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[Soviet] Nuke General


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#1 genobreaker

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Posted 22 January 2008 - 06:02 AM

Changelog:...

Nuke General

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General Tsing Shi Tao
Rank: 4-Star General (генера́л а́рмии)
Branch: Soviet Liberation Army
Tactical Overview: Nuclear Energy

Ah the wonders of science is beyond this general's view. His view is power and to achive such power one must let it loose. Nuclear shells, rockets and bullets are what his army packs and efficient and low costs gives him a good amount off funds to destroy his opponents. His tanks are powered by nuclear reactors making them lethal when they die. His overuse of his Nuclear Arsernal gives shivers down the spine of UN officials whenever who mentions 'Nuke Tao'. We might like it as if he is our comrade in battle, but as an enemy... well let's just say your base will be crampled by several nuclear warheads. Resistance is Futile. Another name for this superior generals' Nuclear Arsernal is 'The Golden Fist of Destruction'

• Desolators start at veteran level.
• Nuclear Reactors now generate more power.
• Nuclear Silo cost reduced.
• Rhino tanks and Apocalypse tanks start with nuclear upgrades.

Units:

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Nuke Conscript
Cost: $250
Prerequisite: Soviet Barracks
- Fires nuke tipped bullets
- can damage vehicles more

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Nuke Boris
Cost: $1875
Prerequisite: Soviet Barracks, Soviet Battle Lab
- Airstrike Tactical Nuke MIG's
- can damage vehicles more

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Nuke Rhino Tank
Cost: $1200
Prerequisite: Soviet War Factory
- Increase damage against vehicles and building
- Explodes when destroyed
- Shells are now nuke tipped
Credit: Tony (Voxel)

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Nuke Apocalypse Tank
Cost: $2000
Prerequisite: Soviet War Factory, Soviet Battle Lab
- Increase damage against vehicles and building
- Explodes when destroyed
- Shells and Missiles are now nuke tipped
Credit: Tony (Voxel)

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Tactical Nuke Mig
Cost: $1400
Prerequisite: Soviet Airforce Command
- fires a small tactical nuke missiles
- Weak against anti air weapons
Credit: Stingerr (Voxel)

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Nuke Siege Chopper
Cost: $1500
Prerequisite: Soviet War Factory, Soviet Radar Tower
- fires nuclear shells
- Weak against anti air weapons

Buildings:

Advance Nuclear Reactor
Cost: $1500
Prerequisite: Soviet Construction Yard, Soviet Battle Lab
- Increased more power output
- Explodes more violently when destroyed

General Powers:

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Nuke Bomber
Countdown: 6:00
- Accessed from the Soviet Command center, paradrop 1 nuclear bomb anywhere at the battlefield.
Credit: Lefthand (SHP Cameo)

Edited by genobreaker, 04 October 2009 - 01:20 PM.

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#2 Devastator

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Posted 26 January 2008 - 11:26 AM

Lol can you give this gen a cluster nuke like in contra :p :wink_new:

#3 wcvechten

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Posted 26 January 2008 - 04:54 PM

dont like the nuke mig cameo

#4 genobreaker

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Posted 28 January 2008 - 04:24 AM

lol anything wrong with my cameo? you can suggest...
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#5 some_weirdGuy

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Posted 28 January 2008 - 07:28 AM

i think it looks good...

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#6 Devastator

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Posted 28 January 2008 - 10:54 AM

@ genobreaker : How about making a comea like ZH(normal mig comea with a nuclear logo) :) .
I mean this is the first version ;) .

#7 genobreaker

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Posted 28 January 2008 - 04:25 PM

mmm... it take little space at that nuclear logo in it... instead i put nuke explosions on the background... (like in the apocalypse and rhino...)
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#8 some_weirdGuy

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Posted 28 January 2008 - 11:27 PM

which as i said, i think it looks good, and i think that idea is better then just having the radio active logo...

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#9 wcvechten

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Posted 30 January 2008 - 04:14 PM

i dont like the mig colors on it just as the nuke explosion,but that could be me ofcourse

#10 genobreaker

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Posted 30 January 2008 - 08:47 PM

i dont know the colors shown of with other monitors... for me it looks fine...

and i will make some cameos with nuke symbols...
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#11 wcvechten

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Posted 01 February 2008 - 03:02 PM

well it looks at me reallyyyy blocky...

#12 genobreaker

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Posted 01 February 2008 - 07:09 PM

well its in the shp conversion of the cameo, i fix that correcting to those colors...
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#13 wcvechten

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Posted 02 February 2008 - 10:50 AM

ok,well see which one is better by then the time you finished it.
just 1 suggestion for the nuke missile,how about increasing the radiation range a little bit,or let it stay longer?

#14 Devastator

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Posted 02 February 2008 - 11:13 AM

Or both.. :wink_new:
I mean this is a nuclear gen. :thumbsupdrool:

#15 wcvechten

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Posted 03 February 2008 - 09:58 AM

lol,agreed with that xD

#16 Rentt Redwood

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Posted 07 February 2008 - 03:05 AM

Well, he does have two nuclear weapons. One is the missile and one is dropped from a bomb, so you have two. I don't know if that you should add to the missile, but he is the nuke general.... And bigger is better for him on nukes. :wink_new:

#17 Devastator

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Posted 07 February 2008 - 11:13 AM

You mean dropped from a plane :wink_new: . I think the one dropped from the plane is the mini nuke :lol: (weaker then ordinary nuke) and the missile is the main one which is why its bigger and better then ordinary nukes ;) And I wonder if gen. Tao is getting a nuclear demo truck :wink_new:

#18 Rentt Redwood

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Posted 07 February 2008 - 01:08 PM

Yeah, I meant drop it from a plane. But, I just figured he had two super weapons right there.. Even if the plane gets shot down, if the bomb his right after a missile goes off. There could be more pain added and maybe even a Command Center vanishing in a green glow.

That'd be rather nasty to be able to hit someone like that with both those weapons, then follow up with a few demo trucks.

#19 Devastator

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Posted 08 February 2008 - 09:41 AM

Tao does not need to change his Iron curtain. The fact that he will get a better nuke(cheaper as well)...
I just wonder what geno planning for this general. :p

#20 Misthero

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Posted 08 February 2008 - 04:18 PM

The dropped bomb (from the plane) can be shot down... just have a _lot_ of anti air units (Like laser patriots or SW's new Aegis Patriots)
The old Avengers could delete that bomb off the air, but still damage anything underneath and near it. but not that much. I've tested it :p (Same goes for SW's Fuel Air Bomb
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