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#161 some_weirdGuy

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Posted 03 November 2008 - 08:15 AM

So I.Q. goes Reformatives and Slayers go Arbitrators?


if you want, but i had meant for the two 'yuri' factions(IQ and devout/spirit legion/whatever they are)

but if you like Arbitrators for Slayers then by all means
(also, i hadn't really though much about which would be which, so they sorta matched with either yuri faction)

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Posted 03 November 2008 - 12:09 PM

Oh lol I ment the Devout / Spirit Legion instead of the Slayers. ;) Probably some screens later today because school is already over for today (for me, that is). :)
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#163 need my speed

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Posted 03 November 2008 - 07:50 PM

Did I already say Raminator and MadHQ are some of the finest voxel (and also SHP) creators I've ever seen? I really love their work (yes I'm serious), although a marriage may be going too far...

Well...It's Hammer time!

Hammer Tank is the RA3 like Hammer Tank, made by raminator!
War Master is the Apocalypse like tank, now avaible with only a radar (and a War Factory)! Altough a bit less powerfull then a normal Apocalypse.
Conqueror Tank is the RA3 like Apocalypse Tank, a bit faster, a bit more armor, a bit longer range, and a bit higher ROF.
Nuke Cannon is the Giraffe artillery, very powerfull, altough for all Soviets.

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#164 some_weirdGuy

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Posted 04 November 2008 - 08:47 AM

yes, there are some very high quality voxel creators out there

the hammer tank reminds me of some sort of robot tank... if that gives you any ideas :p

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Posted 05 November 2008 - 05:25 PM

The new Flak Tank, for nti-air targets it has a slightly faster firing cannon that deals a bit less damage (overall making it a bit better), but also a slightly longer range. For anti-ground attacks, it has a light artillery cannon that deals much more damage with a much slower ROF. It also is better against vehicles and buildings, making it capable of destroying light scout units like Flak Track's or Dessert Wolf's. The Flak Tank however is very slow, has much more armor, and will explode violently when destroyed (deals the damage of 1 anti-ground shot of the Flak Tank). And by the way, I didn't tell you guys, but Nuke Cannon's also explode when destroyed (with the power of 1 shot fired by a Nuke Cannon), as does the Conqueror Tank (with the power of a IFV occupied by a Crazy Ivan)...

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#166 need my speed

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Posted 05 November 2008 - 07:54 PM

Just 3 screens with nothing new...Well, you didn't see the rocket for the Hammer Tank (forgot to tell that), but well...

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People are dying to see a nuke from this close (hey it is true, although most people mean soemthing other with sentences like this)

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Reason for posting here, I'm pretty sure I didn't edit the code of, for example, the Draining Disk. Yet, it is unbuildable...Same for the Brute, and probably more. :p The prerequisites are right (yes LAWEAP etc are for the Loyalists, YAWEAP etc for the Slayers, this is done for the paradrops as each side has different ones). But now, the new Iron Transport is also unbuildable (heavy transport for the Hammer). So I decided to ask your help...Although only that kinda weird guy from some sealed off island comes here at a daily (?) base...Anyway, while coming to the conclusion the Draining Disk was unbuildable, I found some other bugs too! The Magnetron could only push over 1 vehicle, and then stopped working (yes it has the DirectRocker tag, in fact, I rechecked the weapon and nothing was wrong AFAIK), and the EMP Tank could only disable 1 unit, that was always disabled, and then stopped firing for ever (and yes it also was the same as in the tutorial)...Strange? Yes.

Brute:

; Brute, me likes! Come to daddy!
[BRUTE]
UIName=Name:Brute
Name=Yuri Brute
Category=Soldier
Primary=Punch
Secondary=Smash
Prerequisite=YABRCK
;Prerequisite=YABRCK,YAWEAP
CrushSound=InfantrySquish
Crushable=no
Strength=225
Armor=plate
TechLevel=5
Pip=white
Sight=9
Speed=6
Owner=Bio
RequiredHouses=Bio
Cost=400
Soylent=200
Points=5
IsSelectableCombatant=yes
VoiceSelect=BruteSelect
VoiceMove=BruteMove
VoiceAttack=BruteAttackCommand
VoiceFeedback=BruteFear
VoiceSpecialAttack=BruteMove
DieSound=BruteDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=20 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=2
AllowedToStartInMultiplayer=no
ElitePrimary=PunchE
EliteSecondary=SmashE
IFVMode=0
Unnatural=yes
CloseRange=yes
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
GuardRange=2
SelfHealing=yes
ImmuneToPsionics=no
PixelSelectionBracketDelta=-8 ;gs higher number draws lower. Pixel difference from normal for selection bracket
ImmuneToRadiation=yes
ImmuneTo=dog
VeteranImmuneTo=dog
EliteImmuneTo=dog

