tree, but I think I just fixed it. Packing it up now, should only be a couple hours considering upload times and whatnot.

#49 Dane Kiet

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Posted 30 December 2007 - 06:45 PM

Another couple hours?!?!?!?!? oh well, time to kill time (pulls out a pistol and JK2: JO)
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One choice can change a life..........
One choice can change many lives.........
What's your choice?

#50 Guest_Jhovall_*

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Posted 30 December 2007 - 06:48 PM

Could you provisionally upload to Rapidshare or something? Should speed up things in the first chaotic hours =)

#51 iCt.Kr0MiuM

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Posted 30 December 2007 - 07:05 PM

Where is it uploaded to?
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#52 Guest_StarWars_*

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Posted 30 December 2007 - 07:42 PM

Sorry for the delay; there was a nasty bug that broke the Rebel tech tree, but I think I just fixed it.

Ouch, what was the bug about???

#53 EduardPais

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Posted 30 December 2007 - 07:58 PM

He meant to say that rebels are like bugs :p

#54 Dane Kiet

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Posted 30 December 2007 - 08:34 PM

*ppffffff* It's all about the rebels, they own. Period. You imperials may have your fancy SDs, but we have Mon Cals, and they laugh at your attempts to kill them. :p
respect my shine

Edited by Dane Kiet, 30 December 2007 - 08:36 PM.

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One choice can change a life..........
One choice can change many lives.........
What's your choice?

#55 marsneedswomen

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Posted 30 December 2007 - 10:10 PM

Plus all our fighters have hyperdrive and shields. :p

#56 Dane Kiet

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Posted 30 December 2007 - 11:02 PM

You know you are a nerd when you have waited 8 hours for a mod to be released and you are just about to say "maybe I should do something else for a bit" :p
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One choice can change a life..........
One choice can change many lives.........
What's your choice?

#57 Phoenix Rising

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Posted 30 December 2007 - 11:50 PM

Don't leave just yet...

:p!

#58 marsneedswomen

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Posted 30 December 2007 - 11:51 PM

Is it ready?

#59 Theempirewins

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Posted 30 December 2007 - 11:57 PM

Don't leave just yet...

:p!



OK, holding on for a few minutes...almost morning here LOL !

:p

#60 Phoenix Rising

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Posted 31 December 2007 - 12:02 AM

Ouch, what was the bug about???

Apparently I broke the whole tech tree at the last minute, but, uh, "it got better" :p. There was a problem with the tech level-to-asynchronous tech tree script (the "new" thing that lets you choose how much research you want to start with) where everything got unlocked if you researched something. It only affected the Rebels though, so it was decisively strange. I figured the mod would've kind of sucked with that bug, so that was about 8 hours right there :p. But like I said, I guess it's fixed now. If it's not, it'll be your job to find out, heh. There were only two noteworthy bugs to mention in the readme, so, believe me, it was worth the wait... I don't know if I've ever been so productive in 24 hours :p.



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