Just 3 screens with nothing new...Well, you didn't see the rocket for the Hammer Tank (forgot to tell that), but well...
People are dying to see a nuke from this close (hey it is true, although most people mean soemthing other with sentences like this)
Reason for posting here, I'm pretty sure I didn't edit the code of, for example, the Draining Disk. Yet, it is unbuildable...Same for the Brute, and probably more.
The prerequisites are right (yes LAWEAP etc are for the Loyalists, YAWEAP etc for the Slayers, this is done for the paradrops as each side has different ones). But now, the new Iron Transport is also unbuildable (heavy transport for the Hammer). So I decided to ask your help...Although only that kinda weird guy from some sealed off island comes here at a daily (?) base...Anyway, while coming to the conclusion the Draining Disk was unbuildable, I found some other bugs too! The Magnetron could only push over 1 vehicle, and then stopped working (yes it has the DirectRocker tag, in fact, I rechecked the weapon and nothing was wrong AFAIK), and the EMP Tank could only disable 1 unit, that was always disabled, and then stopped firing for ever (and yes it also was the same as in the tutorial)...Strange? Yes.
Brute:; Brute, me likes! Come to daddy!
[BRUTE]
UIName=Name:Brute
Name=Yuri Brute
Category=Soldier
Primary=Punch
Secondary=Smash
Prerequisite=YABRCK
;Prerequisite=YABRCK,YAWEAP
CrushSound=InfantrySquish
Crushable=no
Strength=225
Armor=plate
TechLevel=5
Pip=white
Sight=9
Speed=6
Owner=Bio
RequiredHouses=Bio
Cost=400
Soylent=200
Points=5
IsSelectableCombatant=yes
VoiceSelect=BruteSelect
VoiceMove=BruteMove
VoiceAttack=BruteAttackCommand
VoiceFeedback=BruteFear
VoiceSpecialAttack=BruteMove
DieSound=BruteDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=20 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=2
AllowedToStartInMultiplayer=no
ElitePrimary=PunchE
EliteSecondary=SmashE
IFVMode=0
Unnatural=yes
CloseRange=yes
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
GuardRange=2
SelfHealing=yes
ImmuneToPsionics=no
PixelSelectionBracketDelta=-8 ;gs higher number draws lower. Pixel difference from normal for selection bracket
ImmuneToRadiation=yes
ImmuneTo=dog
VeteranImmuneTo=dog
EliteImmuneTo=dog
Draining Disk:[tdsk]
UIName=Name:tdsk
Name=Draining Disk
Prerequisite=LAWEAP,NAPSIS
Primary=DiskDrain
Strength=600 ;700
Category=AirPower
Armor=light
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=2
Turret=yes
turretspins=yes
Sight=9
Speed=15
CrateGoodie=no
Crusher=no;yes
Owner=YuriCountry
RequiredHouses=YuriCountry
Cost=1500
Soylent=1500
Points=25
ROT=100;gs super fast turn, ie turn on spot
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
VoiceSelect=FloatingDiscSelect
VoiceMove=FloatingDiscMove
VoiceAttack=FloatingDiscAttackCommand
VoiceSecondaryWeaponAttack=FloatingDiscSteal
VoiceFeedback=
CrashingSound=FloatingDiscDie
MoveSound=FloatingDiscMoveLoop
CreateSound=FloatingDiscCreated
BalloonHover=yes ; ie never land
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
SpeedType=Hover
MovementZone=Fly
MoveToShroud=yes
ThreatPosed=20 ; This value MUST be 0 for all building addons
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
ElitePrimary=DiskDrain
JumpjetSpeed=16 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=8 ;
JumpjetCrash=15 ; Climb, but down
JumpJetAccel=10
JumpJetTurnRate=100;gs superfast turn on spot, from 2
JumpjetHeight=750
JumpjetWobbles=.1 ; ! value of zero stop wobbles? NO! Wobbles of zero means div by 0 crash. "How many wobbles would you like?" "0" "You must have
wobbles!!! I kill you!"