Draining Disk:

[tdsk]
UIName=Name:tdsk
Name=Draining Disk
Prerequisite=LAWEAP,NAPSIS
Primary=DiskDrain
Strength=600 ;700
Category=AirPower
Armor=light
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=2
Turret=yes
turretspins=yes
Sight=9
Speed=15
CrateGoodie=no
Crusher=no;yes
Owner=YuriCountry
RequiredHouses=YuriCountry
Cost=1500
Soylent=1500
Points=25
ROT=100;gs super fast turn, ie turn on spot
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
VoiceSelect=FloatingDiscSelect
VoiceMove=FloatingDiscMove
VoiceAttack=FloatingDiscAttackCommand
VoiceSecondaryWeaponAttack=FloatingDiscSteal
VoiceFeedback=
CrashingSound=FloatingDiscDie
MoveSound=FloatingDiscMoveLoop
CreateSound=FloatingDiscCreated
BalloonHover=yes ; ie never land
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
SpeedType=Hover
MovementZone=Fly
MoveToShroud=yes
ThreatPosed=20 ; This value MUST be 0 for all building addons
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
ElitePrimary=DiskDrain
JumpjetSpeed=16 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=8 ;
JumpjetCrash=15 ; Climb, but down
JumpJetAccel=10
JumpJetTurnRate=100;gs superfast turn on spot, from 2
JumpjetHeight=750
JumpjetWobbles=.1 ; ! value of zero stop wobbles? NO! Wobbles of zero means div by 0 crash. "How many wobbles would you like?" "0" "You must have
wobbles!!! I kill you!"
JumpjetDeviation=15
JumpjetNoWobbles=yes ; Really small numbers on two lines above don't actually slow down the wobbling since it is the amplitude of a sinusoidal curve
Crashable=yes ; JJ plummets down like aircraft
TiltCrashJumpjet=yes; can handle tilting while falling without freaking out
DeathWeapon=BlimpBombEffect
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage. This gives control
SelfHealing=yes

Iron Transport:

; Iron Transport
[aptnk]
UIName=Name:aptnk
Name=Iron Transport
Prerequisite=NAWEAP,NATECH
Primary=aptnkFlak
Secondary=aptnkMissile
ElitePrimary=aptnkFlakE
EliteSecondary=aptnkMissileE
Strength=750
Category=AFV
Armor=heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=10
Sight=6
Speed=3
PipScale=Passengers
Passengers=5
OpenTopped=no
SizeLimit=2
CrateGoodie=yes
Crusher=yes
OmniCrusher=yes
Owner=Russians,Confederation,Africans,Arabs,Sickle,Hammer,Soviets
RequiredHouses=Hammer
Cost=2000
Soylent=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BattleFortressSelect
VoiceMove=BattleFortressMove
VoiceAttack=BattleFortressAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=BattleFortressMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=CrusherAll;gs OmniCrush handles crushing tanks and such, this handles walls
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=4
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher

Magnetron:

; Magnetron
[TELE]
UIName=Name:Magnetron
Name=Magnetron
Prerequisite=LAWEAP,NAPSIS
Primary=MagneticBeam
Strength=150
Category=AFV
Armor=light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=10
Speed=5
CrateGoodie=no
Crusher=no;yes
Owner=YuriCountry,Bio
RequiredHouses=YuriCountry
Cost=1200
Soylent=1200
Points=25
ROT=5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MagnetronSelect
VoiceMove=MagnetronMove
VoiceAttack=MagnetronAttackCommand
VoiceSecondaryWeaponAttack=MagnetronMagneShakeVoice
DieSound=GenVehicleDie
MoveSound=MagnetronMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
ElitePrimary=MagneticBeamE
Bunkerable=yes; Units default to yes, others default to no
CanPassiveAquire=no ; Won't try to pick up own targets ;GEF don't want him accidently attacking your own guys
Pushy=yes
ImmuneTo=directrocker
VeteranImmuneTo=directrocker
EliteImmuneTo=directrocker

Magnetron weapon:

[MagneticBeam]
ROF=300
MinimumRange=1
Projectile=SmallCometP
Report=MagnetronAttack
Damage=150
Speed=300
Range=6
Warhead=MagnetronWH
LaserInnerColor=255,255,0
LaserOuterColor=255,215,0
LaserOuterSpread=0,0,0
LaserDuration=15
IsLaser=true

