A Few Questions
#1 Guest_Guest_Medicleous_*_*
Posted 26 January 2008 - 02:11 AM
Question 1: I would like to modify the text labels and descriptions but I can't find them, I assumed they would be located in English.big but no such luck. I just want to fix a couple of typos I have found. Can someone help me out?
Question 2: I have modified the region bonuses (population & power) for the good campaign, when i select Moria it now displays "MISSING:". I removed the power point from Moria and gave it to another region. Can I fix/remove this error text?
Question 3: I am still learning the basics so this might be out of my league but, I would like to modify the AI so that they rebuild their destroyed structures, they only seem to rebuild sentry turrets. Can I do this?
#2
Posted 26 January 2008 - 10:08 AM
2: ?
3: Modding the AI involves a whole different kind of modding using WorldBuilder scripts. As far as i know, the AI already rebuilds structures that are damaged. You just have to leave the AI base alone for a while. Once the perceived threat is low enough, the AI rebuilds economy structures.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#3
Posted 31 January 2008 - 04:14 AM
Ok, so I have read through the tutorial and have moved Aragorn and the Anduril spell to the Gondor faction in skirmish, but the AI wont buy him. How can I fix it so that the AI will use him?
Also how do I add a buildcost to Orc Warriors, can't find the BUILD_FOR_FREE command, and I want to make it so that Orc Laborers don't use any command points but couldn't find them in the evilfactionunits.ini
Thanks again for the help you have given, I'm learning alot faster than I expected.
#4
Posted 31 January 2008 - 03:32 PM
open the file
data\ini\object\hordes\evilfactionhordes.ini
look for the section starting
Object MordorFighterHorde
go down and you will see this
BuildCost = MORDOR_FIGHTER_BUILDCOST
and then change
MORDOR_FIGHTER_BUILDCOSTto whatever you want, just type in a number and they will cost that much.
the orc laborer could be
Object MordorWorker
and then change
CommandPoints = 1into
CommandPoints = 0
hope that helps
Thanks to Caluadan for the Sig
#5
Posted 31 January 2008 - 04:54 PM
Ok, so I have read through the tutorial and have moved Aragorn and the Anduril spell to the Gondor faction in skirmish, but the AI wont buy him. How can I fix it so that the AI will use him?
I do believe that you have to edit this through the maps. I could be wrong since I haven't messed with BFME1's files in a long time.
Edited by Downfall, 31 January 2008 - 04:54 PM.
Henry Miller, Tropic of Cancer
#6
Posted 07 February 2008 - 06:19 AM
I think that is what it is called.
Break dancing into the hearts of millions
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users