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Tank Turrets


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#1 Black_Serenade

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Posted 13 January 2008 - 12:21 AM

Ok I Have Been Looking At The Turret Logic Post In the Articles On The Main Page, So Far I Have Created The Pivot Points On My Tank In 3DS MAX, Added A Bone At The End Of The Tanks Barrel So As For The Shell To Spawn From Added Two Other Bones For Smoke Emitters. Now The Code Part Is What Im Wondering, The Code That Hostile Revealed To Us Where Exactly Placed? As A Behaviour? And Is There Anything To Put In Weapon.in?

Edit: Would I Also Need To Create Another Bone On The Turret Part Of The Tank? Or Is That Not Neccessary?
Thanks

-Black

Edited by Black_Serenade, 13 January 2008 - 12:25 AM.

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#2 jimiojoe

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Posted 13 January 2008 - 12:03 PM

Ok I Have Been Looking At The Turret Logic Post In the Articles On The Main Page, So Far I Have Created The Pivot Points On My Tank In 3DS MAX, Added A Bone At The End Of The Tanks Barrel So As For The Shell To Spawn From Added Two Other Bones For Smoke Emitters. Now The Code Part Is What Im Wondering, The Code That Hostile Revealed To Us Where Exactly Placed? As A Behaviour? And Is There Anything To Put In Weapon.in?

Edit: Would I Also Need To Create Another Bone On The Turret Part Of The Tank? Or Is That Not Neccessary?
Thanks

-Black


http://forums.revora...showtopic=34678

"Archers Firing while moving" already is covering lots of turret issues - that might help you =)
Jimiojoe
A light from the shadow shall spring.

#3 Black_Serenade

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Posted 13 January 2008 - 12:12 PM

Aye I Just Saw It After Posting This ;), Thanks
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