Extracting stuff from .cdata format
#1
Posted 31 January 2008 - 08:07 PM
#2
Posted 01 February 2008 - 02:34 AM
Save the environment, use green text
Some Bullshit Somewhere
#3
Posted 01 February 2008 - 03:24 AM
Command & Conquer Mods, Mods Support, Public Researchs, Map Archives, Tutorials, Tools, A Friendly Community and much more. Check it out now!
#4
Posted 01 February 2008 - 04:34 AM
We are living in a post-common sense society.
#5
Posted 03 February 2008 - 12:22 PM
#6
Posted 04 February 2008 - 08:49 PM
---edit---
Oh good news. I was digging around The Internets, and you can use OS BIG 0.54 to extract the .version .manifest .bin and .imp files from the .big files of Tiberium Wars, then use Bin Opener to extract .w3dm models (or other files), then use w3dm2ase to convert w3dm meshes to ase files you "should" be able to import in to 3SMax (I can't find any importer and it isn't natively supported in Max 8 or 9), or get 3D Object Converter (costs money) which can convert w3dm into a whole bunch of other formats.
(I haven't tried the w3dm2ase program or 3D Object Converter myself)
http://www.ppmsite.c...p=206500#206500
Edited by Mighty BOB!, 05 February 2008 - 12:03 AM.
We are living in a post-common sense society.
#7
Posted 05 February 2008 - 10:55 AM
1) It works with 1.5 patch only. I have 1.1 version. So, I removed patch-related pieces of code.Did you have to change the source because of the language pack or possibly decimal system being used on your computer?
2) It crashes if it can't find the file defined by user. I fixed this bug.
3) Audio extraction tool works with globalstream.big only. I added the big with english voices. (I don't remember its name. It is something like "EnglishGlobal.big".)
4) I added automatic seek-&-extract algorythm. Now it seeks for filenames in XML code and extracts files automaticly. One click - over 200 files extracted. Cool
PS: I needed audio only. So, I changed dll and audio extraction tool.
#8 Guest_GLP_*
Posted 16 May 2008 - 08:12 AM
1) It works with 1.5 patch only. I have 1.1 version. So, I removed patch-related pieces of code.
2) It crashes if it can't find the file defined by user. I fixed this bug.
3) Audio extraction tool works with globalstream.big only. I added the big with english voices. (I don't remember its name. It is something like "EnglishGlobal.big".)
4) I added automatic seek-&-extract algorythm. Now it seeks for filenames in XML code and extracts files automaticly. One click - over 200 files extracted. Cool
PS: I needed audio only. So, I changed dll and audio extraction tool.
Oh, man! Are you could ask "How Audio extraction tool works with globalstream.big"? I want know detailed instructions.
#9
Posted 16 May 2008 - 08:02 PM
Save the environment, use green text
Some Bullshit Somewhere
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users