1) what is up with the computer setting all ships to "hunt" mode shortly after the battle begins.. this include his bombers and his fighter cover.. which leaves him at a serious disadvantage.. his cap ships are completely open to bombers and my cap ships need NO fighter cover as his bombers are aimlessly flying around the map after the initial opening volleys (he leaves them together for 1 or 2 passes then sets to "hunt") is it possible to disable the computer from useing this feature to force him to keep them in formation? or perhapes make fighter spawns "defend" the cap ship they spawm from? (I do that if I am not altering the fleets position.. enemy fighters/bombers that come near get engaged.. cap ships that get to near find a few extra bombing runs ) It is also annoying since the computer will not retreat if he has alot of fighters roaming the map.. which forces you to try and hunt them down.. he once had enough fighters and bombers roaming the map that he could have wiped my fleet.. but he left them just roaming.. they weren't even engageing the cap ships when they found them.. just make one pass and contuine the roam
2) also he tends to spread out his cap ships too much.. and I notice this even on my own move orders.. the ships seperate a little too much. Is there a way to force the computer to keep his cap ships in formation? hell any formation even a bad one is better then what it does now alot of the time.. I have to alter formations manually.. which I change often depending on what am faceing.. I don't exect to get an AI to do that.. but he needs to atleast keep them together.. having his small ships engaging my entire fleet because the cap ships haven't arrived yet is just plain stupid.. and what is with him moving an ISD right past your fleet so you can rake him???
3) targets.. the comuter picks such stupid targets for his cap ship guns to fire at.. I can cut down the number of guns fireing at me just by having Z-95's attack it.. he wastes alot of fire tryin to hit them.. and they can't do a damn thing to him.. I just saw a Preator fireing at.. 2 corvettes and 2 escort frigates... when it was also being hit by a MC80, 2 Reculsants and (2) elite heavy dreadnaughts.. granted it was also swarmed by 9 X-wings and 9 Y-wings.. (still he never would have lost that ship and won the battle had suggestion number 2 been the way of things).. the Preator had an ISD with him (see end of number 2 for his demise) and between jut those two caps ships my lil fleet was badly outgunned.. he had tons of fighters and smaller carracks that could have easily targeted the x and y-wings.. okay off topic.. his ISD barely engaged.. he fired alot to be sure.. but like his larger brother they picked very poor targets.. why is an ISD even bothering with a corvette when larger more dangerous ships are present? even with it's shields down that corvette can fire at it all day and do next to nothing! Can we script into the game target proities? Cap ships should be targeting other caps first and foremost (even if you can't dictate which ones it targets first. just not some damnable stupid corvette or escort frigate! even rakeing an ISD they can't do squat) Frigates should engage frigates first (exception is the lancer frigate whic was designed to almost solely combat fighters.. these ships should be set to defend larger cap ships).. and corvette classes should engage corvettes.. fighters should target bombers and fighters.. I also slaughter fighters because they are making passes on a cap ship.. that has full shields.. fighters.. not bombers.. how insane is that? The only ship that is still dangerous like that is the skipray as it has a turrented laser.. cap ships should not even bother targeting fighters or bombers (that is after all the entire purpose of a fighter cover or smaller ship protection) unless it has lasers (Rescusant.. God I love those ships.. cap ship with 102 laser turrents.. can't do much to other cap ships but bye bye fighters and bombers).. or no larger ships are within range
Since alot of this is with the AI.. and I had similiar issues with FoC in general (the fighter thing is alot worse now.. and the cap ships spread out more but not the targeting.. it's always been like that) I'm not sure if it can be "fixed".. but the AI is limited to which ships it can build on the diffcuilties as well as other things.. and this seems to be a general issue with it.. not only would it make the battles ALOT more interesting and diffcult.. it would make it alot more realistic (what admiral would really do any of these things? and targeting like I basically described has been a naval standard for hundreds of years as well as being common sense)
Edited by muneyoshi, 05 January 2008 - 04:07 PM.