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#21 Romanul

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Posted 12 February 2008 - 07:58 PM

somehow reminds me from the romanian words pro and contra

#22 BlitzKrieg

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Posted 12 February 2008 - 09:18 PM

Ooook, well, to get back on subject does anyone have any Ideas on what I could Use the first SHP for?? I was thinking a Prism Research Facility but I don't know anyone got any others????

#23 need my speed

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Posted 13 February 2008 - 06:16 AM

A Grand Cannon like defense system for another counter. They are much like the normal Prism Tower but you automatically get 3 of them that link togetehr and fire 1 big prism beam. owever, they can't link together with other buildings, only the 3 Prism Towers on the building.

Sorry if you don't understand what I mean, but first I am not English and second, I am so sick that I got a black out for a few seconds just by sitting on a chair... :blink:
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#24 BlitzKrieg

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Posted 13 February 2008 - 08:34 PM

I understand what Your saying but Is that possible to have that? Or do you mean just have the linking ones animation and just change the weapons distance???



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~

What's wrong with this art code?? I'm new to art coding and my prism tower don't show up...


[GAPOWTOW] ; Allied Self-Powered Prism Tower
Cameo=prisicon
Remapable=yes
Foundation=2x2
Height=6
Buildup=GAPRISMK
DemandLoadBuildup=true
FreeBuildup=true
PrimaryFireDualOffset=true
PrimaryFirePixelOffset=0,-4
PrimaryFireFLH=0,0,378
NewTheater=yes
ActiveAnim=GAPOWTOW_A
ActiveAnimDamaged=GAPOWTOW_BD
IsAnimDelayedFire=yes
DelayedFireDelay=28
DamageFireOffset0=-1,16
CanBeHidden=False
OccupyHeight=4

[GAPOWTOW_A] ; Allied Self-Powered Prism Tower Animation
Image=GAPOWTOW_A
Normalized=no
Start=0
End=4
Rate=300
Layer=ground
NewTheater=yes
Report=PrismTowerPowerUp
Shadow=no

[GAPOWTOW_AD] ; Allied Self-Powered Prism Tower Damaged Animation
Image=GAPOWTOW_AD
Normalized=no
Start=0
End=4
Rate=300
Layer=ground
NewTheater=yes
Report=PrismTowerPowerUp
Shadow=no

Edited by BlitzKrieg, 13 February 2008 - 09:18 PM.


#25 need my speed

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Posted 14 February 2008 - 06:27 AM

I'll try to explain it better...Normal Prism Towers can link with other normal Prism Towers to increase their range / damage. Right, this new Prism Tower has 3 Prism Towers in 1 building, so if you make a charge up animation (like the Tesla Coil) where the Prism Towers link together, and just increase the damage and range of this new Prism Tower building, you have it. However, this new Prism Tower building can only link with the Prism Towers in their own building. So yes, it is possible by adding only a charge up animation.

And I'm afraid I can't help you with that because I als don't understand it (you probaly understand it more than me)...
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#26 BlitzKrieg

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Posted 14 February 2008 - 11:18 PM

I alreay understood what you were saying I was just wondering if it was possible lol but you answered that questions now could someone help me with my art coding!? please?

#27 BlitzKrieg

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Posted 16 February 2008 - 05:03 PM

Well, I'm hosted at this forum now, My Forum, I'll try to keep this thread updated still but I'll be updating my new hosted forum first obvisouly...


Also, If anyone's interested I'm looking to see if anyone is able to join the team?
I'm very serious about this mod I'm just not a ble to alway work on it as much as I want to...so if you'd like just PM me..

Edited by BlitzKrieg, 26 February 2008 - 02:21 PM.


#28 BlitzKrieg

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Posted 09 March 2008 - 10:50 PM

Well, I've been working on the mod alot since yesterday and I think its almost complete I've added a couple more things and to make the mod better I wanted to make more Advanced AI and maps exclusive to the mod but I need help with the AI editing, I can barely even do it(well) with the AI editor....anyways can someone join in or lend me some assistance and help with AI editing and Mabey even Campiagn???





Oh, And Really sorry for triple post didn't realize i even had a double post...



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We're hoping for some help with AI editing and Map making so If your interested PM me or add me on msn timbrook316@hotmail.com

Edited by BlitzKrieg, 23 March 2008 - 01:37 AM.


#29 vileelf

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Posted 23 March 2008 - 01:51 AM

The Missiles to bombs idea is pretty cool

#30 Guest_Darknessvolt_*

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Posted 23 March 2008 - 05:51 AM

Hmmm.... I like your first shp concept.

