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Vanilla Soviet


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#1 genobreaker

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Posted 22 January 2008 - 05:54 AM

Changelog:...

Soviet Army/Vanila Soviet

Units:

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Spetsnaz
Cost: $800
Prerequisite: Soviet Barracks, Soviet Air Defense Command
- instant kills infantry
- damages tanks a little
Credit: Turn-A-Gamer (SHP Unit)

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Saboteur
Cost: $1000
Prerequisite: Soviet Barracks, Soviet Battle Lab
- Building Infiltration
- Can disguise enemy infantry
Credit: Lao Tze (SHP Unit), Blade/The Project Mod, lefthand (SHP Cameo)

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ECM Tank
Cost: $1500
Prerequisite: Soviet War Factory, Soviet Battle Lab
- Disables Vehicles
- Can detect cloaked units in radius
Credit: lefthand (Voxel Body), Daz (Voxel Turret), The_Hunter/C&C Generals Shockwave (Cameo Image)

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Repair Drone
Cost: $800
Prerequisite: Soviet War Factory, Soviet Service Depot
- Repairs Vehicles
- It Hovers
- Can't Repair aircraft while in Air
Credit: LaoTze (Voxel/Cameo)

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Hind
Cost: $1400
Prerequisite: Soviet War Factory, Soviet Air Defense Command
- Fires missiles for Tanks and Buildings, machine guns for Infantry.
- Weak against anti air weapons
Credit: Lefthand (Voxel, SHP cameo)

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Mig
Cost: $1200
Prerequisite: Soviet Air Defense Command, Soviet Battle Lab
- Fires missiles
- Weak against anti air weapons.

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Mako Fighter
Cost: $900
Prerequisite: Soviet Air Defense Command
- Fires machine guns, good for infantry
- Weak against anti air weapons.
Credit: BigJah (Voxel, SHP Cameo)

Buildings:

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Oil Derrick
Cost: $1500
Prerequisite: Soviet Construction Yard, Soviet Ore Refinery, Soviet Battle Lab
- gives additional credits
Credit: FactionMK (SHP)

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Command Center
Cost: $2000
Prerequisite: Soviet Construction Yard, Soviet Battle Lab
- Holds general powers.
- Varies on different soviet generals.
- Generic general power obtained is Nationalism
Credit: Justin Pereira/Techwar 2 Mod and MKV25 (SHP)

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Swatter Site
Cost: $1750
Prerequisite: Soviet Construction Yard, Soviet Battle Lab
- Fires 4 inderect, swatter missiles
Credit: MadHq (SHP)

Upgrades:

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Chain Guns
Cost: $500
Prerequisite: Sentry Gun, Soviet Construction Yard, Soviet Battle Lab
- Increase Damage and ROF of Sentry Gun

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Double Shell Burst
Cost: $500
Prerequisite: Flak Cannon, Soviet Construction Yard, Soviet Battle Lab
- 2 Flak Shells will be fired at the same time
- Increase Fire power

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Lock On Missiles
Cost: $1500
Prerequisite: Swatter Site, Soviet Construction Yard, Soviet Battle Lab
- direct missile attack
- do more damage

General Powers:

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Nationalism
Countdown: 5:00
- Accessed from the Soviet Command center, Increases unit speed and ROF in an area



Other Modifications:

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Soviet Air Defense Command
Cost: $1000
Prerequisite: Soviet Construction Yard, Soviet Ore Refinery
- builds soviet aircrafts
- replaces soviet radar tower
- radar ability
Credit: MadHq (SHP and Cameo)

Flak Trooper
new prerequisite: Soviet Barracks

Tesla Trooper
new prerequisite: Soviet Barracks, Soviet Air Defense Command

Desolator
new prerequisite: Soviet Barracks, Soviet Air Defense Command, Soviet Battle Lab

Crazy Ivan
new prerequisite: Soviet Barracks, Soviet Air Defense Command, Soviet Battle Lab

V3 Launcher
new prerequisite: Soviet Barracks, Soviet Air Defense Command, Soviet Battle Lab

Siege Chopper
new prerequisite: Soviet Barracks, Soviet Air Defense Command, Soviet Battle Lab

Kirov Airship
new prerequisite: Soviet War Factory, Soviet Air Defense Command, Soviet Battle Lab

Giant Squid
new prerequisite: Soviet Naval Shipyard, Soviet Air Defense Command, Soviet Battle Lab

Soviet Wall
new prerequisite: Soviet Construction Yard

Flak Cannon
new prerequisite: Soviet Construction Yard, Soviet Air Defense Command

- Demolition Truck is available
- Desolator is available
- Terrorist is available
- Tesla Tank is available

Graphical Enhancements:

Nuclear Radiations
- From green to orange
- Melt Die also recolored to orange

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Nuclear Reactor
- Now yellow/orange radiation

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Nuclear Equipped vehicles/buildings
- Emits yellow smoke/orange smoke

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Engineer
- new cameo and shp
Credit: Bobing About (SHP)

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Flak Track
- New graphical changes
Credit: Crimsonum (Voxel)

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Demolition Truck
- new graphical changes
- new explosion, replacement for the old demtexp.
Credit: partyzanPaulZy (Voxel), Remus Brãiloiu GENERALS MOD (SHP Animation)

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Apocalypse Tank and Tesla Tank
- new graphical changes
Credit: Stinger (Voxel)

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Nuclear Missile Silo
- Dramatic building explosion ^__^
Credit: Remus Brãiloiu GENERALS MOD (SHP Animation)

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Nuke Attack
- new animation
Credit: Remus Brãiloiu GENERALS MOD (SHP Animation)

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Nuclear Reactor
- no change in explosion

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Tesla Weapons
- Tesla Troopers, Tesla Tanks elite coil bolt effects

==============================

Edited by genobreaker, 04 October 2009 - 01:15 PM.

