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AI Planetary Advantage Exploitation


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#1 Phoenix Rising

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Posted 09 January 2008 - 06:06 AM

Okay, if you're looking for something to do, here are some things that need to be verified. Basically, I've programmed the AI to take advantage of some of the planetary advantages as they relate to structures. For example, they should be building mines on planets with the mining colony advantage (the lists won't match exactly because I didn't update them recently). I'm not really sure if they're doing this or not. The best way to check is to use your spy heroes and/or spy networks. The following structures should be showing up on the subsequent list of worlds always (assuming they've had enough time to be built):

Level 5 Starbase

  • For the CSA
    • Esseles
    • Fondor
    • Fresia
    • Kuat
    • Lianna
    • Rendili
  • For the Empire
    • Corellia
    • Corulag
    • Esseles
    • Fondor
    • Kuat
    • Lianna
    • Rendili
    • Rothana
  • For the Alliance
    • Corellia
    • Fondor
    • Fresia
    • Kessel
    • Kuat
    • Mon Calamari
    • Rendili
    • Roche Asteroids
    • Sullust
Mining Facility

  • Abregado-rae
  • Aeten II
  • Alzoc III
  • Anteevy
  • Arkania
  • Bakura
  • Bespin
  • Dolomar
  • Empress Teta
  • Garos IV
  • Gromas 16
  • Hoth
  • Jabiim
  • Kessel
  • Mandalore
  • Mustafar
  • Muunilinst
  • Naboo
  • Nkllon
  • Ord Pardron
  • Ord Trasi
  • Ryloth
  • Sarka
  • Yavin 4
Barracks/SpecForce Academy

  • Byss
  • Carida
  • Corulag
  • Kamino
  • Saleucami
  • Vjun
  • Wayland
Officer Academy

  • Anaxes
  • Byss
  • Kamino
  • Saleucami
  • Vjun
  • Wayland
Light/Heavy/Advanced Vehicle Factory

  • Woostri
Cantina

  • Wistril
Hutt Palace

  • Rodia


#2 Zarkis

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Posted 09 January 2008 - 06:31 PM

I have created a testgalaxy for people to use. Just download the zip file and put the contents into the xml directory of the mod. It adds a second FarFarAway galaxy at the end of the campaign list with all planets revealed and a special corvette at your home planet which will allow you to see everything in the whole galaxy.

Only download if you really want to help testing!!! It's somewhat of a spoiler of course. The other campaigns will not be affected. Happy testing! :rolleyes:


Attached File  TESTGALAXY.zip   18.15KB   34 downloads

#3 Phoenix Rising

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Posted 09 January 2008 - 08:33 PM

Thanks, Zarkis :rolleyes:. I've been debating with how to reveal the FoW for the player (since there is no option in GameConstants like there is for the AI) and I was thinking of just adding a massive spy network at your home planet, but the corvette is probably a better option since it doesn't break the other campaigns. However, the Rebel one appears to be buildable, while the Imperial one isn't :p. Also, try giving it this tag: <Can_Participate_In_Space_Battle> with a value of No, since you'll probably want to test it on Hard, but without worrying about defenses and such.

#4 Dane Kiet

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Posted 09 January 2008 - 09:51 PM

where do you save it to? then where do you extract it?
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#5 Phoenix Rising

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Posted 09 January 2008 - 09:57 PM

Everything goes in the mod's XML folder. You may want to backup the files it replaces though.

Edited by Phoenix Rising, 09 January 2008 - 09:58 PM.


#6 muneyoshi

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Posted 09 January 2008 - 10:04 PM

Everything goes in the mod's XML folder. You may want to backup the files it replaces though.


what I do with temporary changes is I "copy" the real folder into "my documents".. then later I just put the folder back and overwrite all the files.. making notes ahead of time as to which files I want to keep as is

#7 muneyoshi

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Posted 09 January 2008 - 10:23 PM

Thanks, Zarkis :unsure:. I've been debating with how to reveal the FoW for the player (since there is no option in GameConstants like there is for the AI) and I was thinking of just adding a massive spy network at your home planet, but the corvette is probably a better option since it doesn't break the other campaigns. However, the Rebel one appears to be buildable, while the Imperial one isn't :sad:. Also, try giving it this tag: <Can_Participate_In_Space_Battle> with a value of No, since you'll probably want to test it on Hard, but without worrying about defenses and such.


where do you add this tag line? can you show us what it will look like directly and where to put it? (line before and aftr please) to avoid confusion

#8 Phoenix Rising

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Posted 10 January 2008 - 01:08 AM

Just copy this:

<Can_Participate_In_Space_Battle>No</Can_Participate_In_Space_Battle>
And paste it anywhere on his unit in SpaceUnitsCorvettes_TEST_Corvette.xml. Anywhere between <SpaceUnit Name="TEST_Corvette"> and </SpaceUnit>; it makes no difference.

#9 Zarkis

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Posted 12 January 2008 - 10:31 AM

Here are my findings from a bit of testing (playing as Rebel).

(1) There is something wrong with the CSA: It can't build spaceships and after a spacebattles their whole fleets just disappear. It builds land units just fine.

EDIT: Tested it again. The CSA sends a full fleet to Cadomai and I get the message that the black sun pirates won a space battle at Cadomai with no loses. However both the pirate station and the whole CSA fleet are gone.

(2) The CSA can't build it's initial spacestation. I think, building the first spacestation is hardcoded and not controlled by a script. Upgrading an existing station works. EDIT: Scrap that. I got it to build stations.

(3) The Empire does not upgrade it's stations (I saw it happen only once).

(4) On Kessel the Empire built a light vehicle factory and turbolaser towers. In general, it did not build the stuff it should build according to the first post.

Edited by Zarkis, 12 January 2008 - 05:12 PM.


#10 Phoenix Rising

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Posted 12 January 2008 - 05:34 PM

That's strange about the CSA. I'm not sure how fleets just disappear (unless they went to the Dreighton Nebula :D). Maybe I should add Karrde to the game so he can find them :dry:.

I've already adjusted the desirability to upgrade stations, so maybe (hopefully) that's obsolete. While Kessel is disappointing, I'm hoping that it's a special case with only two slots.

#11 feld

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Posted 24 November 2008 - 09:50 PM

PR-team,

Similar to the Thrawn thread - do you folks still want info on this? I've got limited play time (the Navy just won't pay me to play games-go figure) but I'm more than willing to use some of it to check this sort of thing if the data will still be useful.

r/
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#12 Phoenix Rising

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Posted 25 November 2008 - 10:11 AM

Heh, forgot this was pinned - sorry. It's out-of-date.




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