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Found a way to modify angle/height for waypoints


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#1 {IP}WrathChild

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Posted 19 January 2008 - 02:31 PM

I've been looking at some topics on revora and a lot of people asked how to turn a waypoint so that the starting fortress could be in the right angle. A lot of the replies said it couldn't be done, so I thought too at first. Dunno if you guys knew about this but if you select the waypoint u want to change angle of u need to select the waypoint AND an object that can be modified (altititude, angle, scale etc), when u have selected em both the object menu will appear instead of the waypoint menu, just change the angle of the object menu to any position u like and the waypoint will change angle together with the object. Hope I came up with something new
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#2 m@tt

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Posted 19 January 2008 - 03:28 PM

So this allows you to change the starting angle of a fortress? Got any screens of it working?
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#3 {IP}WrathChild

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Posted 19 January 2008 - 03:41 PM

So this allows you to change the starting angle of a fortress? Got any screens of it working?

exactly, taking screenshots now, will edit in a sec

Edited by {IP}WrathChild, 19 January 2008 - 04:37 PM.

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#4 lacrossman930

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Posted 19 January 2008 - 06:30 PM

WOW! THATS REVOLUTIONARY THAT IS!
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#5 Sûlherokhh

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Posted 19 January 2008 - 07:14 PM

Sounds very promising. Ingenius! :)

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#6 Devon

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Posted 19 January 2008 - 09:05 PM

good job! nice simple solution to this :)

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#7 Shikari

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Posted 19 January 2008 - 09:45 PM

Great Discovery!

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#8 {IP}WrathChild

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Posted 19 January 2008 - 10:26 PM

So, where do I cash my check?
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#9 Shikari

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Posted 20 January 2008 - 06:15 PM

Hmm we're going to need some screenshots before it comes to that...

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#10 njm1983

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Posted 22 January 2008 - 01:15 AM

It doesnt work, i just tried it. the wp spins with the object, but when the game is loaded up the fortress was still facing the same direction. bummer. :good:

#11 {IP}WrathChild

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Posted 23 January 2008 - 08:25 PM

Ah damn, sorry guys, I assumed it would've worked. Sorry to have wasted your time
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#12 Sûlherokhh

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Posted 24 January 2008 - 04:47 AM

That's the way of modding. Sometimes it doesn't work out. At least now we all know where not to go, hehe. :thumbsupsmiley:

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#13 Guest_TheBioengineer_*

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Posted 15 February 2008 - 03:45 PM

You probably already know this but...

You can always specify a fortress for a given faction. This will of course limit the fortress type and an open-ended skirmish map might end up having a dwarves faction starting with an elven fortress. That is - if on the skirmish screen one chooses dwarves instead of elves but in worldbuilder the map-maker put an elven fortress specified to player_1 then you end up with dwarven porters, dwarven hero choices, but an elven fortress with elven upgrades and extension plots (ent guards, flood gate, etc.)

This can be a problem for some but you can specify direction of the fortress this way.... A simple change the fortress to the desired faction if you wish to change it. Or one could make multiple copies of the same map - each one with a different fortress. At the moment it is what I'm having to do because I have spent far too much effort on my map to throw it away. I built it without knowing the issue beforehand, unfortunately.

#14 Sûlherokhh

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Posted 15 February 2008 - 08:37 PM

Well, all fortress maps (Minas Tirith, Rivendell ...) work like that. :)

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