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#1 Dindi

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Posted 01 February 2008 - 06:37 PM

heres an attempt at a generic man, im trying to improve my crappy modeling skill so all advice is greatly welcomed.

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#2 lycan

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Posted 01 February 2008 - 06:58 PM

his feet are a bit square but his hands are quite good.

#3 Dindi

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Posted 01 February 2008 - 07:55 PM

just made some weapons from scratch what do ya think?

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#4 lycan

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Posted 01 February 2008 - 08:44 PM

one of them look like a hammer from a workshop at my school lol.

#5 cahik_

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Posted 01 February 2008 - 08:45 PM

the body looks quite good. through that belt or whatever it is probably has more polygons then it is worth of. thing like that should definatly be skinned.

also i would like to note that hands modeled like that cause troubles on anims because the weapons have tendency to fly out of them. but it isnt big problem cause you dont look on units from that short distance ingame anyways.

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#6 Rob38

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Posted 01 February 2008 - 10:06 PM

One suggestion would be to make your images higher quality. They are less than 15 kb each. You should make them 100 at least. Also, brighten up the image with the weapons. It's hard to see what they are. :p

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#7 Dindi

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Posted 02 February 2008 - 09:07 AM

also i would like to note that hands modeled like that cause troubles on anims because the weapons have tendency to fly out of them. but it isnt big problem cause you dont look on units from that short distance ingame anyways.


yes i just recently found this out, the wrist tend to fly out of the arms.

One suggestion would be to make your images higher quality. They are less than 15 kb each. You should make them 100 at least. Also, brighten up the image with the weapons. It's hard to see what they are.

i would if i knew of a decent image hosting site as imageshack takes ages to load karge images.
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#8 Guess Who

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Posted 02 February 2008 - 09:56 AM

www.picoodle.com
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#9 IthronAiwendil

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Posted 02 February 2008 - 10:05 AM

Photobucket is way batter :wink_new:

#10 Dindi

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Posted 02 February 2008 - 10:48 AM

ok heres some orcs with new weapons and some new skins.
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#11 Mathijs

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Posted 02 February 2008 - 11:04 AM

They're a good start at modeling like that, but I think the handles are far too thick.

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#12 Dindi

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Posted 02 February 2008 - 11:09 AM

yes i agree i have had that problem for a while i just cant seem to get them to look right.
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#13 Guess Who

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Posted 02 February 2008 - 12:10 PM

The faces scare me :wink_new: just add a few more vertices to the handle that will make it easier won't it?
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#14 Dindi

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Posted 06 February 2008 - 03:43 PM

i just tried my hand at making some hobbits for fun,

in the middle is fatty, the hobbits with bows are bounders and the ones with swords are militia,
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here they are fighting some uruks,
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#15 Lauri

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Posted 06 February 2008 - 04:32 PM

watch out for our two new hobbit mods then...

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#16 Dindi

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Posted 06 February 2008 - 04:34 PM

yeh i just made these for fun, there wouldnt much point in making a hobbit faction as you have already done sots.
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#17 Mathijs

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Posted 06 February 2008 - 05:16 PM

Do a hobbit faction as you please, Lauri wasn't talking about SotS anyway. Don't be discouraged because you might end up slightly repeating what others did. We all do that, all the time. Day in, day out. ;)

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#18 Lauri

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Posted 06 February 2008 - 05:22 PM

Sometimes night...

And yeah, I was referring to the two new hobbits mods that are seen around here... one by smartdude-something, and another by... guess who ;)
So I mean't "watch out for requests to be a modelers\skinner for these mods" ;)

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#19 Dindi

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Posted 06 February 2008 - 05:27 PM

thanks guys, but i have no wish to do a hobbit faction, i prefer trying to do art than code, also i just gave the hobbit stuff to jussi, and im not sure about the 2 mods with hobbits in.
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#20 Lauri

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Posted 06 February 2008 - 05:47 PM

well... don't help them ;)
and don't do a hobbit faction...
It may sound fun and very cool to do...
but it'll kill you... seriously, I was just ressurected to make T4A ;)

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The 4th Age version 0.8 has been released: Link





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