JumpjetDeviation=15
JumpjetNoWobbles=yes ; Really small numbers on two lines above don't actually slow down the wobbling since it is the amplitude of a sinusoidal curve
Crashable=yes ; JJ plummets down like aircraft
TiltCrashJumpjet=yes; can handle tilting while falling without freaking out
DeathWeapon=BlimpBombEffect
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage. This gives control
SelfHealing=yes
Iron Transport:; Iron Transport
[aptnk]
UIName=Name:aptnk
Name=Iron Transport
Prerequisite=NAWEAP,NATECH
Primary=aptnkFlak
Secondary=aptnkMissile
ElitePrimary=aptnkFlakE
EliteSecondary=aptnkMissileE
Strength=750
Category=AFV
Armor=heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=10
Sight=6
Speed=3
PipScale=Passengers
Passengers=5
OpenTopped=no
SizeLimit=2
CrateGoodie=yes
Crusher=yes
OmniCrusher=yes
Owner=Russians,Confederation,Africans,Arabs,Sickle,Hammer,Soviets
RequiredHouses=Hammer
Cost=2000
Soylent=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BattleFortressSelect
VoiceMove=BattleFortressMove
VoiceAttack=BattleFortressAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=BattleFortressMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=CrusherAll;gs OmniCrush handles crushing tanks and such, this handles walls
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=4
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
Magnetron:; Magnetron
[TELE]
UIName=Name:Magnetron
Name=Magnetron
Prerequisite=LAWEAP,NAPSIS
Primary=MagneticBeam
Strength=150
Category=AFV
Armor=light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=10
Speed=5
CrateGoodie=no
Crusher=no;yes
Owner=YuriCountry,Bio
RequiredHouses=YuriCountry
Cost=1200
Soylent=1200
Points=25
ROT=5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MagnetronSelect
VoiceMove=MagnetronMove
VoiceAttack=MagnetronAttackCommand
VoiceSecondaryWeaponAttack=MagnetronMagneShakeVoice
DieSound=GenVehicleDie
MoveSound=MagnetronMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
ElitePrimary=MagneticBeamE
Bunkerable=yes; Units default to yes, others default to no
CanPassiveAquire=no ; Won't try to pick up own targets ;GEF don't want him accidently attacking your own guys
Pushy=yes
ImmuneTo=directrocker
VeteranImmuneTo=directrocker
EliteImmuneTo=directrocker
Magnetron weapon:[MagneticBeam]
ROF=300
MinimumRange=1
Projectile=SmallCometP
Report=MagnetronAttack
Damage=150
Speed=300
Range=6
Warhead=MagnetronWH
LaserInnerColor=255,255,0
LaserOuterColor=255,215,0
LaserOuterSpread=0,0,0
LaserDuration=15
IsLaser=true
Magnetron warhead:[MagnetronWH]
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,0%,0%
DirectRocker=yes
ImmunityType=directrocker
EMP Tank:; EMP Tank
[emptank]
UIName=Name:emptank
Name=EMP Tank
Image=emptank
Prerequisite=LAWEAP,NAPSIS
Primary=EMPulseWeapon
Strength=250
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=9
Speed=8
CrateGoodie=no
Crusher=yes
Owner=YuriCountry,Bio
RequiredHouses=YuriCountry
Cost=800
Soylent=800
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=LasherTankSelect
VoiceMove=LasherTankMove
VoiceAttack=LasherTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,SIGHT,FASTER,ROF
EliteAbilities=SELF_HEAL,STRONGER,Faster,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=EMPulseWeapon
OmniFire=no
ImmuneTo=emp
VeteranImmuneTo=emp
EliteImmuneTo=emp
Pushy=yes
EMP Tank weapon:[EMPulseWeapon]
Damage=1
ROF=100
Speed=10
Warhead=EMPuls
Projectile=SmallCometP
Range=10
;Lobber=yes
Report=YURICNTL
LaserInnerColor=178,58,238
LaserOuterColor=238,0,238
LaserOuterSpread=0,0,0
LaserDuration=15
IsLaser=true
EMP Tank warhead:; EMP Tank WH
[EMPuls]
EMEffect=yes
Verses=0%,0%,0%,2%,2%,2%,2%,2%,2%,2%,0%
DirectRocker=yes
ImmunityType=emp
And yes, all this units where one bugless / buildable, and I'm pretty sure I didn't edit anything having to do with prerequisites or the weapon things for the buggy units...
Hopefully thanks for the help...If you don't help...No dinner tonight!