please note.. killing the instant build does NOT solve this problem.. is just makes it alil more managable by giving you more time.. even after the instant build was taken off I was still hit with 50+ and one time 80+ skiprays.. I forgot where that file is.. it's in one of the topics but it's long lost in my memory lol. sorry..
now.. E-wings and Barloz are good counters to skiprays.. mind you they do need a few upgrades first.. fully upgraded K-wings are also okay against them.. but E-wings do better.. X-wings also work.. but not as good until they are fully upgraded.. just a few ideas on dealing with the menance
I tried a little experiment last night with A-Wings fully upgraded they make awesome skipray hunters. they are sooo fast and get off a snap hot of concussion missiles before doing a quick fly-by with blasters firing. They are the easiest to use a fast response ships to counter other smaller craft by far. I did try B-Wings but even the fully upgraded one's got owned by the skiprays because of that blasted turret . I didn't think A-Wings would be any good because they are so lightly shielded but they are so damn fast nothing can track them and get an accurate shot off. i was also using them against the SPC's (although somewhat less successfully). It's great that this mod has such a diverse list of units you can try various units against each other. I will definitely give K-Wings a try next though as they look really powerful and I have not upgraded these at all yet as I was going for the more classic A-Wing, B-Wing, Y-Wing, X-Wing combo . I also have not really upgraded the barloz much. I didn't realise to start with that they even generated income which is cool. But with some improvements to shields, speed and armament they could be quite formidable. I'll try those too, thanks.
Edited by pearzz, 23 January 2008 - 01:23 PM.