Magnetron warhead:

[MagnetronWH]
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,0%,0%
DirectRocker=yes
ImmunityType=directrocker

EMP Tank:

; EMP Tank
[emptank]
UIName=Name:emptank
Name=EMP Tank
Image=emptank
Prerequisite=LAWEAP,NAPSIS
Primary=EMPulseWeapon
Strength=250
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=9
Speed=8
CrateGoodie=no
Crusher=yes
Owner=YuriCountry,Bio
RequiredHouses=YuriCountry
Cost=800
Soylent=800
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=LasherTankSelect
VoiceMove=LasherTankMove
VoiceAttack=LasherTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,SIGHT,FASTER,ROF
EliteAbilities=SELF_HEAL,STRONGER,Faster,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=EMPulseWeapon
OmniFire=no
ImmuneTo=emp
VeteranImmuneTo=emp
EliteImmuneTo=emp
Pushy=yes

EMP Tank weapon:

[EMPulseWeapon]
Damage=1
ROF=100
Speed=10
Warhead=EMPuls
Projectile=SmallCometP
Range=10
;Lobber=yes
Report=YURICNTL
LaserInnerColor=178,58,238
LaserOuterColor=238,0,238
LaserOuterSpread=0,0,0
LaserDuration=15
IsLaser=true

EMP Tank warhead:

; EMP Tank WH
[EMPuls]
EMEffect=yes
Verses=0%,0%,0%,2%,2%,2%,2%,2%,2%,2%,0%
DirectRocker=yes
ImmunityType=emp

And yes, all this units where one bugless / buildable, and I'm pretty sure I didn't edit anything having to do with prerequisites or the weapon things for the buggy units...

Hopefully thanks for the help...If you don't help...No dinner tonight!
Please, if you see a mistake in my posts - spelling, grammar, punctuation, or whatever else - point it out. How can one learn from mistakes, if one is not corrected?
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#167 some_weirdGuy

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Posted 06 November 2008 - 08:01 AM

Although only that kinda weird guy from some sealed off island comes here at a daily (?) base...


lol, pretty much now days ;)

i haven't ever been much of a modder, and its been quite a while, but did you cover the basics?
does Bio still build YABRCK?

make sure there's no spelling errors and... whats this immuneTo=dog? i haven't ever seen this before, is it some mod thing?(i haven't ever modified mods and stuff, i have only ever done map mods, so forgive my ignorance...)


maybe put this question in the editing section?


sorta oftopic:
i lol'd at this:

! value of zero stop wobbles? NO! Wobbles of zero means div by 0 crash. "How many wobbles would you like?" "0" "You must have wobbles!!! I kill you!"

never noticed it before :rolleyes:


sorry i cant be of more help :(

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#168 need my speed

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Posted 06 November 2008 - 02:08 PM

Yes they do. ImuneTo= and then some thing is from NPatch, for example, on the WH's that dog's use I put ImmunityType=dog, then any unit with ImuneTo=dog will be immune to dog attacks. I also did this with tesla, and more...That I don't remember now. :rolleyes: There are no spelling errors AFAIK, as I checked the whole code 3 or 4 tims.

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#169 Allied General

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Posted 06 November 2008 - 06:26 PM

hmm do you have ftp space?

It would be better to upload pngs there
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Posted 06 November 2008 - 06:35 PM

Huh? What do you mean? My screens are all in .png format but I guess you don't mean that...
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#171 Guest_Guest_*

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Posted 07 November 2008 - 07:44 AM

ftp = file transfer protocol (like http = hypertext transfer protocol)
AG meant upload them directly to some server, I guess.

#172 need my speed

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Posted 07 November 2008 - 02:30 PM

Like the Revora upload thingy (when you post there is somethign that can upload a maximum of 16MB), did you mean that?

And guys, I'm sorry, but this computer is going all crazy so I'm going to put my mod files on a cd and reinstall it (when I open anything with WinRAR (or when i download something) it gives a report that my drivers are wrong) so I can't really mod at the moment.

I don't like it too. :p
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#173 Black Rose

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Posted 11 August 2009 - 11:58 PM

Cant wait for more screenies
Total Annihilation is the only battle strategy.

#174 ZeroSamuraiX

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Posted 02 December 2009 - 07:56 PM

loving the conqueror tank and giraffe artillery, no updates in a year? o.O
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Posted 07 February 2010 - 03:05 PM

Yeah, and that will continue for some time (moths? years?)...But, as I've said many times, this mod will not die. Remember that. :p
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