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Too Many Units ?


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#1 EduardPais

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Posted 01 January 2008 - 11:10 PM

Apparently, in GC, if I have too many units orbiting a planet, the game freezes for good.

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LE: Nothing much, just some coding. :thumbsupsmiley:

Edited by EduardPais, 02 January 2008 - 01:26 AM.


#2 Phoenix Rising

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Posted 01 January 2008 - 11:42 PM

Hm, I've not experienced that, so there's probably another cause. What is up with your income!?

#3 Dane Kiet

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Posted 02 January 2008 - 01:47 AM

He must have a lot of transports :thumbsupsmiley: And two palleons?!?!?!?
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#4 Phoenix Rising

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Posted 02 January 2008 - 02:27 AM

No, the freighters cost population, so you can't have unlimited amounts of them.

#5 Dane Kiet

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Posted 02 January 2008 - 03:49 AM

Oh, i know, XQ platforms!!!
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#6 Phoenix Rising

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Posted 02 January 2008 - 04:15 AM

Those are still pretty limited...

#7 Dane Kiet

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Posted 02 January 2008 - 04:31 AM

well, this is beside the point anyways (and if he only has a few ground units and fully upgraded transports and only XQ platforms at his space stations, and smugglers since they don't take up cps after they start stealing, and ALOT of mines, that MIGHT gve him that cash count) the point of the topic is the crash, what is up with that?
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#8 Phoenix Rising

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Posted 02 January 2008 - 08:03 AM

Not really - the point is to fix bugs and that would be a serious bug if it were in the game. But I just saw that he said he changed it.

It's possible that you caused the error then, in that case. I have no idea.

#9 EduardPais

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Posted 02 January 2008 - 09:56 AM

I just changed how many credits i get from coruscant and the topic is about the crash. I don't build XQ platforms and transports. Like I said, it only freezes when I bring that many units together. On another matter, I've been messing around with xml's for almost 1 year now. This is the first time the game froze and I've played lots of mods over the past year.

Edited by EduardPais, 02 January 2008 - 09:57 AM.


#10 8492nd

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Posted 02 January 2008 - 10:53 AM

Apparently, in GC, if I have too many units orbiting a planet, the game freezes for good.

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LE: Nothing much, just some coding. :grin:


How come Luke is in orbit without initializing a space battle?! :rolleyes:

#11 Pred the Penguin

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Posted 02 January 2008 - 01:13 PM

Might be an Emperor Reborn campaign...

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#12 Phoenix Rising

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Posted 02 January 2008 - 09:24 PM

I just changed how many credits i get from coruscant and the topic is about the crash.

Well, I've never tested it what that much income, so I can't say if that's causal to the crash or not. But if you did the same thing in other mods, then probably not. Still, I don't experience that and I've had way more units in orbit over one planet before. The two Pellaeons might be causing it, or maybe the pathfinders (since I never pathfind). I probably won't be able to tell unless someone else can duplicate it.

Might be an Emperor Reborn campaign...

Yeah, it is. Dark Luke :rolleyes:.

#13 Dane Kiet

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Posted 03 January 2008 - 02:59 AM

THAT'S why i couldn't find luke in that map (and Akbar died, and i can't get him back!!!! :()
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#14 muneyoshi

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Posted 03 January 2008 - 03:10 AM

I just changed how many credits i get from coruscant and the topic is about the crash.

Well, I've never tested it what that much income, so I can't say if that's causal to the crash or not. But if you did the same thing in other mods, then probably not. Still, I don't experience that and I've had way more units in orbit over one planet before. The two Pellaeons might be causing it, or maybe the pathfinders (since I never pathfind). I probably won't be able to tell unless someone else can duplicate it.

Might be an Emperor Reborn campaign...

Yeah, it is. Dark Luke :).


I noticed the nnhero pathfinding issuse early on in FoC.. especially with Fleet commanders.. one would think multiple fleet commanders would pick different ships but no lol.. that ship goes down they all die.. Anyway.. a hero fleet commander unit.. such as Ackabar.. Bel Ibis.. Mon Motha.. Put in the pathfinding slot works.. they jump in first and you can select units after them.. but after that no heros.. so only one fleet commander.. personally.. I also knock out heros first..especially fleet commnder ones.. kill the bouns.. so I am loath to put myself in that spot.. anyway.. point is.. tested.. no crash under hero pathfinding maye the 2 Palleons?

Edited by muneyoshi, 03 January 2008 - 03:11 AM.


#15 Phoenix Rising

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Posted 03 January 2008 - 06:53 AM

Yeah, the pathfinding is a drag. I've never used it for that reason. I did try to fix it once, but to no avail. I suppose I should try again sometime.

#16 Dane Kiet

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Posted 03 January 2008 - 03:47 PM

wiat, you said changing aheroes sides would require alot of scripting, but you did it already :ohmy: you knew i'd like to see it before i asked you are phsycic!!!
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#17 muneyoshi

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Posted 03 January 2008 - 04:23 PM

wiat, you said changing aheroes sides would require alot of scripting, but you did it already :ohmy: you knew i'd like to see it before i asked you are phsycic!!!


in his last comment he was refering to hero pathfinding in space battles.. ie pulling a ship in first using the box and trying to get heros to join te battle afterwards.. you can't

#18 Dane Kiet

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Posted 03 January 2008 - 04:28 PM

no, i meant the DS luke, i wasn't talking about the problem and glitch at all!!!
go to Where's Waldo? in com suggestions for more story!

Edited by Dane Kiet, 03 January 2008 - 04:30 PM.

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#19 muneyoshi

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Posted 04 January 2008 - 12:09 AM

no, i meant the DS luke, i wasn't talking about the problem and glitch at all!!!
go to Where's Waldo? in com suggestions for more story!


Sorry.. I get what you are saying now.. I replied in the other topic.. just found teh DS Luke alil while ago

#20 EduardPais

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Posted 04 January 2008 - 01:09 AM

Yeah, the pathfinding is a drag. I've never used it for that reason. I did try to fix it once, but to no avail. I suppose I should try again sometime.


Don't remove it, I'm using the pathfinding slot.



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