Elves
#181
Posted 24 March 2008 - 10:09 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#182
Posted 24 March 2008 - 10:15 PM
Robert J.
#185
Posted 24 March 2008 - 10:32 PM
Edited by Crazy Intellectual Liberal, 24 March 2008 - 11:22 PM.
#186
Posted 24 March 2008 - 11:27 PM
#187
Posted 24 March 2008 - 11:30 PM
#188
Posted 24 March 2008 - 11:35 PM
This is all just another step to have all the factions have their unique styles, while also trying to stay within Tolien's Middle-Earth.
Robert J.
#189
Posted 24 March 2008 - 11:38 PM
#190
Posted 24 March 2008 - 11:44 PM
Was that directed towards me? 'Cause if it was, I was saying that I need BFME2 - with which to play this modWhat do you meen by that? Can you not just import stuff, mess w/ coding and stuff and expect the skins to work?
If it wasn't, then please ignore this post
EDIT: Wow...this much advancement, and only for a third of the entire Faction. I cannot WAIT to see what else is in store.
Also...will the individual buildings' architectual style change with the sub-factions?
Third...will any buildings/upgrades be used only by that specific sub-faction?
Cheers,
-mike
Edited by elfhelm.., 25 March 2008 - 12:21 AM.
#191
Posted 25 March 2008 - 02:56 AM
As Shikari stated, you will need 2 training grounds. The idea is for a little extra money you can have 2 of the different unit types, but if you could have all three is would be overpowered and unable to balance. With how it is set up, it should balance between the other factions.
This is all just another step to have all the factions have their unique styles, while also trying to stay within Tolien's Middle-Earth.
Robert J.
That's what I was hoping for
From what I've heard, yes, buildings will be skinned to the Subfaction. Don't know about sub faction specific upgrades though, I doubt it, don't want it to be too much like Men of the East.
#192
Posted 25 March 2008 - 05:22 AM
Edited by Crazy Intellectual Liberal, 25 March 2008 - 06:02 AM.
#193
Posted 25 March 2008 - 10:48 AM
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#194
Posted 25 March 2008 - 03:56 PM
One question..is it possible to give Legolas an Elvencloak:$? or is that impossible caus' of the animation shit?
Wel thx a lot:D
Jakob J.
#195
Posted 25 March 2008 - 07:56 PM
while also trying to stay within Tolien's Middle-Earth.
Was that directed towards me? 'Cause if it was, I was saying that I need BFME2 - with which to play this modWhat do you meen by that? Can you not just import stuff, mess w/ coding and stuff and expect the skins to work?
If it wasn't, then please ignore this post
EDIT: Wow...this much advancement, and only for a third of the entire Faction. I cannot WAIT to see what else is in store.
Also...will the individual buildings' architectual style change with the sub-factions?
Third...will any buildings/upgrades be used only by that specific sub-faction?
Cheers,
-mike
Every building you have will be completely different based on the subfaction...if you're asking if they change when you purchase the second or third subfaction, I don't think so. This doesn't count the Shrine though. Upgrades will probably be universal, but there might be some special ones like lorien bows or rivendell armor or something that we could add.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#196
Posted 26 March 2008 - 09:31 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#197
Posted 26 March 2008 - 09:44 PM
A quick side note:
Nazgul is back in the house!!!
#198
Posted 26 March 2008 - 10:01 PM
Are you planning to allow other mod-teams to use some of your elvish content, or are these beautifull buildings going to be limited to the RJ-mod?
The material is of such a quality, that I could imagine other mods might (such as WoA) might be very interested in it.
#199
Posted 26 March 2008 - 11:07 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#200
Posted 27 March 2008 - 04:27 AM
So a quick answer? Will I shared it for anyone? When I'm done with RJ. For allianced mods, I'm open to talk about it once the release has been out.
Now, some things to look forward to in terms of Elves. Shikari, EHL, & I have been working on putting together skins/models and more for the remaining units. Next up will be screens of the following units:
Rohan Elven Warriors - regular armor
Galadhrim Warriors (Lothlorien Elite) - Not much new, this was just a shuffling of skins. Rob38's re-mapped skin with the Silverthorne upgrade
Silven Warriors (Mirkwood Elite) - Skin & Model by Shikari. Fix up and binding by robnkarla
Noldor Warriors (Rivendell Elite) - Skin by Eldarion
Rivendell Archer - Model/Binding by me. Skin by Shikari
Mirkwood Spearmen - Model/Binding by me. Skin by EHL/Shikari
Heavy armor for Basic Mirkwood Archers
Heavy armor for Mirkwood Warriors
Things I'd like to show off if we can get them done in time:
Variant skins for Lorien Archers/Warriors (Upgraded shield texture for HA)
Armored Galadriel
Higher Quality Elrond Skins
Reskin of Shrie for Lothlorien & expansions
Last Alliance campaign units
Thranduil re-skin/HA
Glorfindel re-skin/HA
Units still to be worked on (not structures):
Legolas HA
Haldir low armor
Elven Archers for Arnor
Re-work of Marchwarden (Maybe)
Lorien Pikemen
Lorien Cavalry (scout toggle)
Elite Rivendell Infantry
Re-skin Lalaith
Banner Carriers for the new units
I think there probably are more to do, but that's plenty
Units in total for the Elven Faction:
18 units (6 Rivendell, 6 Lothlorien, 6 Mirkwood)
3 siege units (possible 9 skins)
9 heroes with 2 skins & Sam
Now that is a lot of work not counting structures which seem to take the longest how I do them.
Robert J.
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