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#2 Misthero

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Posted 09 June 2008 - 12:30 AM

Well... i've thought of something for the soviets to use (maybe Tank General... but for all around)
I suggest Soviets get an Amphibious Light Tank (from War Factory) for fast assaults on land vehicles (on Naval Maps, soviets really stink, or maps with a lot of water and shores) even if they're naval units 'are' strong, they just lack the ability to storm inland bases (cept for Dreadnought)

So yeah an Amphibious Light Tank from War Factory (as a on par with Robot Tanks... to say the least)
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#3 Devastator

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Posted 14 June 2008 - 11:06 AM

Question:
Is there a unit thats only for vanilla soviet?

#4 Misthero

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Posted 14 June 2008 - 12:46 PM

I've been asking Geno to add a Heavy Tank JUST for Soviet Vanilla Side (and the other Vanilla Sides)

The Overlord Tanks from G:ZH :( for Soviets
The Paladin Tanks for the Allies
and the ... now i forgot that other tank's name...... Maurader Tanks for Yuri...
Fit well dont it? :/
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#5 wcvechten

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Posted 19 June 2008 - 10:31 AM

hmmm,that tech center is something which fits really well in urban combat

#6 bartpp7

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Posted 26 June 2008 - 05:59 AM

looking good mate :thumbsupsmiley:
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#7 Devastator

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Posted 06 July 2008 - 10:55 AM

I've been asking Geno to add a Heavy Tank JUST for Soviet Vanilla Side (and the other Vanilla Sides)

The Overlord Tanks from G:ZH :( for Soviets
The Paladin Tanks for the Allies
and the ... now i forgot that other tank's name...... Maurader Tanks for Yuri...
Fit well dont it? :/


Overlord is just kinda like Apoc. Tank... Theres no need for more heavy tank, especially for soviet...
And I rather see unit say like a stealth light tank(stealth while not moving..) for yuri or an artillery unit for Allies then adding more units from ZH.....

#8 Misthero

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Posted 10 July 2008 - 07:36 AM

does the Apocalypse Tank even trample on other tanks? just by rolling on them >_>
the Overload Tank would be like Battleship Accuracy (spray) and able to load 1 passenger (maybe...) and can roll over other tanks (Battlefortress Style)

Yuri i think already has a Light Tank that gets Stealth mode on Level 2 Status but i guess it's something for Yuri Stealth Gen
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#9 genobreaker

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Posted 23 November 2008 - 08:55 PM

UPDATED:

Marksman (added)

also added screenshot for the new Airfield...
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#10 Devastator

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Posted 03 December 2008 - 10:34 AM

Marksman? why can't you call them spenzez or something :shiftee:
Are going to update that nationalism comea?
Did I mention that the com. center looks like a naval base? :xcahik_: (The image)
And I hope you change that com. center to look more soviet in next version. That one look like it fit Allies or the civilians.

#11 some_weirdGuy

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Posted 04 December 2008 - 09:45 AM

yeah, it doesn't look 'soviet-ish' at all...

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#12 Guest_Guest_*

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Posted 04 December 2008 - 02:37 PM

Call them Marines, it would be soviet enough (real Red Army have had Marine Infantry and only Spetznaz has been higher), but infantry from Specialized Assignation are equivalent of SAS.

#13 Colonel Cross

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Posted 10 January 2009 - 08:44 AM

just what is the wheeled Rhino called?

#14 genobreaker

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Posted 10 January 2009 - 01:42 PM

its the Infantry General mbt... Bison tank...
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#15 genobreaker

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Posted 22 January 2009 - 07:48 PM

UPDATED:

Marksman ---> Spetsnaz (new Cameo)
Saboteur (added)
ECM Tank (added)
Oil Derrick (added)
Command Center (new building shp)
Chain Gun upgrade (added)
Double Shell Burst (added)
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#16 partyzanPaulZy

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Posted 22 January 2009 - 10:38 PM

uh, Mako, MiG, ECM turret need improvements. Otherwise nice. :p
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#17 Devastator

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Posted 23 January 2009 - 10:40 AM

The new com. center fits well. :D
ECM Tank looks good, still where do you get that cameo? :p
How many oil Derricks can you built and how much is the income per second?

#18 genobreaker

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Posted 23 January 2009 - 06:32 PM

i didnt give the derricks to have buildlimit or deathweapon... to balance out with the other resource buildings (Internet Center, *some yuri ore driller building*) i made a little more delay on getting credits... somewhat like 10 credits for 5 sec... like that....
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#19 Misthero

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Posted 25 January 2009 - 12:26 PM

Oil Dricks (think of the possibilities... :p )
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#20 genobreaker

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Posted 01 February 2009 - 11:17 AM

UPDATED:

Changed Nuke colors (green to orange/yellow)
Smoke animations (to nuke buildings and vehicles when damaged)
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