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YR: Zero Hour dev...


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#1 genobreaker

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Posted 24 January 2008 - 05:33 AM

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YR: Zero Hour is now back on development, the last version was screwed with AI bugs so this is the new one.
i removed those who were not part of the core YR:ZH so you can see here are some of the basics.

mod will now comes new features... such as the new General Powers activated from command centers
new different units... lots of them... lol
more stuff as follows...

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more screenshots in the forums
you can check the mod links

Forums
http://forums.revora...?showforum=1578
http://forums.freedo...isplay.php?f=90

Site:
http://www.exile.fre...udios.net/ragen

Edited by genobreaker, 24 January 2008 - 05:38 AM.

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#2 Rawlo

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Posted 24 January 2008 - 09:08 AM

shear awsomeness mate, I love the new prism tank vxl, though the normals on it and the apache need some work.

the command centre could also do with a reworking, it doesn't really fit the allies architecture, that said, it's still nifty. I look forward to getting my hooks into this.
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#3 Devastator

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Posted 24 January 2008 - 10:18 AM

yeah maybe you could use one of the pre-release RA2 buildings :thumbsupsmiley: ....
Like the pre-release soviet battle lap for the soviet commandcenter :popcorn:

#4 OmegaBolt

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Posted 24 January 2008 - 05:43 PM

That Patriot is exactly like mine, except with the orange bar recoloured. :/

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#5 genobreaker

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Posted 24 January 2008 - 07:01 PM

i checked the apocalypse mod recently... i saw that thing also with that orange bar in screenshots...
it look the same
well it kinda weird... ive read gamemate did this but... i got it in a chinese site months ago...
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#6 Romanul

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Posted 24 January 2008 - 07:15 PM

interesting....
what was that site?
was it ynfox?
also could you please send me an link of the ynfox forum if you could?
*learns chinese*
anyway cool pics also i feel proud that i am one of your tester.
lucky me :rolleyes:

Edited by secret, 24 January 2008 - 07:27 PM.


#7 Aro

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Posted 24 January 2008 - 09:00 PM

That black outline on the Prism tank cameo needs to go. Otherwise, Nice work.
(Use TX1138's Apocalypse dammit! It's just better)
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#8 Allied General

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Posted 24 January 2008 - 10:55 PM

i checked the apocalypse mod recently... i saw that thing also with that orange bar in screenshots...
it look the same
well it kinda weird... ive read gamemate did this but... i got it in a chinese site months ago...


I would seriously advise checking for credits as its most likely, unfortunatly ripped. Chinese modders often do that work such as Exodus. If the shp isn't copy or paste or imported from a game, mostly likely don't use it.
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#9 genobreaker

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Posted 25 January 2008 - 07:36 AM

i will add omegabolt and his mod to my credit list including gamemate who did the asset
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#10 Apollo

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Posted 25 January 2008 - 10:18 AM

Speeder gave you that MO's apocalypse cameo? :rolleyes:
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#11 genobreaker

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Posted 25 January 2008 - 12:36 PM

he gave me permission to use, well i think it was a year ago when this mod started...
and also some of his asset like his Yuri radar dome using as the Yuri Command Center...
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#12 Allied General

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Posted 25 January 2008 - 03:24 PM

i will add omegabolt and his mod to my credit list including gamemate who did the asset


not meaning to sound rude, but has omegabolt allowed you to do this?

because normally you ask the original author if can use the asset (even if it was edited) like you did with speeder for example.

basically i would advise using Credit: author (voxel, shp, whatever) it just avoids a lot of hassle such as this which distracts unfortunatly from mod.

in regards to mod, good ideas but graphical improvements on prism tank required (its got too much detail and bad normals or whatever) also try to avoid using light blue in cameos as the .pal becomes just ugly.

also i learnt this from comradej ages ago (i think that was his name) but please show units at different angles, like a 360 gallery so we can see how good it looks from different angles.

Finally I think the allied command centre is the based upon the http://en.wikipedia....nas_Twin_Towers in Malyasia, I think it was in Rush Hour 1 or some MI, bond movie lol.

Edited by Allied General, 25 January 2008 - 03:31 PM.

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#13 genobreaker

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Posted 26 January 2008 - 01:49 AM

basically i would advise using Credit: author (voxel, shp, whatever) it just avoids a lot of hassle such as this which distracts unfortunatly from mod.

hmm thanks for that... i will apply that to my posts...kinda sound critical for not listing the credits to public..
EDIT: check now the posts i also included mods

graphical improvements on prism tank required (its got too much detail and bad normals also try to avoid using light blue in cameos as the .pal becomes just ugly.

hmm... that will be done... :p

also i learnt this from comradej ages ago (i think that was his name) but please show units at different angles, like a 360 gallery so we can see how good it looks from different angles.

i will post new screenshots applied with this... well thanks for the comments...

Edited by genobreaker, 26 January 2008 - 04:22 AM.

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#14 Allied General

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Posted 28 January 2008 - 07:17 PM

Good tweaks and glad that whole credits issue was resolved. Apologies if I sounded a bit critical in beginning but its often the small things which help polish a mod.

I also appreciate how you are trying again in regards to YR: Zero Hour development, I'm sure when this is officially released it will be much balanced and overall a better mod.
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