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Knights of Rhûn


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#1 Lauri

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Posted 14 January 2008 - 09:54 PM

Knights of the Scorcerer, step forward...


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There are those who use the devastating power of twin blades...

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and there are those who die by the blades...

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#2 Devon

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Posted 14 January 2008 - 09:57 PM

woah....awesome anims!

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#3 Rob38

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Posted 15 January 2008 - 06:02 AM

woah....awesome anims!


Second that :)

For your Rhun armor, is there going to be regular armor and upgraded armor? Or do they not have the heavy armor upgrade? Either way, I love the skins :wub:

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#4 Lauri

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Posted 15 January 2008 - 03:43 PM

there are Heavy Armor :)
Most notably for the Archers ATM, as they have no armor, but get's armor...
For the swordsmen and cavalry (and later units), you can see the difference :wub:
Ie, on the cavalry... Basic on the right, Heavy Armor in the middle, and HA and Shield upgrade at the left :)
Standard troopers don't need a Shield upgrade of course ;)

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#5 Downfall

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Posted 15 January 2008 - 04:22 PM

woah....awesome anims!


Third :)

As for the armor on the riders, is it that they only get Pauldrons for the heavy armor? Or am I missing something?

And very polished armor by the way.

Edited by Downfall, 15 January 2008 - 04:24 PM.

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#6 Lauri

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Posted 15 January 2008 - 04:42 PM

something for their feet is there :)

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#7 cahik_

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Posted 16 January 2008 - 02:53 PM

i am pretty sure that i saw those anims before...just cant remember where :p

oh maybe it was ... December 2nd :thumbsupsmiley:

anyways it is absolutly perfect. glad to see you back in bussiness.

Edited by cahik_, 16 January 2008 - 02:56 PM.

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#8 Lauri

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Posted 16 January 2008 - 03:00 PM

you may have seen anims that look the same, but they are in fact new :p
and I do have problems with them in-game... :thumbsupsmiley:

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#9 cahik_

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Posted 16 January 2008 - 03:29 PM

O_o..thats rather then unpleasant. what kind of problem do you have with those?

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#10 Lauri

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Posted 16 January 2008 - 04:22 PM

they act up...

When I exported the anims, they looked wierd in the viewer, and also when I imported them into Max again... So, I made a "new" skeleton for him, which was of course the same as before (ruhh_theo_skl, or whatever..), and now they looked great in the viewer...
But when I moved them to their w3d folder, and see them ingame, they don't look like anything... it's like they have the wrong skeleton, but I didn't move the 'new' skeleton with them to the w3d folder, which might be the problem, but it might also cause problems for other users of that skeleton if I drag it over...
So, I don't know what to do...

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#11 cahik_

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Posted 16 January 2008 - 05:27 PM

nope, it shouldnt make any problems. it is the way how i solve the problem with problematics skeleton just like all horse skeletons, gimli , lurtz etc.

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#12 Caluadan

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Posted 16 January 2008 - 09:56 PM

great :thumbsupsmiley:
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#13 Lauri

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Posted 17 January 2008 - 03:10 PM

did make problemos mate :p
sadly...

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#14 Eonwe

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Posted 18 January 2008 - 02:22 AM

Great Job again! :wink_new:

#15 cahik_

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Posted 18 January 2008 - 07:28 AM

upss...then i may have big problems with my RA stuff. what sot of problems occur?

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#16 Lauri

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Posted 18 January 2008 - 01:25 PM

all the anims are now messy...
although, that's not wierd, as I did export the skeleton from the model I had, not the whole skeleton :wink_new:

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#17 cahik_

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Posted 18 January 2008 - 09:43 PM

would you mind testing it with correct skeleton then? i used to belive that it worked fine but you scary me a bit :)

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#18 Lauri

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Posted 18 January 2008 - 11:45 PM

I could check it out tomorrow :)
But the problem is, that when I first exported the original skeleton, it looked very messy in the viewer... but it might of course be solved, but I don't really know...

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#19 Sûlherokhh

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Posted 19 January 2008 - 04:18 AM

:) You'll figure it out.
This is wonderful work!

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#20 IthronAiwendil

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Posted 20 January 2008 - 01:54 PM

Amazing! I love the Rhun guys, they're the best ones I've seen so far :thumbsdownsmiley:




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