I coded Beowulf but.....
#1
Posted 28 December 2007 - 03:03 AM
"I'm THE WAY, THE TRUTH and THE LIFE..."
Yeshua HaMashach (Jesus Christ)
#2
Posted 28 December 2007 - 09:53 AM
please take note that, until further notice, I don't care, so get lost.
#3
Posted 28 December 2007 - 12:13 PM
#4
Posted 28 December 2007 - 10:52 PM
"I'm THE WAY, THE TRUTH and THE LIFE..."
Yeshua HaMashach (Jesus Christ)
#6
Posted 03 January 2008 - 12:50 AM
1) There is something wrong with your model
2) You refrence it to the wrong model
So what do I fix?
"I'm THE WAY, THE TRUTH and THE LIFE..."
Yeshua HaMashach (Jesus Christ)
#7
Posted 03 January 2008 - 12:59 AM
Also, did you build an asset.dat with that new model?
#8
Posted 03 January 2008 - 02:13 AM
First off, is your model called beowulf_skn.w3d?
Also, did you build an asset.dat with that new model?
1st thing : look at the link, i attached the wwskin to the model and exported it all ready, and everythings is in it.
http://files.filefro...;/fileinfo.html
2: Yes I did.
Edited by ArronSwan, 03 January 2008 - 02:13 AM.
"I'm THE WAY, THE TRUTH and THE LIFE..."
Yeshua HaMashach (Jesus Christ)
#9
Posted 03 January 2008 - 02:45 PM
art\w3d\bw\bwulfsomething.w3d ?
the 2 letters after w3d have to be the first 2 letters of the texture name or model name.
#10
Posted 03 January 2008 - 08:01 PM
did u put this
art\w3d\bw\bwulfsomething.w3d ?
the 2 letters after w3d have to be the first 2 letters of the texture name or model name.
I did but he still comes out invisible. But at less the asset error report didn't pop up. So what could it be?
"I'm THE WAY, THE TRUTH and THE LIFE..."
Yeshua HaMashach (Jesus Christ)
#11
Posted 03 January 2008 - 08:08 PM
#12
Posted 03 January 2008 - 09:45 PM
http://files.filefro...;/fileinfo.html
Edited by ArronSwan, 03 January 2008 - 09:46 PM.
"I'm THE WAY, THE TRUTH and THE LIFE..."
Yeshua HaMashach (Jesus Christ)
#13
Posted 03 January 2008 - 11:10 PM
There also seems to be a slight problem with your IDLA:
AnimationName = GUBoromir_SKL.GUBoromir_IDLA 0 15
Did you rig the model correctly? Did you map it correctly? Did you export it alright?
#14
Posted 03 January 2008 - 11:20 PM
Looking at your asseterrors.log, all the new textures it refers to and that are missing are simply misplaced. Make sure you respect the correct filepaths (art/textures/bw and the like).
There also seems to be a slight problem with your IDLA:AnimationName = GUBoromir_SKL.GUBoromir_IDLA 0 15
Did you rig the model correctly? Did you map it correctly? Did you export it alright?
I used this Tutorial : http://www.cncgenera...ling/page6.aspx
But now when i think about it I used the "chhw_cg_u_skl" to export it. Is that where I when wrong....
"I'm THE WAY, THE TRUTH and THE LIFE..."
Yeshua HaMashach (Jesus Christ)
#15
Posted 03 January 2008 - 11:24 PM
However, I doubt it's the cause of your problem, since the model would still show as distorted. The code doesn't seem any wrong to me ...
#16
Posted 04 January 2008 - 11:25 PM
#17
Posted 12 January 2008 - 01:12 AM
Wich asset builder did you use?
I got it from the BFME1 area.
"I'm THE WAY, THE TRUTH and THE LIFE..."
Yeshua HaMashach (Jesus Christ)
#18
Posted 12 January 2008 - 06:38 PM
Alike so,
art/w3d/
art/texturesInstead of,
art/w3d/2letterfolder/modelshere
art/compiledtextures/2letterfolder/textureshere
#19
Posted 12 January 2008 - 07:22 PM
How are you doing your Asset files? As, Whenever i use "EA's Asset Builder" i have to put my art folders alike the way it was in Battle for middle earth 1, Instead of bfme2.
Alike so,art/w3d/art/texturesInstead of,art/w3d/2letterfolder/modelshereart/compiledtextures/2letterfolder/textureshere
I put them in these parts:
art/w3d/
art/compiledtextures
when I made the asset.
"I'm THE WAY, THE TRUTH and THE LIFE..."
Yeshua HaMashach (Jesus Christ)
#20
Posted 12 January 2008 - 07:54 PM
So you did the W3D folder alike it should be in bfme1, But not the Textures folder?I put them in these parts:
art/w3d/art/compiledtextureswhen I made the asset.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users