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#1301 Vithar-133

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Posted 24 June 2009 - 06:27 PM

I didn't say Lorien was good at range and melee. I said they were balanced. They are not supposed to be the best at both. For your information, Mirkwood's swords are worse than Lorien's.

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#1302 CTLN7

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Posted 24 June 2009 - 06:42 PM

loriens archers are the best :p

#1303 Neth

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Posted 24 June 2009 - 08:01 PM

Mirkwood Archers are actually the best

2-0 wtf :p

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#1304 Eärendur

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Posted 24 June 2009 - 11:11 PM

Here's an idea for the walls of the Mirkwood sub-faction (if it will have walls):
A Hedge, you can build a "Hedge" Hub (instead of a Wall Hub), from which you span Hedges. The Hedge Segments will work just like Walls Segments except for the fact that units will not be able to climb over them (or if they could, they should take damage for doing so), they will regenerate health automatically when not under attack, will be very sensitive to fire attacks, and could only be upgraded with a Postern Gate-Tower combo (which would work like a Postern Gate, and could only be garrisoned with archer units. Once garrisoned, it will attack nearby enemies).
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#1305 Hasfusel

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Posted 25 June 2009 - 11:54 AM

Nice idea about the hedge thing, although the name is a little lame. Maybe a Mirkwood Grove? It could be upgraded with flets. My idea was that you could build a little Grove Heart (limited to about five) which spawns trees and lush territory in a small area surrounding it while healing units. It's like a statue and well combined, because at the moment I believe Mirkwood has neither, with the addition of stealth because of the trees.
May I state my dislike of the Noédhel because they're trigger-crazy and often uneffective, for example as fortress expansions. And plus, they have massive attack graphics which chew up the map and cause insane lag, and they're really irritating when they just keep knocking people over and do not much else.
My idea for Noedhel improvement is make them support units rather than siege, because frankly they suck against buildings on top of everything.
Instead, a Noedhel's primary attack is hand to hand, which does splash damage and knockback in a rather large area with cool graphics. Air has the best range for splash and knockback while Fire does the most damage, and Water's in the middle. They all have a special ranged attack, which is a more powerful and effective version of their current attacks, which they can use every twenty seconds or so. Their weakness is their low health and speed. They do powerful melée damage against buildings, and when they level up gain access to new powers.
Fire:
Lvl.2 - Fireball
Lvl.5 - Blaze (incinerates a medium sized area, can set trees on fire)
Air:
Lvl.2 - Enchanted Winds (like fell winds but camp)
Lvl.5 - Tornado (unleashes a weak tornado, like the custom's first one)
Water:
Lvl.2 - Freeze (like Soul Freeze but camp)
Lvl.5 - Flood (small flood)

When you group them together, they gain slight increases in their stats and their powers recharge faster, also they level up together. However they're more vulnerable.

#1306 Vithar-133

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Posted 25 June 2009 - 01:02 PM

I actually already thought up a list of powers for the Noledhil awhile back. As far as I know, that list needs coding and FX and then it'll be done.

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#1307 mike_

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Posted 29 June 2009 - 03:35 AM

The Noledhil are a work in progress.

#1308 Windrider

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Posted 04 July 2009 - 03:04 AM

Two Suggestions:
1. BRING BACK ELLADAN AND ELROHIR AS PLAYABLE HEROES!!!!!!! I MISS THEM!!!!! :(
2. Perhaps heroes should be included under the purchasable factions. What I mean is you get the heroes to start with that apply to your faction. For example, if you start with Lothlorien, You start with Celeborn, Haldir, and Galadriel available. After you summon help from Rivendell, you can now purchase Glorfindel, Elrond, and Arwen, and after Mirkwood, Thranduil and Legolas. Maybe tone Mirkwood up a little bit, too, since they'll start with one less hero - or not, that could be considered "part of Mirkwood's 'Style' as opposed to the other two sub-factions"

Come see my topic about a new map!

Edited by Windrider, 04 July 2009 - 03:07 AM.

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#1309 Devon

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Posted 04 July 2009 - 04:29 AM

E&E are still in game with the grey company summon for gondor. They cluttered elves waaay too much though.


