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Fall of the Iron Crown


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#21 lycan

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Posted 23 February 2008 - 02:27 AM

great i will be downloading it straight as it comes out!

#22 Dre@mer

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Posted 23 February 2008 - 10:22 AM

I'm sure I'll be spending next weekend playing it :D What difficulty are you aiming for? (Sorry if you've answered that somewhere already)


I'm aiming for high difficultness - but the result might be a different story :p . One betatester said it's quite easy, while another one lost the first battle straight away.

#23 lycan

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Posted 23 February 2008 - 11:12 AM

lol XD i can wait forever to play this masterful map

#24 Dre@mer

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Posted 29 February 2008 - 11:49 PM

The map is released

Well there you have it. The wait is over and that's that. Everybody can get to play the map for real now and tell me what they think. I'm a mix of excited and non chalante about it right now. I think it's all good. I think that you guys will love it.

http://bfme2.heaveng....php?fileid=576

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#25 Guest_Guess Who_*

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Posted 01 March 2008 - 12:53 AM

Wow so perfect :thumbsdownsmiley:

#26 Juissi

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Posted 01 March 2008 - 09:54 AM

Its amazing map :p At second try I got to the part where you fight on those 2 bridges but then I didnt have many troops left :thumbsdownsmiley: Have to take a second try later though.
This will surely be remembered as one of the best BFME maps.

#27 Guess Who

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Posted 01 March 2008 - 10:10 AM

You could've made Glorifindel with more health though :thumbsdownsmiley:, he dies so easy.......
I was past killing most of the first floor, then Glorifindel died :(.
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#28 Dre@mer

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Posted 01 March 2008 - 05:10 PM

Well try again and use save/load often :thumbsdownsmiley:

And thank you for your comments guys. What was the your favourite part of the map? What did you hate? Found some bugs? Lets talk here a little bit :p

Edited by Dre@mer, 01 March 2008 - 05:13 PM.


#29 Juissi

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Posted 01 March 2008 - 05:28 PM

Well I havent really found ANY bugs other than some missing messages but I guess that because its a map (?)
I think my favourite part was the starting battle outside the fortress. That was pretty cool part but also the trolls drumming and the wolf arriving were cool too.
One thing I found little bit annoying was that, I didnt get it down to the end so I dont know for sure, the good side doesnt get any reinforcements other than Elronds army and two eagles. I had very small amount of forces left when I finished destroying the drums and killing the wolf. But I think I had played it little dumb :thumbsdownsmiley:

#30 Dre@mer

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Posted 01 March 2008 - 06:02 PM

True, the good guys only get the elronds army + eagles. I was considering adding a few battalions of elves as new reinforcements but some guys said the map was already way too easy so ... no reinforcements :thumbsdownsmiley:

#31 Juissi

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Posted 01 March 2008 - 07:28 PM

Well atleast its a real challenge :thumbsdownsmiley: I would hate to see map that is so beautiful and has been in the making since last summer to have no challenge.

#32 Grizzlez

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Posted 01 March 2008 - 08:10 PM

Ive walked it 2/2 attempts. As I said on IP, replayability and originality are lacking. Probably one of best maps i have ever played. But especially with single player you could have had a massive map.ini adding new units/powers etc and would have had no affect to gameplay. Also the eagles have a timer I think-unless mine somehow get owned plying around outside, this would basically make them suicide units to own a drum than for anything useful as you dont get them for long. I loved the drum idea though and the cinematic for it. Maybe a Version 2 adding a lot of stuff :thumbsdownsmiley:
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#33 Guess Who

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Posted 02 March 2008 - 05:01 AM

You could've made 2 batalions of troops come every couple of mins so you have more troops.
I hated the drums, but liked the first battle.
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#34 Dre@mer

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Posted 02 March 2008 - 08:19 AM

Ive walked it 2/2 attempts. As I said on IP, replayability and originality are lacking. Probably one of best maps i have ever played. But especially with single player you could have had a massive map.ini adding new units/powers etc and would have had no affect to gameplay. Also the eagles have a timer I think-unless mine somehow get owned plying around outside, this would basically make them suicide units to own a drum than for anything useful as you dont get them for long. I loved the drum idea though and the cinematic for it. Maybe a Version 2 adding a lot of stuff :thumbsdownsmiley:


In my view the massive map.ini file isn't so neccessary, sometimes having units the players know well is a good thing. Eagles don't have timer but they tend to be very aggresive and fly right into the enemy arrows, that might be the problem :p

You could've made 2 batalions of troops come every couple of mins so you have more troops.
I hated the drums, but liked the first battle.


Then the difficulty would dramatically fall to a very low level and players would incline to do camping, waiting for new units to come. Also, it wouldn't be very realistic...

#35 Devon

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Posted 05 March 2008 - 01:56 AM

Great map! Fairly easy I'd say, as long as you handle the first battle right. Go into planning mode (z) and queue up a bunch of orders in the timne you have before rogash attacks. My first time I got owned :rolleyes: The second I beat it fairly easily. Eagles are very important I think, as once you get high enough they don't have many archers and you can use them to pick off reinforcements. The Witchkings strongest beast took out a lot of my army, but I compensated by shelling the top level with trebuchets from the level below. The WK himself was pretty tough too, he wiped out my army except for a few archers and it took a lot of tag team healing and fighting with tornado to beat him.

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#36 Dre@mer

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Posted 10 April 2008 - 02:29 PM

If you liked the map, you can support it in the final round of Middle Earth Center mapping contest

Support the map here

#37 Shikari

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Posted 10 April 2008 - 07:14 PM

Voted for ya :good:

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