#31 Black Temple Gaurdian

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Posted 23 March 2008 - 11:20 AM

Try playing on an snow map, then it should show up.

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#32 BlitzKrieg

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Posted 23 March 2008 - 03:35 PM

omg, thanks, but How do I get it to work regular? do I have to rename or did I forget a tag?(sorry, i suck when It comes to art coding lol)
Been Trying to figure out what was wrong for sooo looong!

------------------------------------------------------------
oh, Nvm, just had to make the ggpowtow instead of gapowtow lol :p TY SOOO MUCH!!!

------------------------------------------------------------
:::New Question:::

My EMP Won't Work, this too I've been working on as long as the Self-Powered Prism Tower. So Any help would be the best...

[EMPulseSpecial]
UIName=Name:EMPulse
Name=EMPulse
RechargeTime=3
Type=EMPulse ; EMPulse is the type for the Firing SW
Action=EMPAction ; check out the Adding custom Actions page to find out more about this NoAction=NoEMPulseAction ; if target within a weapon range
SidebarImage=EMPICON
ShowTimer=yes
DisableableFromShell=yes


;--------------------
EMPAction=340,6,4,340,6,12345,12345
;--------------------

; Changed it Into EMP Facility
[GAROBO]
Name=Allied EMP Facility
UIName=Name:Robocont
BuildCat=Combat
Prerequisite=YATECH,YACNST
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,
Arabs,YuriCountry,Gangstas
RequiredHouses=YuriCountry,Gangstas
TechLevel=10
Strength=1000
Powered=true
Adjacent=7
Armor=concrete
Sight=20
AIBasePlanningSide=2
Cost=5000
Points=30
Power=-200
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SuperWeapon=EMPulseSpecial
Nominal=yes
ThreatPosed=1
AIBuildThis=yes
Spyable=yes
ChargedAnimTime=1
ProtectWithWall=yes
BuildLimit=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=14
MinDebris=7


But for some reason it don't work, and yes, I do have it listed under [superweapontypes] I've been trying to figure this out for a while but have no clue, Am I missing a tag or something? I really need some help :/

-Please, and Thank you

Edited by BlitzKrieg, 23 March 2008 - 09:22 PM.


#33 EcclairLS

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Posted 24 March 2008 - 12:57 AM

the building itself has no primary weapon....
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#34 BlitzKrieg

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Posted 24 March 2008 - 01:25 AM

well, not to be rude or anything but How does that help me? really? I mean I didn't know it was supposed to so what do I set it as? could you be a little more specific please?

------------------------------

Oh, hehehe forgot to read bottom of the tutorial lol....my bad I should be able to get it now, I'll ask if I can't...

------------------------------

Well, It'll build and everything but once I go to fire it, it IE's So I'm guessing it has to do with weapon,

;Weapon
[EMPCannon]
Projectile=Invisible
Damage=50
Warhead=EMPulse
Range=100
ROF=15

;Warhead
[EMPulse]
Damage=1000 ; Amount of time
Spread=15 ; Spread is radius of EM pulse effect.
EMEffect=yes
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,100%

I'm not sure if this is even close to right.... :/ the EMP Weapon tutorial isn't that clear (in my opinion)... is the EMEffect=yes supposed to be on the weapon, warhead or both??

Edited by BlitzKrieg, 24 March 2008 - 01:54 AM.


#35 EcclairLS

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Posted 24 March 2008 - 04:30 AM

the damage should go in the weapon... not in warheads >_>
and spread does not work anyone... use CellSpread=....

and EMEffect on warheads only..

Edited by n0th1nG sp3c1aL, 24 March 2008 - 04:32 AM.

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#36 BlitzKrieg

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Posted 24 March 2008 - 04:41 AM

well, I'll try it that way even though it says to use Spread= in NPatch Tutorial anyways...

#37 Nighthawk

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Posted 24 March 2008 - 08:41 AM

Use CellSpread. The NPatch tutorial is incorrect - it gives the old TS Spread tag, which doesn't work anymore in RA2.
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#38 BlitzKrieg

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Posted 24 March 2008 - 01:35 PM

Well, I did what Special Said and It still IE's When I fire it :/ any ideas on why??

Edited by BlitzKrieg, 24 March 2008 - 01:36 PM.


#39 EcclairLS

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Posted 24 March 2008 - 02:07 PM

look on the codes in TS...
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#40 Allied General

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Posted 26 March 2008 - 01:30 PM

Okay seriously dude reading 2 pages of text is just boring.

Post like screenshots.
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