Something like that was planned. Some mix of cost, recruit time, and no powers until the subfaction had been bought.

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#1310 Canadyan

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Posted 05 July 2009 - 06:04 PM

2. Perhaps heroes should be included under the purchasable factions. What I mean is you get the heroes to start with that apply to your faction. For example, if you start with Lothlorien, You start with Celeborn, Haldir, and Galadriel available. After you summon help from Rivendell, you can now purchase Glorfindel, Elrond, and Arwen, and after Mirkwood, Thranduil and Legolas. Maybe tone Mirkwood up a little bit, too, since they'll start with one less hero - or not, that could be considered "part of Mirkwood's 'Style' as opposed to the other two sub-factions"

Come see my topic about a new map!


I am reaaaally for this concept. The Elves are awesome but I think it would be even more cool (and realistic) if the subfaction's heroes weren't available until their alliance was purchased. It adds more strategy to which team you choose to start with and also makes it more imperative to ally with the subfactions.

#1311 Vithar-133

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Posted 05 July 2009 - 06:09 PM

Rob made the elves such that you should not need to ally with the other sub factions to win a battle.

Elladan, Elrohir, rumil and Orophin are available with a summon when you play as the elves...I don't quite like it's position, though.

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#1312 Eddywood123

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Posted 22 July 2009 - 08:23 PM

i Know everyone is probably feed up of hereing bout the WotR elven bug were you cant build because of the sub faction thing,

i may have any idea for a fix, Have the hero attcking or defening come on screen (no Builders) and there opposing number.

FOR EXAMPLE
if you were commanding Haldir((Lorien)) he would appear on screen with Elrond/Arwen etc((Rivendel))
which ever one you pick would have a ""ally with...""button on the plantir, just like in the fortresses.
----Haldir ((Lorien)) ""Ally with Lorein Button""
----Elrond etc ((Rivendel)) ""Ally with Rivendel button.
Then the "losing hero leaves and the chosen builders come in
A possible solution!!

I know that could be a lot of coding to deal with the different variables and there could be a much simpler solution out there but just and idea. You would also have to switch the heros on the WotR map aswell. It does sound like a lot of trouble, dosent it!!!
:evgr: :sad2:


P.S.
THIS COULD ALSO WORK FOR THE MEN OF THE EAST

Eddywood

Edited by Eddywood123, 22 July 2009 - 08:39 PM.


#1313 Prototype-

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Posted 23 July 2009 - 05:57 AM

hey, its probably simple, but ive been wondering, how can i get the stonework upgrade which is required to summon the other elven subfactions?
or has it not been put in yet becaus mirkwood is still getting developed?

#1314 Devon

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Posted 23 July 2009 - 06:20 AM

Buy the beacon upgrade from the fortress, then choose a subfaction to summon. Then wait a LONG while, and you'll be able to get them in a barracks that has a dormintory.

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#1315 Dant

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Posted 23 July 2009 - 06:32 AM

I don't sure it some kind of bug..or mirkwood still in progress..but when i upgrade beacon for mirkwood..it not 100% work all the time. :D
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#1316 Devon

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Posted 23 July 2009 - 07:37 AM

I think you just didn't wait long enough, or forgot the dormintory :D It should work fine.

Edited by Yoda_, 23 July 2009 - 07:42 AM.
spelling -.-

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#1317 Prototype-

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Posted 23 July 2009 - 07:38 AM

ohk yep that works :D
its a pain waiting so long to get them in barracks tho
but definately worth the wait

#1318 CTLN7

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Posted 23 July 2009 - 03:36 PM

or not , mirkwood archers are as good as galadhrims

#1319 Ring o' Fate

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Posted 24 July 2009 - 06:27 AM

^Nope, Mirks are better than Lorien. I got firsthand look on that one.
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#1320 Eärendur

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Posted 30 July 2009 - 04:15 AM

I had an idea for the Elves faction, I know that it would make things a bit more difficult, but in my opinion, it would make more sense if there were four sub-factions (Mirkwood, Lothlorien, Rivendel, and Mithlond) instead of three.
Just a thought.
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