I was searchint the "whole" internet for a cnc3 ai tutorial but forget it it looks we are the only left fighters for a better ai
Hope my post works
Started by Master_Jochen, Dec 31 2007 10:52 AM
24 replies to this topic
#21
Posted 10 January 2008 - 09:33 AM
#22
Posted 10 January 2008 - 09:49 AM
And has anyone a glue if we can mod the AIDta.ini or the SkirmishAIData.ini and when how and dose it take affect?
#23
Posted 10 January 2008 - 02:05 PM
Hmm I have no idea, Yes it seems were are the only Ai editors :( How sad but we can attempt to make a better AI for all
#24
Posted 10 January 2008 - 02:11 PM
Of course you can.. I have back long time ago. Just grab the BIG editors and do it yourself. There is a tutorial on these forums how its done but its real simple.And has anyone a glue if we can mod the AIDta.ini or the SkirmishAIData.ini and when how and dose it take affect?
ie. I modded the game so my side has the AI controlling me and I controlling it, I've also removed the FPS cap so now my games run an insane 70fps @ 1600x1200xMax All, and the best: I set the game speed to a super-high speed so all my games run super quick so results come fast.
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#25
Posted 14 January 2008 - 10:47 AM
Hi all i found this in the ai example states and it sounds like you can have only one target by ignoring the others to me
but my english isent that well .what do you think
but my english isent that well .what do you think
Air Assault States are used to get the AI using air units for tactical assaults on particular targets. In the states below, particular aircraft are selected and used for strikes on certain targets. In the first state, Alien Stormriders are created to harass enemy units. In the second state, other Alien aircraft are selected (PACs or Destroyers depending on what the AI finds suitable to build) to run at the enemy's base. Alien aircraft are somewhat of a poor example for this, since they lack the "bomber" aircraft that NOD or GDI have. Here is an example of a bomber aircraft state that would match up to a BombingAirstrike TacticalAITarget defined in the personality: <AIStrategicStateDefinition id="NODBombingRuns" UnitUpgradeMultiplier="0.0"> <Heuristic> <IntervalHeuristic IntervalTime="320s" ActiveTime="15s"/> </Heuristic> <TargetHeuristic TargetHeuristic="SafestToAirStructureHeuristic" TargetType="BombingAirstrike"/> <Tactic Tactic="SimpleAttack" TargetType="BombingAirstrike"> <TeamTemplate MinUnits="2" MaxUnits="2" IncludeKindOf="CAN_ATTACK AIRCRAFT BOMBER_AIRCRAFT" ExcludeKindOf="" AlwaysRelease="false" AlwaysRecruit="false"> <CreateUnits UnitName="NODVertigo"/> <CreateUnits UnitName="NODVertigo"/> </TeamTemplate> </Tactic> </AIStrategicStateDefinition>
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